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User:Luigifan18/Spiral Dagger (3.5e Equipment)

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As the name implies, this weapon is essentially a [[SRD:Dagger|dagger]], except that its tip curves inwards to form a small spiral shape. This makes it completely useless for stabbing, and the unconventional shape also makes it rather vulnerable to [[SRD:Sunder|sundering]] and [[SRD:Disarm|disarming]]; the wielder of a spiral dagger takes a −2 penalty to attack rolls to oppose sunder and disarm attempts. A spiral dagger is also very poorly-suited for being thrown; it is strictly a melee weapon. However, the spiral tip makes the dagger extra-useful at grabbing and rending flesh. It does damage akin to a dagger that's two size categories larger than it actually is, is exceptionally powerful in terms of scoring critical hits, and it can be used to make [[SRD:Grapple|grapple]] attempts. An attempt to start a grapple with a spiral dagger is not a [[SRD:Touch Attack|touch attack]], but gains a +4 bonus to the attack roll; if this attack hits, and the wielder of the spiral dagger succeeds on a grapple check, the spiral dagger embeds itself in the victim's flesh, holding fast and beginning the grapple. Successful grapple checks with a spiral dagger deal damage equivalent to a regular attack. A spiral dagger being used to grapple is embedded in the victim's flesh until it is pulled out (which, if this is intentionally done by the wielder, does damage equal to a regular attack, including the wielder's Strength bonus (or whatever modified Strength modifier is used instead; typically ½ the Strength bonus for the spiral dagger being a light weapon) and ends the grapple). A grapple using a spiral dagger always ends when it is pulled out, even if the wielder is still holding the dagger at the time. The wielder can make a grapple check to wiggle the spiral dagger around in the victim's flesh and carve up their insides, which is treated like an attack with the spiral dagger except that it automatically hits (make an attack roll anyways to determine whether or not it's a critical hit). Of course, while a spiral dagger is being used to grapple a creature, it can't be used to attack other creatures ([[Body As Hammer (3.5e Feat)|at least not conventionally]]… though mere proficiency is not sufficient skill to perform [http://tvtropes.org/pmwiki/pmwiki.php/Main/GrievousHarmWithABody Grievous Harm With A Body]). However, if the wielder of a spiral dagger fails on a grapple check by 5 or more, their opponent can [[SRD:Disarm|disarm]] them as an immediate reaction (taken as a free action out of turn), without provoking an [[SRD:Attack of Opportunity|attack of opportunity]]. If the spiral dagger's victim escapes the grapple by beating the wielder by 4 or less, or they beat the wielder by 5 or more and fail to disarm them, they simply yank themselves off the spiral dagger, taking the spiral dagger's damage plus any modifiers of the spiral dagger itself, such as enchantment bonuses and magical properties.
If the spiral dagger is disarmed in this way, the grapple is immediately ended, but the spiral dagger is still stuck in the flesh of the creature; it's simply been pulled out of its wielder's hands. Any creature proficient in the use of a spiral dagger (other than the creature it's stuck in), including the original wielder, can attempt to grapple the victim by grabbing on to the spiral dagger with a touch attack against the spiral dagger's touch AC + the victim's Dexterity modifier and dodge bonuses (deflection bonuses don't apply since the touch attack is aimed at the spiral dagger instead of the creature it's stuck in). Starting a grapple in this way results in the successful grappler taking hold of the spiral dagger, enabling them to wiggle the spiral dagger in the victim's flesh, violently yank it out, or perform other special grappling maneuvers. The victim can pull the spiral dagger out themselves as a move action (assuming they have a hand free to yank it out with), but will take damage from the spiral dagger as though they had attacked themselves with it, including their Strength modifier (if positive) and any other bonuses and modifiers (such as weapon enchantments). Alternatively, they can carefully pull it out as a full-round action (again, assuming they have a hand free to yank it out with) that provokes [[SRD:Attack of Opportunity|attacks of opportunity]] and requires a DC 16 Dexterity check, but only deals the spiral dagger's damage, without any modifiers (except for the enchantment bonus if the spiral dagger is a magic weapon, but not magic weapon properties such as flaming). If the Dexterity check fails or the action is interrupted, the spiral dagger is pulled out as though it had been done hastily (i.e. as a move action), but the attempt still expends a full-round action. Either way, once a creature pulls a spiral dagger out of itself, it will be holding the spiral dagger and can do what it wishes with it, including attempting to wield it. Proficiency with spiral daggers reduces hastily pulling out a spiral dagger to a free action, and carefully pulling it out to a move action (though carefully pulling it out still provokes attacks of opportunity).
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