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User:Karuma/Characters/Dusk Of The Soul

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Author: Karuma (talk)
Date Created: 1/14/2011
Status: Idea
Editing: Clarity edits only please
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IntroductionEdit

ReferencesEdit

<- Rule books and/or other sources used in this build ->

Game Rule ComponentsEdit

Spells, Powers, Soulmelds, Stances, etc...Edit

ItemsEdit

<- items used in this build ->

ProgressionEdit

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates): Human

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Rogue 1 +0 +0 +2 +0 Two-Weapon Fighting, Able Learner Sneak Attack +1d6, trapfinding <- other stuff ->
2nd Ronin 1 +1 +2 +4 +0 Cheap Shot +1d6, Confidence <- other stuff ->
3rd Ronin 2 +2 +3 +5 +0 Penetrating Strike Evasion <- other stuff ->
4th Ronin 3 +3 +3 +5 +1 Cheap Shot +2d6 <- other stuff ->
5th Swashbuckler 1 +4 +5 +5 +1 Weapon Finesse <- other stuff ->
6th Swashbuckler 2 +5 +6 +5 +1 Daring Exile Cheap Shot +3d6, Grace +1, Dodge +1 <- other stuff ->
7th Rogue 2 +6 +6 +6 +1 Improved Evasion <- other stuff ->
8th Rogue 3 +7 +7 +6 +2 Sneak Attack +2d6 <- other stuff ->
9th Swashbuckler 3 +8 +7 +7 +3 Daring Outlaw Sneak Attack +3d6, Insightful Strike <- other stuff ->
10th Swashbuckler 4 +9 +8 +7 +3 Sneak Attack +4d6, Cheap Shot +4d6, Dodge Bonus +2 <- other stuff ->
11th Swashbuckler 5 +10 +8 +7 +3 Grace +2 <- other stuff ->
12th Swashbuckler 6 +11 +9 +8 +4 Improved Two-Weapon Fighting Sneak Attack +5d6, Cheap Shot +5d6 <- other stuff ->
13th Swashbuckler 7 +12 +9 +8 +4 Acrobatic Charge <- other stuff ->
14th Swashbuckler 8 +13 +10 +8 +4 Sneak Attack +6d6, Cheap Shot +6d6, Improved Flanking <- other stuff ->
15th Swashbuckler 9 +14 +10 +9 +5 Greater Two-Weapon Fighting Dodge Bonus +3 <- other stuff ->
16th Swashbuckler 10 +15 +11 +9 +5 Sneak Attack +7d6, Cheap Shot +7d6 <- other stuff ->
17th Swashbuckler 11 +16 +11 +9 +5 Lucky <- other stuff ->
18th Swashbuckler 12 +17 +12 +10 +6 Craven Sneak Attack +8d6, Cheap Shot +8d6 <- other stuff ->
19th Swashbuckler 13 +18 +12 +10 +6 Acrobatic Skill Mastery <- other stuff ->
20th Swashbuckler 14 +19 +13 +10 +6 Sneak Attack +9d6, Cheap Shot +9d6, Dodge Bonus +4, Grace +3, Weakening Critical <- other stuff ->

Other ComponentsEdit

<- anything not covered by the previous sections ->

HighlightsEdit

This build works because Sneak Attack and Cheap Shot are different abilities, so Daring Outlaw and Daring Exile both count every level of Swashbuckler.

TacticsEdit

In combat it acts like a Rogue with more damage dice.

Further OptimizationEdit

I dunno how to get much better than +18d6.

Side NotesEdit

<- overview of additional info about this build ->

LimitationsEdit

<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->

VariantsEdit

<- Can something be switched for anything else? ->

MiscellaneousEdit

<- Any other side notes that don't fit in the above sections. ->



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