Difference between revisions of "User:MisterSinister/Martial Artist's Manual (3.5e Sourcebook)/Users of the Arts/Barbarian, Martial Arts (3.5e Base Class)"

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|author_name=MisterSinister
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|date_created=27/12/13
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[[Summary::<!-- A short description of your class. This will show up on the class navigation page. -->]]
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[[Summary::A martial-arts-using barbarian]]
[[Minimum Level::<!--  The minimum level you can qualify for this class. -->]]
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[[Minimum Level::1]]
[[Class Ability::<!-- Choose one of: Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, Skirmish, or Other. If multiple abilities apply, such as Spontaneous Arcane Spellcasting and Prepared Divine Spellcasting, add a new "[[Class Ability::<thing>]]" line for each additional ability. -->]]
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[[Class Ability::Other]]
[[Class Ability Progression::<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->]]
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[[Class Ability Progression::Full]]
  
 
{{3.5e Class Alignments |<!-- remove any of the following alignments if they are not allowed for the class--> lg, ng, cg, ln, n, cn, le, ne, ce}}
 
{{3.5e Class Alignments |<!-- remove any of the following alignments if they are not allowed for the class--> lg, ng, cg, ln, n, cn, le, ne, ce}}
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==<-class name->==
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==Barbarian==
  
 
<-general description->.
 
<-general description->.
  
===Making a <-class name->==={{ToP Compliant}}
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===Making a barbarian==={{ToP Compliant}}
  
 
<-Strong points and weak points, and effectiveness with party members.->.
 
<-Strong points and weak points, and effectiveness with party members.->.
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'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
  
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple
  
 
{{3.5e Class Simple
 
{{3.5e Class Simple
|classname=<!-- name of class -->
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|classname=Barbarian
|hitdie=<!-- maximum hit points per level from die: i.e. 4, 10 -->
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|length=5
|bab=<!-- One of: Good, Moderate, Poor -->
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|bab=Good
|fort=<!-- One of: Good, Poor -->
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|fort=Good
|ref=<!-- One of: Good, Poor -->
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|ref=Good
|will=<!-- One of: Good, Poor -->
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|will=Good
 
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====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
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All of the following are class features of the barbarian.
  
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  <-pluralized class name-> choose their spells from the following list:
 
 
0&mdash;<-spells, spells, spells->
 
 
1st&mdash;<-spells, spells, spells->
 
 
2nd&mdash;<-spells, spells, spells->
 
 
3rd&mdash;<-spells, spells, spells->
 
 
4th&mdash;<-spells, spells, spells->
 
 
5th&mdash;<-spells, spells, spells->
 
 
6th&mdash;<-spells, spells, spells->
 
 
7th&mdash;<-spells, spells, spells->
 
 
8th&mdash;<-spells, spells, spells->
 
 
9th&mdash;<-spells, spells, spells->
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
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'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->.  <-pluralized class name-> choose their powers from the following list:
 
 
0&mdash;<-powers, powers, powers->
 
 
1st&mdash;<-powers, powers, powers->
 
 
2nd&mdash;<-powers, powers, powers->
 
 
3rd&mdash;<-powers, powers, powers->
 
 
4th&mdash;<-powers, powers, powers->
 
 
5th&mdash;<-powers, powers, powers->
 
 
6th&mdash;<-powers, powers, powers->
 
 
7th&mdash;<-powers, powers, powers->
 
 
8th&mdash;<-powers, powers, powers->
 
 
9th&mdash;<-powers, powers, powers->
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
  
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->

Revision as of 21:14, 26 December 2013

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Author: MisterSinister (talk)
Date Created: 27/12/13
Status: In progress
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A martial-arts-using barbarian 1 Other Full



Barbarian

<-general description->.

Making a barbarian

Tome of Prowess
This class is designed to be compatible with the Tome of Prowess rules. Any class abilities that have different rules under Tome of Prowess will be marked by a ToP: label.

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Simple

Table: The Barbarian

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2
2nd +2 +3 +3 +3
3rd +3 +3 +3 +3
4th +4 +4 +4 +4
5th +5 +4 +4 +4


Class Features

All of the following are class features of the barbarian.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->





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