Difference between revisions of "User:Surgo/Gheil"

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That time is long passed. The city still exists, and Gheil still rules there in name (though he rarely actually appears there anymore), but his fellow founder died of old age long ago. Without his friend around, Gheil quickly reverted to his old, embittered, and racist ways. He keeps the city mostly in order with both humans and lizardfolk because it has become an important trading nexus, a fact that greatly benefits him, but Gheil is no longer kind or compassionate to humans. He keeps a number of human slaves around (though the fact is not visible or even known in his city), despite not being willing to enslave other sentient creatures, and will always think the worst of humans.
 
That time is long passed. The city still exists, and Gheil still rules there in name (though he rarely actually appears there anymore), but his fellow founder died of old age long ago. Without his friend around, Gheil quickly reverted to his old, embittered, and racist ways. He keeps the city mostly in order with both humans and lizardfolk because it has become an important trading nexus, a fact that greatly benefits him, but Gheil is no longer kind or compassionate to humans. He keeps a number of human slaves around (though the fact is not visible or even known in his city), despite not being willing to enslave other sentient creatures, and will always think the worst of humans.
  
== Build ==
+
{{Stat Block 2
Gheil
+
|name=Gheil
 
+
|summary=A CR20 badass.
Male Lizardfolk
+
|cr=20
 
+
|al=N |size=Medium |type=Outsider
=== Basics ===
+
|sex=Male |race=[[Lizardfolk Variant (3.5e Race)|Lizardfolk]]
[[Mana-Based Spellcasting (3.5e Variant Rule)|Mage]] 5 / Incantatrix ([[Player's Guide to Faerûn|PGtF]]) 4 / Initiate of the Sevenfold Veil 7 ([[Complete Arcane|CArc]]) / [[Immortalist (3.5e Prestige Class)|Immortalist]] 4
+
|clvl=[[Mana-Based Spellcasting (3.5e Variant Rule)|Mage]] 5 / Mindbender 1<ref name="carc">[[Publication:Complete Arcane|Complete Arcane]]</ref> / [[Mystic (3.5e Prestige Class)|Mystic of the Chain]] 1 / [[Alchemist (3.5e Prestige Class)|Alchemist]] 1 / Initiate of the Sevenfold Veil 7<ref name="carc" /> / [[Immortalist (3.5e Prestige Class)|Immortalist]] 5
 
+
|init= |listen= |spot= |sens=
'''XP:'''
+
|ac= |touch= |flat=
 
+
|acmods=+12 armor, +9 dex, +7 natural, +5 deflection
'''HP:''' 16d4 + 4d6 +240 (328)
+
|othac=
 
+
|lang=
'''Stat Totals:''' Str 11, Dex 35, Con 35, Int 44, Wis 18, Cha 18
+
|hp= |hd=15d4 + 5d6
 
+
|othhp=
'''Initiative:''' +16
+
|immune=
 
+
|resist=
'''BAB:''' +10/+5
+
|sr=
 
+
|fort= |ref= |will=
'''Grapple:''' o_o
+
|spd=80' |climb=60' |fly= |swim=90'
 
+
|melee1=
'''AC:''' 33 (+8 armor + 12 dex + 1 monk + 4 wis)
+
|ranged1=
 
+
|bab= |grp=
'''Saves:''' Fort +22, Ref +22, Will +26
+
|atkop=
 
+
|sa=
'''Languages:''' Common, a bunch of other stuff
+
|sq=
 
+
|cg=
==== Attacks ====
+
|str=13 |dex=28 |con=30 |int=42 |wis=18 |cha=14
 +
|feats=
 +
|skills=
 +
|poss=
 +
|prgrsns={{
 +
  Stat Block 2/Spells Prepared
 +
    |pd=CL20th
 +
    |spd0=
 +
    |spd1=
 +
    |spd2=
 +
    |spd3=
 +
    |spd4=
 +
    |spd5=
 +
    |spd6=
 +
    |spd7=
 +
    |spd8=
 +
    |spd9=
 +
  }}
 +
}}
 +
:''Starting stats: Str 8 (0 pts), Dex 16 (10 pts), Con 15 (8 pts), Int 18 (16 pts), Wis 10 (2 pts), Cha 8 (0 pts)''
  
 
=== Other Details ===
 
=== Other Details ===
Line 56: Line 75:
  
