User:Tarkisflux

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Revision as of 02:33, 27 October 2011 by Tarkisflux (talk | contribs) (My work: more splitting up of work list. i really want category exclussion in ask queries :-()
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About me

I am one of the admins here, and make crazy templates.

I like ridiculously convoluted player driven campaigns (which means I generally prefer wizard balanced games in the 6-14 level range), math and probabilities, and gentlemen's agreements not to break the game (because they leave more interesting options on the table than just fixing it all).

I write crunchy bits, like the Tome of Prowess when I can find the time. While others can do the difficult work of putting working classes and options atop a system rife with pit falls and really complex issues, I prefer to tinker with the system itself to find a measure of balance. It's just easier for me (/shrug).

I also write a fair bit on The Gaming Den posting under the same name. It's not as nice a place as here or most other boards, so consider yourself warned if you decide to check it out.

Blogs and Canned Responses

My work

Tome of Prowess Stuff

  • Tome of Prowess (3.5e Sourcebook) (Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items.)
  • Angry Glare (False friends wither under the weight of your glare.)
  • Battlefield Apothecary (As the man with the meds on the front lines, everyone pretty much loves you.)
  • Beastmaster (Creatures of all types have a thing for you.)
  • Clarity of Rage (When blinding rage pushes you forward, you still tend to end up right where you wanted to be.)
  • Combat Casting, Prowess (Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do.)
  • Craft Item of Prowess (You can create skill items, granting ranks, bonuses, and other adjustments to others.)
  • Dilettante Necromancer (You think the undead pretty neat, but might not be interested in all of that specialist spellcasting stuff.)
  • Dimensional Wrangler (You could wrangle a blink dog or a pocket dimension with the right knot.)
  • Earth Diver (You can treat earth as if it were a liquid, gaining assorted defensive and mobility benefits.)
  • Enduring Physiology (If things got really bad, you could always just hide under a rock for a century or two until they improved.)
  • Etheliometer (A device to allow those without access to spells to detect the presence of magic, and perhaps glean some information about its type.)
  • Frighten (Subjects within cone flee for 5 rounds.)
  • Human-like Skill Training (You gain an extra skill point at each level.)
  • Metaphysical Escapist (You can temporarily free yourself from gravity, the prime material plane, and (eventually) your physical form.)
  • Mounted Combat, Revised (You are a skilled rider and combatant, and have brought the two together.)
  • Saddleborn Warrior (You are at your best when fighting with an ally that you are sitting on.)
  • Traceless Stalker (You might as well be incorporeal for all the traces you leave behind.)
  • Tracker (You can follow less than obvious trails.)
  • Winning Smile (You are so genuinely likeable that it's hard to yell at you.)


Mostly not ToP Stuff

Some ToP stuff is still in here due to my inability to exclude it from the ask query. Apologies to those who aren't looking for that sort of thing :-(.

  • Amateur Spellcaster (Your dabbling in spellcasting advances to full amateur abilities.)
  • Angry Glare (False friends wither under the weight of your glare.)
  • Clarity of Rage (When blinding rage pushes you forward, you still tend to end up right where you wanted to be.)
  • Combat Casting, Prowess (Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do.)
  • Craft Item of Prowess (You can create skill items, granting ranks, bonuses, and other adjustments to others.)
  • Human-like Skill Training (You gain an extra skill point at each level.)
  • Hurtling Charge (You can bash people out of the way to reach an intended charge target.)
  • Infinite Spell (A spell becomes reusable until you next prepare spells (+4 slots))
  • Intermediate Spellcaster (You improve your middling spellcasting abilities to those of an intermediate spellcaster.)
  • Middling Spellcaster (Your novice spellcasting abilities improve to middling spellcasting.)
  • Mounted Combat, Revised (You are a skilled rider and combatant, and have brought the two together.)
  • Novice Spellcaster (You improve your amateur spellcasting abilities to those of a novice.)
  • Phantom Step (No one is really sure where you're standing once your sword starts swinging...)
  • Plane Tearing Strike (You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes.)
  • Saddleborn Warrior (You are at your best when fighting with an ally that you are sitting on.)
  • Spell Slayer (Spells don't get by you unless you want them to.)
  • Spellcasting Dabbler (You gain minor spellcasting abilities.)
  • Step Through The Strike (You step into your strikes, and often wind up in different places before or after them.)
  • Tracker (You can follow less than obvious trails.)
  • Whirling Cleave (When you carry through someone with a strike, you really carry through.)
  • Winning Smile (You are so genuinely likeable that it's hard to yell at you.)


Variant Rules

  • Adventurer's Skill Knack (Characters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves.)
  • Gestalt Style Multiclassing (A multiclassing variant that advances between 2 and 4 classes simultaneously, removing dips and multiclass patch prestige classes.)
  • Innate Spell Evolution (A retraining variant for spontaneous casters with spells known progressions.)
  • Montage Skill Retraining (Skill retraining rules to give skilled classes more flexibility so that they can prepare for more varied situations.)
  • Reactive Stealth (Revised rules for hide and move silently checks that make them success checks rather than DC setting checks.)
  • Revised Fear Effects (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
  • Revised Overland Movement and Fatigue Rules (These rules are intended to better model the unfortunate truth that is fatigue while also allowing for characters to exceed their normal limits as they grow in level.)
  • Revised Pickpocketing (Pickpocketing rules that make theft more accessible, even if actually getting away with it remains difficult.)
  • Revised Riding Rules (This variant rule is designed to streamline the actions available in the ride system, and to make it scale more appropriately to more fantastic, and higher CR, mounts.)
  • Static Spell Points (A spell point system that doesn't allow novas or become more of an accounting chore as you grow in level, and comes with a set of adjustments to spellcasters to make them a bit MAD.)
  • Variant Multiclass Skill Points (This variant rule removes the imbalance in skill points that can occur if you take one class at first level instead of another.)
  • Waypoint Style Teleportation (A complete teleportation replacement that supports different narratives, and lacks some potentially abuseable elements.)


TOToM Contributions

  • Magic Missile (Unerring darts of magical force.)
  • Ray of Energy (Rays of energy shoot from your fingertips! Fire, acid, frost, and lighting are yours to command!)


My Adoptions

  • Always Aware (It takes you much less time to notice things than it does for others.)
  • Grey Guardian (A paragon of defense, Grey Guardians begin their journey as able warriors with magical and martial abilities.)
  • Powerful Leader (You are surrounded by an aura of power.)


Adoption Updates

This is mostly for personal reference for when these adoptions get updated:

  • Make both of Jay's classes 2/3rd casters (bard progression-ish) instead of 1/2.
  • Make both classes ToP compatible, and add to sourcebook.
  • Make Grey Guardian more able to draw fire from groups / non-melee enemies.
  • Replace Kingsguard favored enemy mechanic with something that will see less situational use.

Sandboxes

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