User:Max7238/Fireglass (5e Campaign Setting)/Character Creation

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Character Creation

Creating a character for the Fireglass setting requires a few extra questions to be answered. The following sections will serve as a walkthrough of the process.

Ability Scores

For reasons that will be discussed later, starting with above average ability scores is the ideal for the Fireglass setting. Using a standard array (15, 14, 13, 12, 10, 8) before applying racial bonuses may suffice, but the suggested mode of determining ability scores is to roll 4d6, drop the lowest roll, and reroll any 1s or 2s. The lowest possible score with this system is 9, while the highest is 18, with the average being 12.

Placement of score values should be considered based on what time period the game will take place in; The Age of Agony will have a high emphasis on Constitution, for example, while The Reaper's Lie may require high Wisdom or Charisma. It is important to consider what your character will truly excel at, and determine their class from their score placement, rather than the other way around.

Suggestions for each era are as follows:

Genesis

This age involves events such as the precipitation of souls from the six-armed Hollows to the many other races, the binding of The Mana to the Mortal Path, Musa'bo Shin'toku's appearance, demise, and rise as a revenant, the construction of the eight temples, and the eventual end with the creation of the great seal. High Intelligence would be a boon for characters of this era, as the need to learn new languages and keep up with an ever-changing world would be relevant even to the common people.

The Age of Agony

This age begins with the creation of the seal on the island continent, cradled between the original eight temples. In this age, special rules will apply to spellcasting to reflect the pain a character would experience when using magic of any type. Because of this, Constitution will go a long way in the life of any character, but especially for one who intends to use magic. The rules for spellcasting in this age are discussed later.

Spikefall

In this age, Fireglass more closely resembles canonical Dungeons & Dragons, so there are no special considerations for characters to make with regards to Ability Scores.

The Reaper's Lie

With the end of the Spikefall age comes the death of magic - or rather, the consolidation of it toward a single entity. In this age, characters will have many opportunities to engage with souls and more mundane characters. The biggest threats will come from magical foes who seek power to sustain themselves as the energy of the world vanishes. The stealing of souls, illusions, possessions, and other magical effects will plague characters of this age, and high Wisdom and Charisma will serve them well when resisting these effects.

Rebirth

Once again, the world in this age becomes more like the canon, so there are no special considerations. It is worth noting that magic becomes more warped in this age, and fey-like creatures and societies form in parts of the world, which might sway some character decisions.

Rise and Fall of The Overlord

This final age is also very broad, and enough like the canon that there should be no special consideration for character creation.