 
* Anticipate Teleport
 
* Anticipate Teleport
* Bear's Endurance, Greater [Persisted via Incantatrix]
+
* Bear's Endurance, Greater [Persisted via Persistent Spell]
* Cat's Grace, Greater [Persisted via Incantatrix]
+
* Mind Blank [Extended via Persistent Spell, lasts 72 hours]
* Mind Blank
+
* Personal Warding (Violet, Indigo) [Persisted via Persistent Spell]
* Personal Warding (Violet, Indigo) [Persisted via Incantatrix]
+
* True Seeing [Persisted via Persistent Spell]
* True Seeing [Persisted via Incantatrix]
 
  
 
==== Feats ====
 
==== Feats ====
* Background: [[SRD:Improved Initiative|Improved Initiative]]
+
* Background: [[Summoning Mastery (3.5e Feat)|Summoning Mastery]]
* Flaw: [[Cross-Class Learning (3.5e Feat)|Cross-Class Learning]] [Sense Motive, Survival]
+
* Flaw: [[Componentless Casting (3.5e Feat)|Componentless Casting]]
 
* lev1: [[SRD:Spell Focus|Spell Focus]] (Abjuration)
 
* lev1: [[SRD:Spell Focus|Spell Focus]] (Abjuration)
 
* lev3: [[Combat Casting (3.5e Feat)|Combat Casting]]
 
* lev3: [[Combat Casting (3.5e Feat)|Combat Casting]]
* lev5: [[Iron Will (3.5e Feat)|Iron Will]]
+
* lev5: [[SRD:Skill Focus|Skill Focus]] (Spellcraft)
* lev7: [[SRD:Skill Focus|Skill Focus]] (Spellcraft)
+
* lev7: [[SRD:Greater Spell Focus|Greater Spell Focus]] (Abjuration)
* lev9: [[SRD:Greater Spell Focus|Greater Spell Focus]] (Abjuration)
+
* lev9: [[Balanced Metamagic (3.5e Variant Rule)|Mastery of Shaping]]
 
* lev11: [[SRD:Skill Focus|Skill Focus]] (Knowledge (Religion))
 
* lev11: [[SRD:Skill Focus|Skill Focus]] (Knowledge (Religion))
* lev13: [http://www.tgdmb.com/viewtopic.php?p=40094 Counterspell Tactics]
+
* lev13: [[SRD:Improved Initiative|Improved Initiative]]
* lev15: [http://www.tgdmb.com/viewtopic.php?t=19662&postdays=0&postorder=asc&start=0 Master of Shaping]
+
* lev15: [[Balanced Metamagic (3.5e Variant Rule)|Quicken Spell]]
* lev17: Absorb Spell (Ultimate Feats)
+
* lev17: [[Spell Slayer (3.5e Feat)|Spell Slayer]]
* lev19: [[Item Creation Feat Pack (3.5e Feat)|Item Creation Feat Pack]]
+
* lev19: [[World-Shaker (3.5e Feat)|World-Shaker]]
* Wizard 1: [[SRD:Scribe Scroll|Scribe Scroll]]
+
* Wizard 5: [[Persistent Spell (3.5e Feat)|Persistent Spell]]
* Wizard 5: [[SRD:Extend Spell|Extend Spell]]
 
* Incantatrix 1: [[SRD:Persistent Spell|Persistent Spell]]
 
* Incantatrix 4: [[SRD:Quicken Spell|Quicken Spell]]
 
* Feat Buyoff 3: [[Componentless Casting (3.5e Feat)|Componentless Casting]]
 
* Feat Buyoff 6: [[Track (3.5e Feat)|Track]]
 
* Feat Buyoff 9: [[Natural Empath (3.5e Feat)|Natural Empath]]
 
  
 
==== Flaws ====
 
==== Flaws ====
Line 89: Line 101:
 
==== Skills ====
 
==== Skills ====
  
* Concentration 23 (+38) (all Concentration DCs are halved)
+
* Craft (Alchemy) 23
* Decipher Script 23 (+40)
+
* Concentration 23
 +
* Decipher Script 23
 
