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IntroductionEdit
ReferencesEdit
<- Rule books and/or other sources used in this build ->
Game Rule ComponentsEdit
Spells, Powers, Soulmelds, Stances, etc...Edit
ItemsEdit
<- items used in this build ->
ProgressionEdit
Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->
Race (Templates): Human
Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Rogue 1 | +0 | +0 | +2 | +0 | Two-Weapon Fighting, Able Learner | Sneak Attack +1d6, trapfinding | <- other stuff -> |
2nd | Ronin 1 | +1 | +2 | +4 | +0 | Cheap Shot +1d6, Confidence | <- other stuff -> | |
3rd | Ronin 2 | +2 | +3 | +5 | +0 | Penetrating Strike | Evasion | <- other stuff -> |
4th | Ronin 3 | +3 | +3 | +5 | +1 | Cheap Shot +2d6 | <- other stuff -> | |
5th | Swashbuckler 1 | +4 | +5 | +5 | +1 | Weapon Finesse | <- other stuff -> | |
6th | Swashbuckler 2 | +5 | +6 | +5 | +1 | Daring Exile | Cheap Shot +3d6, Grace +1, Dodge +1 | <- other stuff -> |
7th | Rogue 2 | +6 | +6 | +6 | +1 | Improved Evasion | <- other stuff -> | |
8th | Rogue 3 | +7 | +7 | +6 | +2 | Sneak Attack +2d6 | <- other stuff -> | |
9th | Swashbuckler 3 | +8 | +7 | +7 | +3 | Daring Outlaw | Sneak Attack +3d6, Insightful Strike | <- other stuff -> |
10th | Swashbuckler 4 | +9 | +8 | +7 | +3 | Sneak Attack +4d6, Cheap Shot +4d6, Dodge Bonus +2 | <- other stuff -> | |
11th | Swashbuckler 5 | +10 | +8 | +7 | +3 | Grace +2 | <- other stuff -> | |
12th | Swashbuckler 6 | +11 | +9 | +8 | +4 | Improved Two-Weapon Fighting | Sneak Attack +5d6, Cheap Shot +5d6 | <- other stuff -> |
13th | Swashbuckler 7 | +12 | +9 | +8 | +4 | Acrobatic Charge | <- other stuff -> | |
14th | Swashbuckler 8 | +13 | +10 | +8 | +4 | Sneak Attack +6d6, Cheap Shot +6d6, Improved Flanking | <- other stuff -> | |
15th | Swashbuckler 9 | +14 | +10 | +9 | +5 | Greater Two-Weapon Fighting | Dodge Bonus +3 | <- other stuff -> |
16th | Swashbuckler 10 | +15 | +11 | +9 | +5 | Sneak Attack +7d6, Cheap Shot +7d6 | <- other stuff -> | |
17th | Swashbuckler 11 | +16 | +11 | +9 | +5 | Lucky | <- other stuff -> | |
18th | Swashbuckler 12 | +17 | +12 | +10 | +6 | Craven | Sneak Attack +8d6, Cheap Shot +8d6 | <- other stuff -> |
19th | Swashbuckler 13 | +18 | +12 | +10 | +6 | Acrobatic Skill Mastery | <- other stuff -> | |
20th | Swashbuckler 14 | +19 | +13 | +10 | +6 | Sneak Attack +9d6, Cheap Shot +9d6, Dodge Bonus +4, Grace +3, Weakening Critical | <- other stuff -> |
Other ComponentsEdit
<- anything not covered by the previous sections ->
HighlightsEdit
This build works because Sneak Attack and Cheap Shot are different abilities, so Daring Outlaw and Daring Exile both count every level of Swashbuckler.
TacticsEdit
In combat it acts like a Rogue with more damage dice.
Further OptimizationEdit
I dunno how to get much better than +18d6.
Side NotesEdit
<- overview of additional info about this build ->
LimitationsEdit
<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->
VariantsEdit
<- Can something be switched for anything else? ->
MiscellaneousEdit
<- Any other side notes that don't fit in the above sections. ->
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