https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&feed=atom&action=history
User:The-Marksman/Sandbox2 - Revision history
2024-03-28T13:38:52Z
Revision history for this page on the wiki
MediaWiki 1.30.0
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=354477&oldid=prev
The-Marksman at 14:04, 15 August 2022
2022-08-15T14:04:34Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:04, 15 August 2022</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{3.5e Deities Breadcrumb}}</ins></div></td></tr>
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</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=353699&oldid=prev
The-Marksman at 13:19, 19 July 2022
2022-07-19T13:19:54Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:19, 19 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l187" >Line 187:</td>
<td colspan="2" class="diff-lineno">Line 187:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''2nd level:''' ''[[SRD:Alter Self|Alter Self]], [[SRD:Bull's Strength|Bull's Strength]], [[SRD:Cat's Grace|Cat's Grace]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Hold Person|Hold Person]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Knock|Knock]], [[SRD:Locate Object|Locate Object]], [[SRD:Make Whole|Make Whole]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Resist Energy|Resist Energy]], [[SRD:Silence|Silence]], [[SRD:Snare|Snare]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Suggestion|Suggestion]], [[SRD:Tongues|Tongues]], [[SRD:Wood Shape|Wood Shape]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''2nd level:''' ''[[SRD:Alter Self|Alter Self]], [[SRD:Bull's Strength|Bull's Strength]], [[SRD:Cat's Grace|Cat's Grace]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Hold Person|Hold Person]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Knock|Knock]], [[SRD:Locate Object|Locate Object]], [[SRD:Make Whole|Make Whole]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Resist Energy|Resist Energy]], [[SRD:Silence|Silence]], [[SRD:Snare|Snare]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Suggestion|Suggestion]], [[SRD:Tongues|Tongues]], [[SRD:Wood Shape|Wood Shape]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''3rd level:''' ''[[SRD:Arcane Eye|Arcane Eye]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Flame Arrow|Flame Arrow]], [[SRD:Glibness|Glibness]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Invisibility Purge|Invisibility Purge]], [[SRD:Invisibility Sphere|Invisibility Sphere]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Nondetection|Nondetection]], [[SRD:Repel Vermin|Repel Vermin]], [[SRD:Sculpt Sound|Sculpt Sound]], [[SRD:Shrink Item|Shrink Item]], [[SRD:Speak with Dead|Speak with Dead]], [[SRD:Speak with Plants|Speak with Plants]], [[SRD:Stone Shape|Stone Shape<del class="diffchange diffchange-inline">]], [[SRD:Suggestion|Suggestion</del>]], [[SRD:Water Breathing|Water Breathing]], [[SRD:Water Walk|Water Walk]]''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''3rd level:''' ''[[SRD:Arcane Eye|Arcane Eye]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Flame Arrow|Flame Arrow]], [[SRD:Glibness|Glibness]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Invisibility Purge|Invisibility Purge]], [[SRD:Invisibility Sphere|Invisibility Sphere]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Nondetection|Nondetection<ins class="diffchange diffchange-inline">]], [[SRD:Remove Curse|Remove Curse</ins>]], [[SRD:Repel Vermin|Repel Vermin]], [[SRD:Sculpt Sound|Sculpt Sound]], [[SRD:Shrink Item|Shrink Item]], [[SRD:Speak with Dead|Speak with Dead]], [[SRD:Speak with Plants|Speak with Plants]], [[SRD:Stone Shape|Stone Shape]], [[SRD:Water Breathing|Water Breathing]], [[SRD:Water Walk|Water Walk]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td></tr>
</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=353698&oldid=prev
The-Marksman at 12:57, 19 July 2022
2022-07-19T12:57:27Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:57, 19 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l173" >Line 173:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone <del class="diffchange diffchange-inline">also </del>counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching<del class="diffchange diffchange-inline">, </del>and can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] <del class="diffchange diffchange-inline">can sense </del>which way is up. If a Raider has this ability from another source the bonuses stack.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching and can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] <ins class="diffchange diffchange-inline">senses </ins>which way is up. If a Raider has this ability from another source the bonuses stack.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.</div></td></tr>
</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=353697&oldid=prev
The-Marksman at 12:54, 19 July 2022
2022-07-19T12:54:49Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:54, 19 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l173" >Line 173:</td>
<td colspan="2" class="diff-lineno">Line 173:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and <del class="diffchange diffchange-inline">a Raider </del>can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. If a Raider has this ability from another source the bonuses stack.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. If a Raider has this ability from another source the bonuses stack.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.</div></td></tr>
</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=353696&oldid=prev
The-Marksman at 12:53, 19 July 2022
