User:Leziad/Chorister Remake

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Chorister[edit]

In many cultures, the use of song and dance are used as a means to communicate with the divine. The chorister represents a member of a religious order who seeks to uplift the fallen, convert the unfaithful and chastise the wicked with their words. Choristers are often found in the midst of a travelers hoping to convert others to their faith, though they are not an uncommon sight in the ranks of a conquering army.

Making a Chorister[edit]

Choristers make excellent healers and support for a group. With their high charisma they often find themselves as the spokesperson for an adventuring party. While they can wade into the melee with the aid of defensive spells and their smite ability, a chorister is most effective behind more durable party members.

Abilities: Charisma is the most important stat for a chorister. It determines the strength and number of spells they can cast, as well as the effectiveness of their Holy Scripture abilities. A high dexterity can help shore up the choristers armor class and is especially useful should the chorister favor ranged weapons.

Races: Though any race can produce choristers, they are most likely found in societies that allow for freedom of expression. Gnomes, Halflings, Humans, Elves and Half-Elves are the races most likely to produce choristers.

Alignment: Any.

Starting Gold: As Bard.

Starting Age: As Bard.

Table: The Chorister

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +2 Holy Scripture I, Sacred Voice I 2 -
2nd +1 +0 +0 +3 Solemn Prayer, Roar of the Just 3 0 -
3rd +2 +1 +1 +3 Blessing of Fortune 3 1 - -
4th +3 +1 +1 +4 Turn Undead, Wisdom of Brevity 3 2 0 -
5th +3 +1 +1 +4 Holy Scripture II, Hymn of Exhilaration I 3 3 1 -
6th +4 +2 +2 +5 Sacred Voice II 3 3 2 -
7th +5 +2 +2 +5 Turn the Blade 3 3 2 0 -
8th +6/+1 +2 +2 +6 Deny Fortune 3 3 3 1 -
9th +6/+1 +3 +3 +6 Hymn of Exhilaration II 3 3 3 2 -
10th +7/+2 +3 +3 +7 Holy Scripture III 3 3 3 2 0 -
11th +8/+3 +3 +3 +7 Voice of the Soul 3 3 3 3 1 -
12th +9/+4 +4 +4 +8 Sacred Voice III 3 3 3 3 2 -
13th +9/+4 +4 +4 +8 3 3 3 3 0 -
14th +10/+5 +4 +4 +9 Hymn of Exhilaration III 4 3 3 3 3 1 -
15th +11/+6/+1 +5 +5 +9 4 4 3 3 3 2 -
16th +12/+7/+2 +5 +5 +10 4 4 4 3 3 2 0
17th +12/+7/+2 +5 +5 +10 Inspired Refrain 4 4 4 4 3 3 1
18th +13/+8/+3 +6 +6 +11 4 4 4 4 4 3 2
19th +14/+9/+4 +6 +6 +11 4 4 4 4 4 4 3
20th +15/+10/+5 +6 +6 +12 Voice of the Heavens 4 4 4 4 4 4 4

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).


Class Features[edit]

All of the following are class features of the Chorister.

Weapon and Armor Proficiency: A chorister is proficient with all simple weapons, plus their deity's favored weapon. Choristers are proficient with all light and medium armor and light shields.

Spells: A chorister casts divine spells, which are drawn from the chorister spell list below. She can cast any spell she knows without preparing it ahead of time. When a chorister gains access to a new spell level, she automatically learns all the spells for the level listed on the chorister's spell list. Essentially, her spell list is the same as her spells known list. Choristers also add Domain spells (see below) to their list of spells known.

To cast a spell, a chorister must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a chorister’s spell is 10 + the spell level + the chorister’s Charisma modifier. Like other spellcasters, a chorister can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Chorister. In addition, she receives bonus spells per day if she has a high Charisma score. As noted above, a Chorister need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell’s level. Choristers choose their spells from the following list:

0—Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Purify Food and Drink, Resistance, Virtue.