* Feat Buyoff 11.5
 
* Feat Buyoff 11.5
* Knowledge (Arcana) 23 (+42)
+
* Knowledge (Arcana) 23
* Knowledge (Geography) 23 (+42)
+
* Knowledge (Geography) 23
* Knowledge (History) 23 (+42)
+
* Knowledge (History) 23
* Knowledge (Mathematics, Physics, and other Sciences, including Engineering) 23 (+42)
+
* Knowledge (Mathematics, Physics, and other Sciences, including Engineering) 23
* Knowledge (Nature) 23 (+42)
+
* Knowledge (Nature) 23
* Knowledge (Religion) 23 (+42)
+
* Knowledge (Religion) 23
* Knowledge (The Planes) 23 (+42)
+
* Knowledge (The Planes) 23
 
* Search 11.5 (+28.5) (+2 for secret compartments and doors)
 
* Search 11.5 (+28.5) (+2 for secret compartments and doors)
* Sense Motive 23 (+30)
+
* Sense Motive 23
* Spellcraft 23 (+60)
+
* Spellcraft 23
 
* Survival 23 (+27) (+2 for following tracks) (plus a bunch more for knowledge synergies)
 
* Survival 23 (+27) (+2 for following tracks) (plus a bunch more for knowledge synergies)
 
* Speak Language (Everything) -- dropping the rest of my copious skill points into speak language, so I speak everything under the sun.
 
* Speak Language (Everything) -- dropping the rest of my copious skill points into speak language, so I speak everything under the sun.
  
 
=== Race Features ===
 
=== Race Features ===
* Sphere Access: Magic (expert)
+
* Swim 40'
* Fly 60' (perfect)
+
* Climb 10'
* Swim 30'
+
* 2 Claws 1d6, 1 bite 1d8
* Breathe in Water
+
* Amphibious
 +
* Scent
  
 
=== Class Features ===
 
=== Class Features ===
Line 117: Line 131:
 
* Generalist Trade: Give up familiar, get one of the PHB2 specialist wizard abilities. In this case, it's Abrupt Jaunt.
 
* Generalist Trade: Give up familiar, get one of the PHB2 specialist wizard abilities. In this case, it's Abrupt Jaunt.
  
==== Incantatrix ====
+
==== Mindbender ====
* Focused Study (give up Evocation access)
+
* Telepathy 100'
* Cooperative Metamagic (Spellcraft DC: 18 + [3 x modified spell level])
+
 
* Metamagic Effect (Spellcraft DC: 18 + [3 x modified spell level])
+
==== Alchemist ====
 +
* Secret of Great Logic: +2 to Int, can use ''[[SRD:Identify|identify]]'' 3/day as a spell-like ability.
 +
 
 +
==== Mystic of the Chain ====
 +
* Instinct: Gheil is never caught flat-footed, and always acts in the surprise round.
  
 
==== Initiate of the Sevenfold Veil ====
 
==== Initiate of the Sevenfold Veil ====
Line 135: Line 153:
 
* Immortal Fortitude: immune to disease, poison, ability damage, ability drain, fatigue, and exhaustion; also does not need to eat, drink, sleep, or breathe.
 
* Immortal Fortitude: immune to disease, poison, ability damage, ability drain, fatigue, and exhaustion; also does not need to eat, drink, sleep, or breathe.
 
* Deathless: No longer lose a level when being resurrected. Immune to death effects and soul trapping effects. Immune to energy drain. Can never be made into an undead creature.
 
* Deathless: No longer lose a level when being resurrected. Immune to death effects and soul trapping effects. Immune to energy drain. Can never be made into an undead creature.
 +
* True Immortality: Regeneration 10/Chaos or Obsidian
  
 
== Spells Prepared ==
 
== Spells Prepared ==
Line 145: Line 164:
  
 
==== Level 2 ====
 
==== Level 2 ====
 +
* [[SRD:Detect Thoughts|Detect Thoughts]]
  
 
==== Level 3 ====
 
==== Level 3 ====
Line 150: Line 170:
  
 
==== Level 4 ====
 
==== Level 4 ====
 +
* [[SRD:Charm Monster|Charm Monster]]
 
* [[SRD:Dimensional Anchor|Dimensional Anchor]]
 
* [[SRD:Dimensional Anchor|Dimensional Anchor]]
 
* [[SRD:Fear|Fear]]
 
* [[SRD:Fear|Fear]]
 
* [[SRD:Polymorph|Polymorph]]
 
* [[SRD:Polymorph|Polymorph]]
* [[SRD:Solid Fog|Solid Fog]]
 
  
 
==== Level 5 ====
 
==== Level 5 ====
* [[Bear's Endurance, Greater (3.5e Spell)|Bear's Endurance, Greater]]
 
