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User:The-Marksman/Sandbox2

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{{author
|author_name=The-Marksman
|date_created=April June 2019
|status=In Progress
|editing=Please discuss changes before editing
[[Length::20]]
[[Minimum Level::1]]
[[Base Attack Bonus Progression::PoorAverage]][[Fortitude Save Progression::PoorGood]]
[[Reflex Save Progression::Poor]]
[[Will Save Progression::GoodPoor]][[Class Ability::Spontaneous Ninja-like Ki Pool, Trapfinding, Ranger Casting, Powerful Summons, Divine GraceSlowfall]]
[[Class Ability Progression::Full]]
</div>
==Cat BurglarRaider==[[File:Cat Burglar.jpg|thumb|300 px|]]X
===Making a Cat BurglarRaider===
Cat Burglars Raiders have the following game statistics.
'''Abilities:''' Charisma
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
<br/><br/>
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Cat BurglarRaider}}</div>
Hit Die: d6
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | [[#Fast MovementSkirmish|SpeedSkirmish<br/>BonusDmg/AC]]
! colspan="10" | [[#Spells|Spells per Day]]
|-
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup>
|-
|1st|| class="left" | +0 || +0 || +2 || +02| class="left" | [[#Grim PathKi Power|Grim PathKi Power]], [[#GrimbladeTrapfinding|GrimbladeTrapfinding]], [[#Dual WieldingDarkvision|Duel WieldingDarkvision]], [[#Sneak Attack|Sneak Attack]] +1d6 | /+0 ||—||—||—||—
|-
|2nd|| class="left" | +1 || +0 || +3 || +03| class="left" | [[#AccompliceGhost Step|AccompliceGhost Step]](Invisible), [[#Poison UseUncanny Dodge|Poison Use]], [[#Parrying|ParryingUncanny Dodge]]| 0 ||—||—||—||—
|-
|3rd|| class="left" | +2 || +1 || +3 || +13| class="left" | [[#AmbidexterityStonecunning|Stonecunning]], ''[[#Augury|Ambidexterity (-1)Augury]]'', Sneak Attack [[#Trap Sense|Trap Sense]] +2d61, | 0 +1d6/+1 ||—||—||—||—
|-
|4th||class="left" | +3 || +1 || +4 || +14| class="left" | [[#Pin ShieldArmored Mage|Pin ShieldArmored Mage]], [[#SpellsEvasion|SpellsEvasion]]| 0 ||0||—||—||—
|-
|5th||class="left" | +3 || +1 || +4 || +14| class="left" | [[#Spellblade|Spellblade]], [[#Improved FlankingKi Dodge|Improved FlankingKi Dodge]], Sneak Attack +3d6| 0 +2d6/+1 ||1||—||—||—
|-
|6th||class="left" | +4 || +2 || +5 || +25| class="left" | [[#Death AttackGhost Sight|Death AttackGhost Sight]], [[#Critical Adept|Critical Adept]], Ambidexterity (-0) Trap Sense +2| 0 ||1||0||—||—
|-
|7th||class="left" | +5 || +2 || +5 || +25| class="left" | [[#Improved Poison UseEvasion|Improved Poison UseEvasion]], Sneak Attack +4d6| 0 +2d6/+2 ||1||1||—||—
|-
|8th||class="left" | +6/+1 || +2 || +6 || +26| class="left" | [[Improved Critical#Ghost Strike|Improved CriticalGhost Strike]]| 0 ||1||10||0||—
|-
|9th||class="left" | +6/+1 || +3 || +6 || +36| class="left" | ''[[#Bleeding StrikePasswall|Bleeding StrikePasswall]]'', Sneak Attack Trap Sense +5d63| 0 +3d6/+2 ||12||1||1||—
|-
|10th||class="left" | +7/+2 || +3 || +7 || +37| class="left" | [[#Slice and DiceGhost Step|Slice and DiceGhost Step]] (Ethereal), [[#Skill Mastery|Skill Mastery]] 1/day| 0 ||12||1||1||0
|-
|11th||class="left" | +8/+3 || +3 || +7 || +37| class="left" | [[#Weakening CriticalBlindsense|Weakening CriticalBlindsense]], Sneak Attack +6d630 ft| 0 +3d6/+3 ||12||1||10||1
|-
|12th||class="left" | +9/+4 || +4 || +8 || +48| class="left" | ''[[#Frightful AttackFind the Path|Frightful AttackFind the Path]]'', Slice and Dice 2/dayTrap Sense +4| 0 ||2||12||1||1
|-
|13th||class="left" | +9/+4 || +4 || +8 || +48| class="left" | ''[[#Wounding CriticalPhasedoor|Wounding CriticalPhasedoor]], Sneak Attack +7d6''| 0 +4d6/+3 ||23||2||1||1
|-
|14th||class="left" | +10/+5 || +4 || +9 || +49| class="left" | [[#Critical MasterGhost Mind|Critical MasterGhost Mind]], Slice and Dice 3/day| 0 ||3||2||2||10
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +59| class="left" | Sneak Attack Trap Sense +8d65| 0 +4d6/+4 ||3||3||2||21
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +510| class="left" | [[#Improved Slice and DiceX|Improved Slice and DiceX]] 4/day| 0 ||43||3||3||2
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +510| class="left" | [[#PounceGreater Ki Dodge|PounceGreater Ki Dodge]], Sneak Attack +9d6| 0 +5d6/+4 ||4||43||3||32
|-
|18th||class="left" | +13/+8/+3 || +6 || +11 || +611| class="left" | Slice and Dice 5/dayTrap Sense +6| 0 ||4||4||43||3
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +611| class="left" | [[#Sudden StrikeBlindsight|Sudden StrikeBlindsight]], Sneak Attack +10d630 ft| 0 +5d6/+5 ||4||4||4||43
|-
|20th||class="left" | +15/+10/+5 || +6 || +12 || +612| class="left" | [[#Perfect Slice and DiceGhost Walk|Perfect Slice and DiceGhost Walk]]| 0 ||54||54||54||54
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::68]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
|}
 