1st—Bane, Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Doom, Endure Elements, Inflict Light Wounds, Magic Stone, Magic Weapon, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I

2nd—Aid, Align Weapon, Bear's Endurance, Bull's Strength, Cat's Grace, Consecrate, Cure Moderate Wounds, Delay Poison, Desecrate, Eagle's Splendor, Fox's Cunning, Inflict Moderate Wounds, Owl's Wisdom, Remove Paralysis, Resist Energy, Lesser Restoration, Shield Other, Spider Climb, Status, Summon Monster II

3rd—Bestow Curse, Blindness/Deafness, Cure Serious Wounds, Dispel Magic, Inflict Serious Wounds, Magic Circle Against Chaos/Evil/Good/Law, Magic Vestment, Prayer, Protection From Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Summon Monster III, Water Breathing, Water Walk

4th—Air Walk, Cure Critical Wounds, Death Ward, Dimensional Anchor, Divine Power, Freedom of Movement, Inflict Serious Wounds, Greater Magic Weapon, Neutralize Poison, Poison, Restoration, Spell Immunity, Summon Monster IV

5th—Atonement, Break Enchantment, Mass Cure Light Wounds, Dispel Chaos/Evil/Good/Law, Hallow, Mass Inflict Light Wounds, Raise Dead, Righteous Might, Spell Resistance, Summon Monster V, True Seeing, Unhallow

6th—Mass Bear's Endurance, Mass Bull Strength, Mass Cat's Grace, Mass Cure Moderate Wounds, Greater Dispel Magic, Mass Eagle's Splendor, Forbiddance, Mass Fox's Cunning, Harm, Heal, Heroe's Feast, Mass Inflict Moderate Wounds, Mass Owl's Wisdom, Summon Monster VI, Wind Walk

Aura: A chorister of chaotic, evil, good or lawful deity has a particularly powerful aura corresponding to their deity's alignment. Choristers who don't worship a particular deity but choose the Chaos, Evil, Good or Law domain have a similarly powerful aura of the corresponding alignment.

Domains, and Domain Spells: A Chorister gain a single domain granted by her deity, using her class level as her effective cleric level for the domain power. The domain spells are automatically added to the choristers list of spells known when she gain access to the appropriate level.

Chaotic, Evil, Good, and Lawful Spells: A chorister can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). For example, a good chorister(or a neutral chorister of a good deity) cannot cast evil spells. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

Holy Scripture (Su): The chorister can begin quoting scripture to strengthen her allies or hinder her foes. Quoting scripture requires a standard action to make a Perform (Oratory, Poetry or Singing) check. Each round she may maintain her performance as a free action, using holy scripture does not hinder her ability to cast spells or activate magic items. A chorister can use her holy scripture for a number of rounds per day equal to 4 + her Charisma modifier, these rounds do not need to be consecutive. Feats and classes that progress or interact with Bardic Music may be applied to Holy Scripture.

Verse of Valor: A chorister can armor her allies with her holy words. All allies within 60 ft. who can see or hear the chorister gain a +1 AC. At 5th level and every five levels thereafter, this bonus increases by 1. In addition, allies affected by this performance gain a bonus against being Bull Rushed, Disarmed, Grappled and Tripped equal to the chorister's charisma modifier.

Temerarious Council: A chorister can invoke reckless behavior in her foes. All foes within 60 ft. who can see or hear the chorister take a -1 AC. At 5th level and every five levels thereafter, this penalty increases by 1. In addition, an opponent who is affected by this scripture is denied the option of taking attacks of opportunity.

Words of Restoration: A chorister can heal her allies with but a few words. All allies within 30 ft. who can see and hear gain immunity to poison and disease for as long as the Holy Scripture is maintained. If the ally is already suffering from a poison or disease the effects are suppressed and they are entitled to a new save with a bonus equal to the chorister's charisma modifier. In addition they gain Fast Healing 1, at 3rd level and every three levels thereafter Fast Healing improves by 1. At 4th level this ability also grants the effects of Lesser Restoration. This ability can only restore an ally once per Holy Scripture. At 8th level this ability grants the effects of Restoration. At 14th level this ability grants the effects Greater Restoration.

Verse of Ardor: A chorister of 5th level or higher can invigorate her allies and free them from hindering effects. All allies within 30 ft who can see and hear the chorister may ignore the effects of fatigue/exhaustion, paralysis, stunning, daze and slow. At level 10, this ability includes any effect that would be countered by Freedom of Movement as well.

Remonstration of Sloth: A chorister of 5th level or higher can shackle her foes with her scriptures. At the start of her performance, the chorister select a number of foes within 60 feet equal to half her class level. The selected creatures must make a Will save at the start of their turn, or be affected as if by the slow spell for 1 round. At level 10, this ability also includes the effects of dimensional anchor, preventing all teleportation effects by the affected creatures used within 60 ft. of the chorister.