 
* [[Cat's Grace, Greater (3.5e Spell)|Cat's Grace, Greater]]
 
* [[Cat's Grace, Greater (3.5e Spell)|Cat's Grace, Greater]]
 +
* [[SRD:Contingency|Contingency]]
 +
* [[Freeze Blood (3.5e Spell)|Freeze Blood]]
 
* [[SRD:Wall of Stone|Wall of Stone]]
 
* [[SRD:Wall of Stone|Wall of Stone]]
  
Line 163: Line 184:
 
* [[SRD:Antimagic Field|Antimagic Field]]
 
* [[SRD:Antimagic Field|Antimagic Field]]
 
* [[SRD:Disintegrate|Disintegrate]]
 
* [[SRD:Disintegrate|Disintegrate]]
 +
* [[SRD:Greater Dispel Magic|Greater Dispel Magic]]
 
* [[SRD:True Seeing|True Seeing]]
 
* [[SRD:True Seeing|True Seeing]]
  
 
==== Level 7 ====
 
==== Level 7 ====
 
* [[SRD:Finger of Death|Finger of Death]]
 
* [[SRD:Finger of Death|Finger of Death]]
* [[SRD:Greater Scrying|Greater Scrying]]
+
* [[SRD:Greater Teleport|Greater Teleport]]
 
* [[SRD:Limited Wish|Limited Wish]]
 
* [[SRD:Limited Wish|Limited Wish]]
 
* [[SRD:Plane Shift|Plane Shift]]
 
* [[SRD:Plane Shift|Plane Shift]]
  
 
==== Level 8 ====
 
==== Level 8 ====
* Ghostform ([[Spell Compendium|SC]])
 
 
* [[SRD:Maze|Maze]]
 
* [[SRD:Maze|Maze]]
* [[SRD:Mind Blank|Mind Blank]]
+
* [[SRD:Mind Blank|Mind Blank]] (once every four days)
 
* [[SRD:Polymorph Any Object|Polymorph Any Object]]
 
* [[SRD:Polymorph Any Object|Polymorph Any Object]]
  
 
==== Level 9 ====
 
==== Level 9 ====
* Frostfell ([[Frostburn|FB]])
+
* Mindrape
 
* [[SRD:Shapechange|Shapechange]]
 
* [[SRD:Shapechange|Shapechange]]
 
* [[SRD:Time Stop|Time Stop]]
 
* [[SRD:Time Stop|Time Stop]]
Line 186: Line 207:
  
 
=== Non-Magical ===
 
=== Non-Magical ===
* Masterwork tool for Spellcraft (50)
+
* Masterwork tool for Spellcraft
* Spellbook with all the spells in the PHB and supplements (100k)
+
* Spellbook with all the spells in the PHB and supplements
 
* Totally insane library (counts as masterwork tools for making knowledge checks -- so +2 on knowledge checks, as long as I consult it)
 
* Totally insane library (counts as masterwork tools for making knowledge checks -- so +2 on knowledge checks, as long as I consult it)
  
=== Magic Clothing ===
+
=== Minor Items ===
* Brooch of Intelligence +6 (36k)
+
* Tail Ring of the Blur (Speed, enhancement bonus to natural armor)
* Monk's Belt (13k)
 
* Ring of Arcane Might ([[Magic Item Compendium|MIC]]) (20k)
 
* Ring of Spellcraft (+10 competence bonus to Spellcraft) (15k)
 
* Tooth of Arcane Might (30k) (Gheil has replaced some of his teeth. Himself. He is that hardcore.)
 
* Vest of the Archmagi ([[Magic Item Compendium|MIC]]) (200k)
 
  
=== Used Items ===
+
=== Moderate Items ===
* Tome of Con +4 (1105k)
+
 
* Tome of Dex +4 (110k)
+
=== Major Items ===
* Tome of Int +5 (137.5k)
+
* Boots of the Planes (Greater Planar, enhancement bonus to Dexterity)
 +
* Brooch of Stability (Heavy Fortification, enhancement bonus to Intelligence)
 +
* Cloak of the Ghost (Incorporeality, deflection bonus)
 +
* Gith Armor of Flight (Flight, enhancement bonus to armor class)
 +
* Ring of Sequestering (as the item, and grants a resistance bonus to saves)
 +
 
