User:Tarkisflux/sandbox/Revised Multi-Weapon Combat

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Multi-Weapon Combat

Not to be confused with Multi-Weapon Fighting.

Characters pick up and wield all kinds of crazy shit: longswords, daggers, spiked shields, spiked armor, boot blades, and so on. Sometimes they wield all of those at the same time, and the rules for how these work together leaves a lot to be desired. So I'm going to work on fixing them, work on making the rules for natural attacks more joined with the rules for weapon attacks, and then come back and rewrite this really lame intro blurb.

A creature can wield whatever they want with their limbs, including nothing, so long as they can lift it, it's properly sized, and they have the proper sort of appendage. They can similarly wear whatever will fit over their body properly. This means that, at first level, you can wield two longswords, two boot blades, spiked armor, and a spiked helmet if you steal enough gold to afford it. It probably won't do you much good though.

When a character makes an attack with their base attack bonus, they may do so with a natural weapon (like claws, teeth, or even unarmed) or with a manufactured weapon (like a sword or an axe). Normally this is a standard action. If they use a manufactured weapon, they use a full-round action to also gain additional attacks with their iterative attacks. They may make these attacks with any natural or manufactured weapons that they are wielding at the time. A character with a longsword and a shortsword and a +6 base attack bonus could use their first attack with the longsword and their second with the shortsword.