Words of the Immaculate Mind: A chorister of 5th level or higher can armor her allies minds against the influence of others. All allies within 30 ft. that can see and hear the chorister are immune to compulsion and fear effects, as well as possession effects. If they are already under such an effect, the effects are suppressed and they may make another save against it with a bonus equal to the choristers Charisma modifier.

Verse of the Inviolate: A chorister of 10th level or higher can make her allies skin tougher than iron. All allies within 60 ft. who can see or hear the chorister gain DR 5/- and energy resistance 10 against acid, cold, electricity or fire and spell resistance 20. The energy type is chosen at the start of the performance. At 15th level and again at 20th level, DR increases by 5, energy resistance by 10 and SR by 5.

Words of Equality: A chorister of 10th level or higher can grant her allies the ability to strike true. Allies who can see and hear the chorister can strike incorporeal and ethereal creatures as if their weapons were ghost-touched and may ignore an amount of DR equal to their chorister level. This ability does not affect DR/- or DR/Epic.

Denying the Leyline: A chorister of 10th level or higher can cut off her opponents from accessing magic. For as long as the chorister maintains the performance she attempts to counterspell as an immediate action. If she successfully identifies the spell, she may counter it by sacrificing a number of Holy Scripture performances rounds equal to the spells level as if she has cast greater dispel magic with a +4 bonus on her opposed caster level check.

Sacred Voice (Su): By expending a use of Holy Scripture as a free action, a chorister may expand the range of any Cure/Inflict spell from Touch to Close.

At 6th level, this ability may be used to extend the range of any other spell with a range of Touch.

At level 12 you may apply the benefits of any spell modified by this ability to another ally/level, no two of which can be more than 30 ft. apart.

Solemn Prayer (Su):

Roar of the Just (Su): A 2nd level chorister may expend a use of Holy Scripture as a swift action to grant herself or an ally a within 30 feet a special smite attack. The next melee or ranged attack made by the ally gains a bonus to hit equal to the chorister's Charisma modifier and damage equal to her chorister level. If the attack misses, it still expends a use of this ability.

Blessings of Fortune (Su): Whenever a chorister or an ally within 30ft fail a saving throw, the chorister may expend a use of Holy Scripture as an immediate action to reroll the save with a bonus equal to the chorister's charisma modifier. They must accept the results of the second roll, even if it is worse.

Turn Undead (Su): When a chorister reaches 4th level, she gains the supernatural ability to turn undead. She may use this ability a number of times per day equal to 1 + her Charisma modifier. She turns undead as a cleric of three levels lower would.

Wisdom of Brevity (Su): By expending an additional use of Holy Scripture, a chorister may begin a Holy Scripture as a swift action rather than a standard action. Maintaining the performance still requires a move action.

Hymn of Exhilaration (Su): By expending a use of Holy Scripture as a standard action, a chorister may grant an ally within 60ft an immediate move action. This movement may provoke attacks of opportunity. At level 9 a chorister gains the ability to grant an ally an additional standard action by expending three uses of Holy Scripture. At level 14, a chorister may expend three uses of Holy Scripture to grant all allies an immediate move action.

Turn the Blade (Su): As an immediate action, a chorister may expend two uses of Holy Scripture to render a critical hit by an enemy as a normal hit. The chorister must see the enemy making the attack and cannot be flat-footed. If the chorister uses this ability on an ally other than herself, the ally must be within 60ft.

Deny Fortune (Su): By expending three uses of Holy Scripture as an immediate action, a chorister may force an opponent within 60ft to reroll a saving throw. The chorister must be able to see the opponent and cannot be flat-footed.

Voice of the Soul (Su): A chorister gains further insight into the divine. At level 11, a chorister gains the power to turn Outsiders who have an alignment subtype opposite to the chorister's aura and bolster Outsiders who share their alignment. For example, a Good chorister can turn outsiders with the Evil subtype and bolster outsiders with the Good subtype. Turned Outsiders cannot be destroyed by this ability.

Inspired Refrain (Su): At level 17, a chorister may call upon his divine patrons to grant him additional power. A chorister may temporarily gain an additional spell slot by expending a number of uses of Holy Scripture equal to the spell level. The slot stays for one hour per point of the chorister's charisma modifier (minimum 1). If it is unused before then, the slot is lost without benefit.

Voice of the Heavens: At level 20 a chorister reaches the pinnacle of their abilities. They may now activate and maintain the effects of two performances Holy Scriptures at the same time. This still requires the same expenditure of Holy Script uses as individually activating a performance.