 +
=== Special Items ===
 +
 
 +
=== Other Items ===
 +
* Portable Hole
 +
 
 +
=== Bagged ===
 +
* Orb of Weather Control
  
 
=== Focuses and Material Components ===
 
=== Focuses and Material Components ===
 
* Plane Shift -- for a bunch of planes
 
* Plane Shift -- for a bunch of planes
* Scrying (1k)
+
* Scrying
* Shapechange (1.5k)
+
* Shapechange
  
 
== Place of Residence ==
 
== Place of Residence ==
  
 
Greil resides on his own demiplane. The plane itself is a dense, swampy jungle, similar to the Lizardfolk terrain he grew up on. In the center the jungle is cleared away for a towering fortress. It looks kind of like the Morrowind mod Ravenloft (because I'm so unartistic). He also holds a fortress in the mountains in front of the icy oceans north of the great city. It looks like Solstheim Castle (again, because I'm so unartistic).
 
Greil resides on his own demiplane. The plane itself is a dense, swampy jungle, similar to the Lizardfolk terrain he grew up on. In the center the jungle is cleared away for a towering fortress. It looks kind of like the Morrowind mod Ravenloft (because I'm so unartistic). He also holds a fortress in the mountains in front of the icy oceans north of the great city. It looks like Solstheim Castle (again, because I'm so unartistic).
 +
 +
== References ==
 +
<references />

Revision as of 05:00, 15 May 2022

Gheil

Description

Gheil is rather small and quirky, as far as Lizardfolk go. He must be rather old, but it's quite hard to tell for certain. Perhaps magic has helped him keep his youthful appearance, for his scales are a beautiful glossy green and his claws and teeth are bright and sharp.

Backstory

A long time ago, Gheil was a powerful Lizardfolk mage. He was a leader of his kin, who lived in fetid swamps and he was ashamed of their less intelligent and sophisticated nature. Working with a visionary and forward-thinking human, he founded a large city that was to be a site of unity between Lizardfolk and Humankind, a site to make his lizardfolk brethren civilized. Gheil was always suspicious of the humans, however, and the uneasy peace between the humans and the lizardfolk didn't hold out. The city was soon segregated into a human side and a lizardfolk side, and some of the racist humans began inciting violence against lizardfolk, posing as lizardfolk to incite violence against lizardfolk, etc.

Gheil, slowly becoming embittered, imprisoned his fellow founder in a hidden dungeon and disappeared himself, making it look like a hunting accident that they both died in. Without their strong leaders the city quickly descended into further violence and chaos. Gheil planned to let the racial pot stir and boil before returning to magically enslave the humans. However, during his visits to the prison some piece of his fellow founder's compassionate nature must have rubbed off on Gheil. He eventually freed his fellow founder and, their relationship repaired, restored order to their city.

That time is long passed. The city still exists, and Gheil still rules there in name (though he rarely actually appears there anymore), but his fellow founder died of old age long ago. Without his friend around, Gheil quickly reverted to his old, embittered, and racist ways. He keeps the city mostly in order with both humans and lizardfolk because it has become an important trading nexus, a fact that greatly benefits him, but Gheil is no longer kind or compassionate to humans. He keeps a number of human slaves around (though the fact is not visible or even known in his city), despite not being willing to enslave other sentient creatures, and will always think the worst of humans.


Gheil

CR 20

Male Lizardfolk Mage 5 / Mindbender 1[1] / Mystic of the Chain 1 / Alchemist 1 / Initiate of the Sevenfold Veil 7[1] / Immortalist 5
N Medium Outsider
Init/Senses /Listen , Spot
AC , touch , flat-footed
(+12 armor, +9 dex, +7 natural, +5 deflection)
hp (15d4 + 5d6 HD)
Fort/Ref/Will //
Speed 80', climb 60', swim 90'
Base Atk/Grp /
Spells Prepared (CL20th):
Abilities Str 13, Dex 28, Con 30, Int 42, Wis 18, Cha 14
Starting stats: Str 8 (0 pts), Dex 16 (10 pts), Con 15 (8 pts), Int 18 (16 pts), Wis 10 (2 pts), Cha 8 (0 pts)

Other Details

Resistances, Immunites, Etc.

  • Immune to ability damage and drain.
  • Immune to death effects.
  • Immune to disease.
  • Immune to energy drain.
  • Immune to exhaustion.
  • Immune to fatigue.
  • Immune to poison.
  • Immune to soul-trapping effects.

