User:MisterSinister/TOToM (3.5e Sourcebook)/Creating A Spell

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Introduction

All of this information is non-normative.

We know you want your own awesome spell.

Design decisions should be shown to all.

Spell Creation Process

Define the Summary

Casting Components and Frequency

Define Main Effect

Define Duration, Save, and SR

Place special descriptors

Determine Spell Level

Define the school

Define which classes

Determine Enhanced, Diminished, Immune

Determine Augments

Balancing Your Spell

Which classes get what?

Effects per Level

Dissipation Numbers

Rituals

Slots and Other Casting Components

Persistable

Enhancements and Diminishments

Saving Throws

Why 0, and 2+ are bad.

Bonus and Penalty Types

Spell Level