====Class Features====
 
All of the following are [[SRD:Class|class]] features of the Raider.
 
'''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].
 
'''{{Anchor|Trapfinding}}:''' Raiders can use the Search skill to locate [[SRD:Traps|traps]] when the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Raiders can use the Disable Device skill to [[SRD:Disarm|disarm]] magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.
 
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, a Raider can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion and [[#Improved Evasion|Improved Evasion]] can be used only if the Raider is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Raider does not gain the benefit of evasion.
 
'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.
 
'''{{Anchor|Spells}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Begining at 4th level, a Raider gains the ability to cast a number of arcane spells from the Raider spell list (see below). When a Raider gains access to a new level of spells, he automatically knows all of the spells for that level on the Raider spell list. He can cast any spell he knows without preparing it ahead of time. Essentially the Raiders spell list is the same as his spells known list.
 
To cast a spell, a Raider must have an Intelligence score of at least 10 + the spell's level, so a Raider with an Intelligence of 10 or lower cannot cast these spells. His spells are based on Intelligence and saving throws against these spells have a DC of 15 + the spells level + the Raider's Intelligence bonus (if any). When he gets 0 spells per day of a given spell level (for instance, 1st level spells for a 4th level Raider), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The Raider's spell list appears below.
 
'''1st level:''' ''[[SRD:Acid Splash|Acid Splash]], [[SRD:Comprehend Languages|Comprehend Languages]], [[SRD:Delay Poison|Delay Poison]], [[SRD:Detect Magic|Detect Magic]], [[SRD:Disguise Self|Disguise Self]], [[SRD:Enlarge Person|Enlarge Person]], [[SRD:Expeditious Retreat|Expeditious Retreat]], [[SRD:Feather Fall|Feather Fall]], [[SRD:Identify|Identify]], [[SRD:Light|Light]], [[SRD:Mage Hand|Mage Hand]], [[SRD:Magic Aura|Magic Aura]], [[SRD:Mount|Mount]], [[SRD:Obscuring Mist|Obscuring Mist]], [[SRD:Open/Close|Open/Close]], [[SRD:Pass without Trace|Pass without Trace]], [[SRD:Reduce Person|Reduce Person]], [[SRD:Sleep|Sleep]], [[SRD:Touch of Fatigue|Touch of Fatigue]], [[SRD:Undetectable Alignment|Undetectable Alignment]]''.
 
'''2nd level:''' ''[[SRD:Alter Self|Alter Self]], [[SRD:Bull's Strength|Bull's Strength]], [[SRD:Cat's Grace|Cat's Grace]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Hold Person|Hold Person]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Knock|Knock]], [[SRD:Locate Object|Locate Object]], [[SRD:Make Whole|Make Whole]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Resist Energy|Resist Energy]], [[SRD:Silence|Silence]], [[SRD:Snare|Snare]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Suggestion|Suggestion]], [[SRD:Tongues|Tongues]], [[SRD:Wood Shape|Wood Shape]]''.
 
'''3rd level:''' ''[[SRD:Arcane Eye|Arcane Eye]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Flame Arrow|Flame Arrow]], [[SRD:Glibness|Glibness]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Invisibility Purge|Invisibility Purge]], [[SRD:Invisibility Sphere|Invisibility Sphere]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Nondetection|Nondetection]], [[SRD:Repel Vermin|Repel Vermin]], [[SRD:Sculpt Sound|Sculpt Sound]], [[SRD:Shrink Item|Shrink Item]], [[SRD:Speak with Dead|Speak with Dead]], [[SRD:Speak with Plants|Speak with Plants]], [[SRD:Stone Shape|Stone Shape]], [[SRD:Suggestion|Suggestion]], [[SRD:Water Breathing|Water Breathing]], [[SRD:Water Walk|Water Walk]]''.
 
'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.
 
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.
 
''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Raider gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.
 
'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level The Raider becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. a Raider may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.
 
[[File:Raider1.jpg|thumb|300 px|]]
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