Active Spells and Effects

  • Anticipate Teleport
  • Bear's Endurance, Greater [Persisted via Persistent Spell]
  • Mind Blank [Extended via Persistent Spell, lasts 72 hours]
  • Personal Warding (Violet, Indigo) [Persisted via Persistent Spell]
  • True Seeing [Persisted via Persistent Spell]

Feats

Flaws

  • Short of Breath (Drmg #333)

Skills

  • Craft (Alchemy) 23
  • Concentration 23
  • Decipher Script 23
  • Feat Buyoff 11.5
  • Knowledge (Arcana) 23
  • Knowledge (Geography) 23
  • Knowledge (History) 23
  • Knowledge (Mathematics, Physics, and other Sciences, including Engineering) 23
  • Knowledge (Nature) 23
  • Knowledge (Religion) 23
  • Knowledge (The Planes) 23
  • Search 11.5 (+28.5) (+2 for secret compartments and doors)
  • Sense Motive 23
  • Spellcraft 23
  • Survival 23 (+27) (+2 for following tracks) (plus a bunch more for knowledge synergies)
  • Speak Language (Everything) -- dropping the rest of my copious skill points into speak language, so I speak everything under the sun.

Race Features

  • Swim 40'
  • Climb 10'
  • 2 Claws 1d6, 1 bite 1d8
  • Amphibious
  • Scent

Class Features

Mage

  • Mana pool equal to Int bonus + 0.5 ½ caster level from classes (10)
  • Generalist Trade: Give up familiar, get one of the PHB2 specialist wizard abilities. In this case, it's Abrupt Jaunt.

Mindbender

  • Telepathy 100'

Alchemist

  • Secret of Great Logic: +2 to Int, can use identify 3/day as a spell-like ability.

Mystic of the Chain

  • Instinct: Gheil is never caught flat-footed, and always acts in the surprise round.

Initiate of the Sevenfold Veil

  • Warding 4/day
  • Unimpeachable Abjuration (add 7 to the DC to dispel any abjuration spell or effect created by Gheil)
  • Unanswerable Strike (+4 bonus to counter and dispel Abjuration effects)
  • Reactive Warding (create a Warding as an immediate action)
  • Double Warding
  • Kaleidoscopic Doom 1/day

Immortalist

  • Extended Lifespan x4 (essentially, my mental ability bonuses accrued to max and I have no physical ability penalties. Currently young adult age.)
  • Timeless Body
  • Immortal Fortitude: immune to disease, poison, ability damage, ability drain, fatigue, and exhaustion; also does not need to eat, drink, sleep, or breathe.
  • Deathless: No longer lose a level when being resurrected. Immune to death effects and soul trapping effects. Immune to energy drain. Can never be made into an undead creature.
  • True Immortality: Regeneration 10/Chaos or Obsidian

Spells Prepared

Level 0

Level 1

Level 2

Level 3

  • Anticipate Teleport (SC)

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Equipment

Non-Magical

  • Masterwork tool for Spellcraft
  • Spellbook with all the spells in the PHB and supplements
  • Totally insane library (counts as masterwork tools for making knowledge checks -- so +2 on knowledge checks, as long as I consult it)

Minor Items

  • Tail Ring of the Blur (Speed, enhancement bonus to natural armor)

Moderate Items

Major Items

  • Boots of the Planes (Greater Planar, enhancement bonus to Dexterity)
  • Brooch of Stability (Heavy Fortification, enhancement bonus to Intelligence)
  • Cloak of the Ghost (Incorporeality, deflection bonus)
  • Gith Armor of Flight (Flight, enhancement bonus to armor class)
  • Ring of Sequestering (as the item, and grants a resistance bonus to saves)

Special Items

Other Items

  • Portable Hole

Bagged

  • Orb of Weather Control

Focuses and Material Components

  • Plane Shift -- for a bunch of planes
  • Scrying
  • Shapechange

Place of Residence

Greil resides on his own demiplane. The plane itself is a dense, swampy jungle, similar to the Lizardfolk terrain he grew up on. In the center the jungle is cleared away for a towering fortress. It looks kind of like the Morrowind mod Ravenloft (because I'm so unartistic). He also holds a fortress in the mountains in front of the icy oceans north of the great city. It looks like Solstheim Castle (again, because I'm so unartistic).

References