Difference between revisions of "User:MisterSinister/Martial Artist's Manual (3.5e Sourcebook)/Users of the Arts/Barbarian, Martial Arts (3.5e Base Class)"
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− | [[Summary:: | + | [[Summary::A martial-arts-using barbarian]] |
− | [[Minimum Level:: | + | [[Minimum Level::1]] |
− | [[Class Ability:: | + | [[Class Ability::Other]] |
− | [[Class Ability Progression: | + | [[Class Ability Progression::Full]] |
{{3.5e Class Alignments |<!-- remove any of the following alignments if they are not allowed for the class--> lg, ng, cg, ln, n, cn, le, ne, ce}} | {{3.5e Class Alignments |<!-- remove any of the following alignments if they are not allowed for the class--> lg, ng, cg, ln, n, cn, le, ne, ce}} | ||
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− | == | + | ==Barbarian== |
<-general description->. | <-general description->. | ||
− | ===Making a | + | ===Making a barbarian==={{ToP Compliant}} |
<-Strong points and weak points, and effectiveness with party members.->. | <-Strong points and weak points, and effectiveness with party members.->. | ||
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'''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp). | '''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp). | ||
− | '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' | + | '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple |
{{3.5e Class Simple | {{3.5e Class Simple | ||
− | |classname= | + | |classname=Barbarian |
− | |hitdie= | + | |hitdie=12 |
− | |length= | + | |length=5 |
− | |bab= | + | |bab=Good |
− | |fort= | + | |fort=Good |
− | |ref= | + | |ref=Good |
− | |will= | + | |will=Good |
|special1=<!-- special abilities granted at 1 --> | |special1=<!-- special abilities granted at 1 --> | ||
|special2=<!-- special abilities granted at 2 --> | |special2=<!-- special abilities granted at 2 --> | ||
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====Class Features==== | ====Class Features==== | ||
− | All of the following are class features of the | + | All of the following are class features of the barbarian. |
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. | '''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. | ||
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'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> | '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> |
Revision as of 21:14, 26 December 2013
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A martial-arts-using barbarian 1 Other Full
Barbarian
<-general description->.
Making a barbarian
Tome of Prowess |
This class is designed to be compatible with the Tome of Prowess rules. Any class abilities that have different rules under Tome of Prowess will be marked by a ToP: label. |
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +1 | +2 | +2 | +2 | |
2nd | +2 | +3 | +3 | +3 | |
3rd | +3 | +3 | +3 | +3 | |
4th | +4 | +4 | +4 | +4 | |
5th | +5 | +4 | +4 | +4 |
Class Features
All of the following are class features of the barbarian.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
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