Difference between revisions of "User:The-Marksman/Sandbox2"

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|1st|| class="left" | +0 || +0 || +2 || +0
 
|1st|| class="left" | +0 || +0 || +2 || +0
| class="left" | [[#X|X]]   
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| class="left" | [[#Ki Power|Ki Power]], [[#Trapfinding|Trapfinding]], [[#Darkvision|Darkvision]] 60 ft  
 
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|2nd|| class="left" | +1 || +0 || +3 || +0
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| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#Evasion|Evasion]]
 
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| class="left" | ''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1
 
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|4th||class="left" | +3 || +1 || +4 || +1
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| class="left" | [[#Armored Mage|Armored Mage]] (Light), [[#Summon Familiar|Summon Familiar]]
 
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| class="left" | [[#Ki Dodge|Ki Dodge]], [[#Uncanny Dodge|Uncanny Dodge]]  
 
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| class="left" | [[#Passwall|Passwall]], Trap Sense +2
 
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| class="left" | [[#Ghost Sight|Ghost Sight]]
 
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| class="left" | [[#Improved Evasion|Improved Evasion]]
 
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| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], Trap Sense +3
 
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| class="left" | ''[[#Find the Path|Find the Path]]'', Trap Sense +4
 
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|13th||class="left" | +9/+4 || +4 || +8 || +4
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| class="left" | [[#Phasedoor|Phasedoor]]
 
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| class="left" | [[#Ghost Mind|Ghost Mind]]
 
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|15th||class="left" | +11/+6/+1 || +5 || +9 || +5
| class="left" | [[#X|X]]
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| class="left" | Trap Sense +5
 
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|17th||class="left" | +12/+7/+2 || +5 || +10 || +5
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| class="left" | [[#Greater Ki Dodge|Greater Ki Dodge]]
 
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|18th||class="left" | +13/+8/+3 || +6 || +11 || +6
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| class="left" | Trap Sense +6
 
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| class="left" | [[#Ghost Walk|Ghost Walk]]
 
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Revision as of 23:03, 14 June 2019

Homebrew.png
Author: The-Marksman (talk)
Date Created: June 2019
Status: In Progress
Editing: Please discuss changes before editing
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XXX 20 1

Good Poor Poor

Full

Lawful Good Lawful Neutral Lawful Evil Neutral Good Neutral Neutral Evil Chaotic Good Chaotic Neutral Chaotic Evil

Cat Burglar

X

Making a Cat Burglar

Cat Burglars have the following game statistics.

Abilities: Charisma

Race: Any

Alignment: Any.

Starting Age: Complex.

Table: The Cat Burglar

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special X Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +0 +2 +0 Ki Power, Trapfinding, Darkvision 60 ft 0
2nd +1 +0 +3 +0 Ghost Step (Invisible), Evasion 0
3rd +2 +1 +3 +1 Augury, Trap Sense +1 0
4th +3 +1 +4 +1 Armored Mage (Light), Summon Familiar 0 0
5th +3 +1 +4 +1 Ki Dodge, Uncanny Dodge 0 1
6th +4 +2 +5 +2 Passwall, Trap Sense +2 0 1
7th +5 +2 +5 +2 Ghost Sight 0 1
8th +6/+1 +2 +6 +2 Improved Evasion 0 1 0
9th +6/+1 +3 +6 +3 Improved Uncanny Dodge, Trap Sense +3 0 2 1
10th +7/+2 +3 +7 +3 Ghost Step (Ethereal) 0 2 1
11th +8/+3 +3 +7 +3 Skill Mastery 0 2 1 0
12th +9/+4 +4 +8 +4 Find the Path, Trap Sense +4 0 2 2 1
13th +9/+4 +4 +8 +4 Phasedoor 0 3 2 1
14th +10/+5 +4 +9 +4 Ghost Mind 0 3 2 2 0
15th +11/+6/+1 +5 +9 +5 Trap Sense +5 0 3 3 2 1
16th +12/+7/+2 +5 +10 +5 X 0 3 3 3 2
17th +12/+7/+2 +5 +10 +5 Greater Ki Dodge 0 4 3 3 2
18th +13/+8/+3 +6 +11 +6 Trap Sense +6 0 4 4 3 3
19th +14/+9/+4 +6 +11 +6 X 0 4 4 4 3
20th +15/+10/+5 +6 +12 +6 Ghost Walk 0 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int) Listen (Wis) Move Silently (Dex), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex),