Difference between revisions of "User:The-Marksman/Sandbox2"

From Dungeons and Dragons Wiki
Jump to: navigation, search
 
(28 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Shenron.png|thumb|right|215px|Shenron]]
+
{{author
[[File:Dragonballs.png|thumb|left|215px|Shenron's holy symbol.]]
+
|author_name=The-Marksman
<br/>
+
|date_created=June 2019
{{3.5e Deity
+
|status=In Progress
|hdligo=g
+
|editing=Please discuss changes before editing
|sym= One orb with 6 orbs around it, each with a different number of stars in them ranging from 1 &minus; 7.
+
|balance=Wizard
|plane=Outer Planes
 
|align=[[SRD:Lawful Good|Lawful Good]]
 
|port=Exploration, Travel, Discovery, Knowledge and Wishes
 
|worshippers=[[Saiyans (3.5e Race)|Saiyan]] [[Saiyan Warrior (3.5e Class)|Warriors]], [[Half-Saiyan (3.5e Race)|Half-Saiyans]], [[Namekian (3.5e Race)|Namekians]], [[Ki Warrior (3.5e Class)|Ki Warriors]] 
 
|calign=LG, NG, LN
 
|dom=Travel, Luck, Knowledge and Magic
 
|favweap=Claw
 
 
}}
 
}}
[[Summary::''The deity of exploration, travel and luck, patron deity of the [[Dragon Balls (3.5e Equipment)|Dragon balls]].'']]
+
<div class="blank">
<br/><br/><br/><br/><br/>
+
[[Summary::XXX]]
 +
[[Length::20]]
 +
[[Minimum Level::1]]
 +
[[Base Attack Bonus Progression::Average]]
 +
[[Fortitude Save Progression::Good]]
 +
[[Reflex Save Progression::Poor]]
 +
[[Will Save Progression::Poor]]
 +
[[Class Ability::Ninja-like Ki Pool, Trapfinding, Ranger Casting, Slowfall]]
 +
[[Class Ability Progression::Full]]
  
Shenron is an Eastern dragon, whose kind are benevolent and sacred in Oriental mythologies. Unlike the Western dragons, which have large dorsal foldable wings on their backs, he has none. He has bright vivid green scales, solid red eyes and the horns of a stag. He has a long snout with crescent shaped nostrils and a row of large sharp teeth, long flowing whiskers, and flowing green hair on his cheeks. He has four toes on each foot, each with a large razor sharp claw. Shenron is massive dragon of epic proportions, with a long serpentine body (his tail takes up three-fourths of his length). In his natural form his body is even longer than a colossal ancient red or gold dragon who are usually around 120 feet long, and Shenron is around 150 feet long. When coiled in 1 spot he generally occupies a 30 ft square.
+
[[Allowed Alignments::Lawful Good]]
 +
[[Allowed Alignments::Lawful Neutral]]
 +
[[Allowed Alignments::Lawful Evil]]
 +
[[Allowed Alignments::Neutral Good]]
 +
[[Allowed Alignments::Neutral]]
 +
[[Allowed Alignments::Neutral Evil]]
 +
[[Allowed Alignments::Chaotic Good]]
 +
[[Allowed Alignments::Chaotic Neutral]]
 +
[[Allowed Alignments::Chaotic Evil]]
 +
</div>
  
=== Dogma ===
+
==Raider==
  
Shenron teaches that people should explore and see the world. He thinks that they should discover new places and new things. He teaches to take the road less travelled and to take the scenic route and see the beauty around them, and to learn about the different places, creatures and plants they see. Shenron tries to encourage his followers to do this by teaching his [[Namekian (3.5e Race)|Namekian]] clerics how to make the magic artifact known as [[Dragon Balls (3.5e Equipment)|dragon balls]], a series of 7 small orbs, when gathered and the magic phrase is uttered, Shenron will appear before them and reward the person who gathered the balls and summoned him with 3 wishes of their choice, usually fulfilled through use of his ''[[SRD:Miracle|Miracle]]'' spell-like ability at will or through his [[SRD:Divine_Creation_(Divine_Ability)|Divine Creation]] or [[SRD:Alter_Reality_(Divine_Ability)|Alter Reality]] salient divine abilities. Shenron instructs his clerics to only have 1 set of dragon balls active per realm/plane.
+
===Making a Raider===
  
When summoned with the [[Dragon Balls (3.5e Equipment)|dragon balls]] he normally uses his [[SRD:Alter_Size_(Divine_Ability)|alter size]] ability to make himself appear larger than he really is. Sometimes appearing 200 - 400 feet long coiled along the skyline, depending how he's feeling that day, with the tip of his tail disappearing back into the dragon balls.
+
Raiders have the following game statistics.
  
=== Clergy and Temples ===
+
'''Abilities:''' Charisma
  
Shenron has no temples as he feels this would lead to people being stuck in 1 place, and not getting out and exploring. There are many shrines to Shenron on most all major pathways and even the occasional shrine on less beaten paths. His clerics generally dress in green garb with red or tan trim. They travel the path ways assisting travelers they find with food, water, aid and shelter. If they do camp with travelers they meet, they share knowledge of any dangers looming the other direction, or even just stories to entertain, all in order to help those that they meet be able to better continue in their journey.
+
'''Race:''' Any
  
=== Statistics ===
+
'''Alignment:''' Any.
  
<onlyinclude>{{Stat Block 2
+
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
|summary=The all powerful, Eternal Dragon, summoned by the [[Dragon Balls (3.5e Equipment)|Dragon Balls]]
+
<br/><br/>
|name=Shenron |cr=
+
{| class="zebra d20"
|sex=Male |race=Eternal Dragon |clvl=Wizard 20 / Cleric 20 / Bard 10
+
|+
|al=[[SRD:Lawful Good|LG]], |size=[[SRD:Colossal|Colossal]]+ |type=[[SRD:Dragon Type|Dragon]] (Eternal)
+
<div>{{Anchor|Table: Raider}}</div>
|init=+4 (Improved Initiative) |sens=Darkvision 60 ft Lowlight Vision |listen=+50 |spot=+50
+
Hit Die: d6
|aura=Good (20th), [[SRD:Divine_Ranks|Divine Rank]] 16
+
|-
|lang=Can understand, speak and read any language, even non verbal languages
+
! rowspan="2" | Level
|ac=72|touch=28|flat=72
+
! rowspan="2" | [[BAB|Base<br/>Att
|acmods=+16 Divine, +44 Natural, +10 Deflection, -8 Size
+
ack Bonus]]
|othac=
+
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
|miss=
+
! rowspan="2" | Special
|hp=1,476 |hd=70d12  (840) |othhp= +636 from Con
+
! rowspan="2" | [[#Skirmish|Skirmish<br/>Dmg/AC]]
|immune=Immune to Fire, Cold, Electricity, Acid damage, Poisons, Diseases, Energy Drain, Ability Drain, Ability Damage, Paralysis, Transmutations, Mind-Affecting effects (Charms, Compulsions, Phantasms, Patterns and Morale effects) and magical sleep effects. Immune to banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking.
+
! colspan="10" | [[#Spells|Spells per Day]]
|sr=48 |pr=48 |resist=Damage Reduction 51/+4
+
|-
|fort=+65|ref=+53|will=+70 |othsav=
+
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|weak=
+
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup>
|spd=60 ft. |climb= |fly=360 ft |swim= |othspd=
+
|-  
|melee1= Bite +78 melee, 2 claws +73 melee, tail slap +73 melee &minus; Bite 4d8 + 20 /19-20, claws 2d8 + 10, tail slap 4d6 + 31
+
|1st|| class="left" | +0 || +0 || +2 || +2
|ranged1=
+
| class="left" | [[#Ki Power|Ki Power]], [[#Trapfinding|Trapfinding]], [[#Darkvision|Darkvision]]
|space=30 ft (coiled)  |reach=30 ft.
+
| +1d6/+0 ||—||—||—||—
|bab=+45 |grp=+73 (45 BAB, 20 Str, 8 Size)
+
|-
|atkop=Breath Weapon: 80 ft cone of fire. 36d10 points of damage. A Reflex save (DC 60) reduces the damage by half.
+
|2nd|| class="left" | +1 || +0 || +3 || +3
|sa=At will uses these abilities as a 20th level caster. The save DC's are 33 + the spells level. ''[[SRD:Aid|Aid]], [[SRD:Analyze Dweomer|Analyze Dweomer]], [[SRD:Antimagic Field|Antimagic Field]], [[SRD:Astral Projection|Astral Projection]], [[SRD:Break Enchantment|Break Enchantment]], [[SRD:Clairaudience/Clairvoyance|Clairaudience / Clairvoyance]], [[SRD:Detect Secret Doors|Detect Secret Doors]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Discern Location|Discern Location]], [[SRD:Entropic Shield|Entropic Shield]], [[SRD:Mage's Disjunction|Disjunction]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Divination|Divination]], [[SRD:Find the Path|Find the Path]], [[SRD:Fly|Fly]], [[SRD:Foresight|Foresight]], [[SRD:Freedom of Movement|Freedom of Movement]], [[SRD:Identify|Identify]], [[SRD:Imbue with Spell Ability|Imbue with spell ability]], [[SRD:Locate Object|Locate Object]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Longstrider|Longstrider]], [[SRD:Miracle|Miracle]], [[SRD:Mislead|Mislead]], [[SRD:Moment of Prescience|Moment of Prescience]], [[SRD:Phase Door|Phase Door]], [[SRD:Protection from Energy|Protection from energy]], [[SRD:Protection from Spells|Protection from spells]], [[SRD:Spell Resistance|Spell resistance]], [[SRD:Spell Turning|Spell turning]], [[SRD:Teleport|Teleport]], [[SRD:Greater Teleport|Teleport Greater]], [[SRD:True Seeing|True Seeing]]''
+
| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#Uncanny Dodge|Uncanny Dodge]]
|cg=None
+
|—||||||—||
|str=50 (+20) |dex=10 (+0) |con=35 (+12) |int=40 (+15) |wis=45 (+17) |cha=30 (+10)
+
|-
|sq=[[SRD:Alter_Reality_(Divine_Ability)|Alter Reality]],  [[SRD:Alter_Size_(Divine_Ability)|Alter Size]], [[SRD:Clearsight_(Divine_Ability)|Clearsight]], [[SRD:Craft_Artifact_(Divine_Ability)|Craft Artifact]], [[SRD:Create_Object_(Divine_Ability)|Create Object]], [[SRD:Create_Greater_Object_(Divine_Ability)|Create Object]] (Greater), [[SRD:Divine_Creation_(Divine_Ability)|Divine Creation]], [[SRD:Divine_Inspiration_(Divine_Ability)|Divine Inspiration]], [[SRD:Divine_Recall_(Divine_Ability)|Divine Recall]] (History), [[SRD:Extra_Domain_(Divine_Ability)|Extra Domain]] (Luck), [[SRD:Frightful_Presence_(Divine_Ability)|Frightful Presence]], [[SRD:Gift_Of_Life_(Divine_Ability)|Gift of Life]], [[SRD:Hand_Of_Death_(Divine_Ability)|Hand of Death]], [[SRD:Know_Death_(Divine_Ability)|Know Death]], [[SRD:Know_Secrets_(Divine_Ability)|Know Secrets]], [[SRD:Life_And_Death_(Divine_Ability)|Life and Death]], [[SRD:Mass_Life_And_Death_(Divine_Ability)|Mass Life and Death]], [[SRD:Power_Of_Truth_(Divine_Ability)|Power of Truth]], [[SRD:See_Magic_(Divine_Ability)|See Magic]], [[SRD:Speak_With_Creatures_(Divine_Ability)|Speak with Creatures]] (Plants and Animals), [[SRD:True_Knowledge_(Divine_Ability)|True Knowledge]]
+
|3rd|| class="left" | +2 || +1 || +3 || +3
|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Skill Focus|Skill Focus]] (Sense Motive), [[SRD:Improved Critical|Improved Critical]] (Bite), [[SRD:Skill Focus|Skill Focus]] (Listen), [[SRD:Skill Focus|Skill Focus]] (Spot), [[SRD:Combat Casting|Combat Casting]], [[SRD:Scribe Scroll|Scribe Scroll]], [[SRD:Spell Mastery|Spell Mastery]], [[SRD:Forge Ring|Forge Ring]], [[SRD:Craft Rod|Craft Rod]], [[SRD:Craft Wand|Craft Wand]], [[SRD:Craft Staff|Craft Staff]], [[SRD:Eschew Materials|Eschew Materials]], [[SRD:Still Spell|Still Spell]], [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Silent Spell|Silent Spell]], [[SRD:Quicken Spell|Quicken Spell]], [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Extend Spell|Extend Spell]], [[SRD:Persistent Spell|Persistent Spell]], [[SRD:Empower Spell|Empower Spell]], [[SRD:Maximize Spell|Maximize Spell]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Turning|Improved Turning]], [[SRD:Hover|Hover]], [[SRD:Flyby Attack|Flyby Attack]], [[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]]
+
| class="left" | [[#Stonecunning|Stonecunning]], ''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1,  
|skills=Appraise 45 (30r), Bluff 50 (40r), Concentration 72 (60r), Craft (Alchemy) 65 (50r), Decipher Script 75 (60r), Diplomacy 80 (70r), Gather Information 60 (50r), Heal 42 (25r), Intimidate 60 (50r), Knowledge (Arcana) 85 (70r), Knowledge (Dungeoneering) 85 (70r), Knowledge 85 (Geography) 85 (70r), Knowledge 85 (History) 85 (70r), Knowledge (Nature) 85 (70r), Knowledge (Nobility) 85 (70r), Knowledge (Religion) 85 (70r), Knowledge (The Planes) 85 (70r), Knowledge (Psionics) 35 (20r), Listen 50 (30r), Perform (X) 34 (24r), Search 45 (30r), Sense Motive 90 (70r), Spellcraft 75 (60r), Spot 50 (30r), Survival 47 (30r), Use Magic Device 35 (25r)
+
| +1d6/+1 ||—||||—||
|poss=None
+
|-
|deity=Domains: Travel, Luck, Knowledge and Magic
+
|4th||class="left" | +3 || +1 || +4 || +4
 +
| class="left" | [[#Armored Mage|Armored Mage]], [[#Evasion|Evasion]]
 +
|—||0||||—||
 +
|-
 +
|5th||class="left" | +3 || +1 || +4 || +4
 +
| class="left" | [[#Ki Dodge|Ki Dodge]],   
 +
| +2d6/+1 ||1||—||—||
 +
|-
 +
|6th||class="left" | +4 || +2 || +5 || +5
 +
| class="left" | [[#Ghost Sight|Ghost Sight]], Trap Sense +2
 +
|—||1||||||
 +
|-
 +
|7th||class="left" | +5 || +2 || +5 || +5
 +
| class="left" | [[#Improved Evasion|Improved Evasion]]
 +
| +2d6/+2 ||1||—||—||
 +
|-
 +
|8th||class="left" | +6/+1 || +2 || +6 || +6
 +
| class="left" | [[#Ghost Strike|Ghost Strike]]
 +
|—||1||0||—||
 +
|-
 +
|9th||class="left" | +6/+1 || +3 || +6 || +6
 +
| class="left" | ''[[#Passwall|Passwall]]'', Trap Sense +3
 +
| +3d6/+2 ||2||1||||
 +
|-
 +
|10th||class="left" | +7/+2 || +3 || +7 || +7
 +
| class="left" | [[#Ghost Step|Ghost Step]] (Ethereal), [[#Skill Mastery|Skill Mastery]]
 +
|||2||1||—||—
 +
|-
 +
|11th||class="left" | +8/+3 || +3 || +7 || +7
 +
| class="left" | [[#Blindsense|Blindsense]] 30 ft
 +
| +3d6/+3 ||2||1||0||—
 +
|-
 +
|12th||class="left" | +9/+4 || +4 || +8 || +8
 +
| class="left" | ''[[#Find the Path|Find the Path]]'', Trap Sense +4
 +
|—||2||2||1||—
 +
|-
 +
|13th||class="left" | +9/+4 || +4 || +8 || +8
 +
| class="left" | ''[[#Phasedoor|Phasedoor]]''
 +
| +4d6/+3 ||3||2||1||—
 +
|-
 +
|14th||class="left" | +10/+5 || +4 || +9 || +9
 +
| class="left" | [[#Ghost Mind|Ghost Mind]]
 +
|—||3||2||2||0
 +
|-
 +
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
 +
| class="left" | Trap Sense +5
 +
| +4d6/+4 ||3||3||2||1
 +
|-
 +
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
 +
| class="left" | [[#X|X]]
 +
|—||3||3||3||2
 +
|-
 +
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
 +
| class="left" | [[#Greater Ki Dodge|Greater Ki Dodge]]
 +
| +5d6/+4 ||4||3||3||2
 +
|-
 +
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
 +
| class="left" | Trap Sense +6
 +
|—||4||4||3||3
 +
|-
 +
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
 +
| class="left" | [[#Blindsight|Blindsight]] 30 ft
 +
| +5d6/+5 ||4||4||4||3
 +
|-
 +
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
 +
| class="left" | [[#Ghost Walk|Ghost Walk]]
 +
|—||4||4||4||4
 +
|- class="noalt"
 +
| colspan="42" class="skill" |
 +
'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 +
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 +
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Hide Skill|Hide}}  ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Local) ([[SRD:Intelligence|Int]])
 +
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 +
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]), 
 +
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Tumble Skill|Tumble}}  ([[SRD:Dexterity|Dex]]),  
 +
|}
  
|san1='''Wizard Spells/Day:''' |sad1=(Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.
+
====Class Features====
|san2='''Cleric Spells/Day:''' |sad2=(Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.
 
|san3='''Bard Spells/Day:''' |sad3=(Levels 0-4)4/9/9/8/8; base DC = 28 + spell level.
 
}}</onlyinclude>
 
  
{{:User:The-Marksman/NavBox}}
+
All of the following are [[SRD:Class|class]] features of the Raider.
  
----
+
'''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].
{{3.5e Deities Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:Deity]]
 
  
{{Navboxes}}
+
'''{{Anchor|Trapfinding}}:''' Raiders can use the Search skill to locate [[SRD:Traps|traps]] when the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Raiders can use the Disable Device skill to [[SRD:Disarm|disarm]] magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.
 +
 
 +
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, a Raider can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion and [[#Improved Evasion|Improved Evasion]] can be used only if the Raider is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Raider does not gain the benefit of evasion.
 +
 
 +
'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.
 +
 
 +
'''{{Anchor|Spells}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Begining at 4th level, a Raider gains the ability to cast a number of arcane spells from the Raider spell list (see below). When a Raider gains access to a new level of spells, he automatically knows all of the spells for that level on the Raider spell list. He can cast any spell he knows without preparing it ahead of time. Essentially the Raiders spell list is the same as his spells known list.
 +
 
 +
To cast a spell, a Raider must have an Intelligence score of at least 10 + the spell's level, so a Raider with an Intelligence of 10 or lower cannot cast these spells. His spells are based on Intelligence and saving throws against these spells have a DC of 15 + the spells level + the Raider's Intelligence bonus (if any). When he gets 0 spells per day of a given spell level (for instance, 1st level spells for a 4th level Raider), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The Raider's spell list appears below.
 +
 
 +
'''1st level:''' ''[[SRD:Acid Splash|Acid Splash]], [[SRD:Comprehend Languages|Comprehend Languages]], [[SRD:Delay Poison|Delay Poison]], [[SRD:Detect Magic|Detect Magic]], [[SRD:Disguise Self|Disguise Self]], [[SRD:Enlarge Person|Enlarge Person]], [[SRD:Expeditious Retreat|Expeditious Retreat]], [[SRD:Feather Fall|Feather Fall]], [[SRD:Identify|Identify]], [[SRD:Light|Light]], [[SRD:Mage Hand|Mage Hand]], [[SRD:Magic Aura|Magic Aura]], [[SRD:Mount|Mount]], [[SRD:Obscuring Mist|Obscuring Mist]], [[SRD:Open/Close|Open/Close]], [[SRD:Pass without Trace|Pass without Trace]], [[SRD:Reduce Person|Reduce Person]], [[SRD:Sleep|Sleep]], [[SRD:Touch of Fatigue|Touch of Fatigue]], [[SRD:Undetectable Alignment|Undetectable Alignment]]''.
 +
 
 +
'''2nd level:''' ''[[SRD:Alter Self|Alter Self]], [[SRD:Bull's Strength|Bull's Strength]], [[SRD:Cat's Grace|Cat's Grace]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Hold Person|Hold Person]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Knock|Knock]], [[SRD:Locate Object|Locate Object]], [[SRD:Make Whole|Make Whole]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Resist Energy|Resist Energy]], [[SRD:Silence|Silence]], [[SRD:Snare|Snare]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Suggestion|Suggestion]], [[SRD:Tongues|Tongues]], [[SRD:Wood Shape|Wood Shape]]''.
 +
 
 +
'''3rd level:''' ''[[SRD:Arcane Eye|Arcane Eye]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Flame Arrow|Flame Arrow]], [[SRD:Glibness|Glibness]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Invisibility Purge|Invisibility Purge]], [[SRD:Invisibility Sphere|Invisibility Sphere]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Nondetection|Nondetection]], [[SRD:Repel Vermin|Repel Vermin]], [[SRD:Sculpt Sound|Sculpt Sound]], [[SRD:Shrink Item|Shrink Item]], [[SRD:Speak with Dead|Speak with Dead]], [[SRD:Speak with Plants|Speak with Plants]], [[SRD:Stone Shape|Stone Shape]], [[SRD:Suggestion|Suggestion]], [[SRD:Water Breathing|Water Breathing]], [[SRD:Water Walk|Water Walk]]''.
 +
 
 +
'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.
 +
 
 +
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.
 +
 
 +
''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Raider gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.
 +
 
 +
'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level The Raider becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. a Raider may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.
 +
 
 +
[[File:Raider1.jpg|thumb|300 px|]]

Latest revision as of 19:39, 29 June 2019

Homebrew.png
Author: The-Marksman (talk)
Date Created: June 2019
Status: In Progress
Editing: Please discuss changes before editing
Scale.png Low - Moderate - High - Very High
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

XXX 20 1

Good Poor Poor

Full

Lawful Good Lawful Neutral Lawful Evil Neutral Good Neutral Neutral Evil Chaotic Good Chaotic Neutral Chaotic Evil

Raider[edit]

Making a Raider[edit]

Raiders have the following game statistics.

Abilities: Charisma

Race: Any

Alignment: Any.

Starting Age: Complex.

Table: Raider

Hit Die: d6

Level Base
Att ack Bonus
Saving Throws Special Skirmish
Dmg/AC
Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +0 +2 +2 Ki Power, Trapfinding, Darkvision +1d6/+0
2nd +1 +0 +3 +3 Ghost Step (Invisible), Uncanny Dodge
3rd +2 +1 +3 +3 Stonecunning, Augury, Trap Sense +1, +1d6/+1
4th +3 +1 +4 +4 Armored Mage, Evasion 0
5th +3 +1 +4 +4 Ki Dodge, +2d6/+1 1
6th +4 +2 +5 +5 Ghost Sight, Trap Sense +2 1
7th +5 +2 +5 +5 Improved Evasion +2d6/+2 1
8th +6/+1 +2 +6 +6 Ghost Strike 1 0
9th +6/+1 +3 +6 +6 Passwall, Trap Sense +3 +3d6/+2 2 1
10th +7/+2 +3 +7 +7 Ghost Step (Ethereal), Skill Mastery 2 1
11th +8/+3 +3 +7 +7 Blindsense 30 ft +3d6/+3 2 1 0
12th +9/+4 +4 +8 +8 Find the Path, Trap Sense +4 2 2 1
13th +9/+4 +4 +8 +8 Phasedoor +4d6/+3 3 2 1
14th +10/+5 +4 +9 +9 Ghost Mind 3 2 2 0
15th +11/+6/+1 +5 +9 +9 Trap Sense +5 +4d6/+4 3 3 2 1
16th +12/+7/+2 +5 +10 +10 X 3 3 3 2
17th +12/+7/+2 +5 +10 +10 Greater Ki Dodge +5d6/+4 4 3 3 2
18th +13/+8/+3 +6 +11 +11 Trap Sense +6 4 4 3 3
19th +14/+9/+4 +6 +11 +11 Blindsight 30 ft +5d6/+5 4 4 4 3
20th +15/+10/+5 +6 +12 +12 Ghost Walk 4 4 4 4

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int) Listen (Wis) Move Silently (Dex), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex),

Class Features[edit]

All of the following are class features of the Raider.

Weapon and Armor Proficiency: Raiders are proficient with all simple weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all light armors, but not with any shields.

Trapfinding: Raiders can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Raiders can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.

Evasion (Ex): At 2nd level and higher, a Raider can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion and Improved Evasion can be used only if the Raider is wearing light armor or no armor. A helpless Raider does not gain the benefit of evasion.

Trap Sense (Ex): At 3rd level, a Raider gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.

Spells (Sp): Begining at 4th level, a Raider gains the ability to cast a number of arcane spells from the Raider spell list (see below). When a Raider gains access to a new level of spells, he automatically knows all of the spells for that level on the Raider spell list. He can cast any spell he knows without preparing it ahead of time. Essentially the Raiders spell list is the same as his spells known list.

To cast a spell, a Raider must have an Intelligence score of at least 10 + the spell's level, so a Raider with an Intelligence of 10 or lower cannot cast these spells. His spells are based on Intelligence and saving throws against these spells have a DC of 15 + the spells level + the Raider's Intelligence bonus (if any). When he gets 0 spells per day of a given spell level (for instance, 1st level spells for a 4th level Raider), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The Raider's spell list appears below.

1st level: Acid Splash, Comprehend Languages, Delay Poison, Detect Magic, Disguise Self, Enlarge Person, Expeditious Retreat, Feather Fall, Identify, Light, Mage Hand, Magic Aura, Mount, Obscuring Mist, Open/Close, Pass without Trace, Reduce Person, Sleep, Touch of Fatigue, Undetectable Alignment.

2nd level: Alter Self, Bull's Strength, Cat's Grace, Daze Monster, Detect Thoughts, Glitterdust, Gust of Wind, Hold Person, Hypnotic Pattern, Knock, Locate Object, Make Whole, Ray of Exhaustion, Resist Energy, Silence, Snare, Spider Climb, Suggestion, Tongues, Wood Shape.

3rd level: Arcane Eye, Arcane Sight, Deep Slumber, Dispel Magic, Flame Arrow, Glibness, Halt Undead, Invisibility Purge, Invisibility Sphere, Neutralize Poison, Nondetection, Repel Vermin, Sculpt Sound, Shrink Item, Speak with Dead, Speak with Plants, Stone Shape, Suggestion, Water Breathing, Water Walk.

4th level: Death Ward, Detect Scrying, Dimension Door, Greater Invisibility, Hold Monster, Legend Lore, Locate Creature, Mass Enlarge Person, Mass Reduce Person, Mass Suggestion, Mislead, Modify Memory, Prying Eyes, Rainbow Pattern, Secret Chest, Seeming, Solid Fog, Telekinesis, Waves of Fatigue, Zone of Silence.

Uncanny Dodge (Ex): Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.

Improved Evasion (Ex): At 9th level a Raider gains Improved Evasion. This ability works like evasion, except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.

Skill Mastery (Ex): At 10th level The Raider becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. a Raider may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.