2022-07-19T12:53:16Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:53, 19 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41" >Line 41:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><br/><br/></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br/><br/><br/></ins><br/><br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="zebra d20"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="zebra d20"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|+</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|+</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | Level</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | Level</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | [[BAB|Base<br/><del class="diffchange diffchange-inline">Att</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | [[BAB|Base<br/><ins class="diffchange diffchange-inline">Attack </ins>Bonus]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">ack </del>Bonus]]</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | Special</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | Special</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st|| class="left" | +0 || +0 || +2 || +2</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st|| class="left" | +0 || +0 || +2 || +2</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" |  [[#<del class="diffchange diffchange-inline">Ki Power</del>|<del class="diffchange diffchange-inline">Ki Power</del>]], [[#<del class="diffchange diffchange-inline">Trapfinding</del>|<del class="diffchange diffchange-inline">Trapfinding</del>]], [[#Darkvision|Darkvision]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" |  [[#<ins class="diffchange diffchange-inline">Trapfinding</ins>|<ins class="diffchange diffchange-inline">Trapfinding</ins>]], [[#<ins class="diffchange diffchange-inline">Ki Power</ins>|<ins class="diffchange diffchange-inline">Ki Power</ins>]], [[#Darkvision|Darkvision]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+0 ||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+0 ||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l149" >Line 149:</td>
<td colspan="2" class="diff-lineno">Line 148:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Hide Skill|Hide}}  ([[SRD:Dexterity|Dex]]),</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Hide Skill|Hide}}  ([[SRD:Dexterity|Dex]]),</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]), </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Local) ([[SRD:Intelligence|Int]])</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Local) ([[SRD:Intelligence|Int]])</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l159" >Line 159:</td>
<td colspan="2" class="diff-lineno">Line 157:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Tumble Skill|Tumble}}  ([[SRD:Dexterity|Dex]]),  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Property Link|Skill|SRD:Tumble Skill|Tumble}}  ([[SRD:Dexterity|Dex]]),</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]])</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l167" >Line 167:</td>
<td colspan="2" class="diff-lineno">Line 166:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Trapfinding}}:''' Raiders can use the Search skill to locate [[SRD:Traps|traps]] when the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Raiders can use the Disable Device skill to [[SRD:Disarm|disarm]] magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Darkvision}}:''' A Raider can see in the dark up to 60 feet. [[SRD:Darkvision|Darkvision]] is black and white only, but it is otherwise like normal sight, and a Raider can function just fine with no light at all. If a Raider already has Darkvision from another source they instead increase their current Darkvision by +30 ft.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Darkvision}}:''' A Raider can see in the dark up to 60 feet. [[SRD:Darkvision|Darkvision]] is black and white only, but it is otherwise like normal sight, and a Raider can function just fine with no light at all. If a Raider already has Darkvision from another source they instead increase their current Darkvision by +30 ft.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a Raider can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. If a Raider has this ability from another source the bonuses stack.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a Raider can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. If a Raider has this ability from another source the bonuses stack.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<del class="diffchange diffchange-inline">Trapfinding</del>}}:''' <del class="diffchange diffchange-inline">Raiders can use the Search skill </del>to <del class="diffchange diffchange-inline">locate </del>[[SRD:Traps|traps]] <del class="diffchange diffchange-inline">when the task has </del>a <del class="diffchange diffchange-inline">Difficulty Class higher than 20. Finding </del>a <del class="diffchange diffchange-inline">nonmagical </del>traps <del class="diffchange diffchange-inline">has a DC of at least 20, or higher if it is well hidden</del>. <del class="diffchange diffchange-inline">Finding a magic trap has a DC of 25 </del>+ the level <del class="diffchange diffchange-inline">of the spell used </del>to <del class="diffchange diffchange-inline">create it. Raiders can use the Disable Device skill </del>to <del class="diffchange diffchange-inline">[[SRD:Disarm|disarm]] magic traps. A magic trap generally has a DC of 25 </del>+ <del class="diffchange diffchange-inline">the </del>level <del class="diffchange diffchange-inline">of the spell used </del>to <del class="diffchange diffchange-inline">create it</del>. <del class="diffchange diffchange-inline">a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, </del>and <del class="diffchange diffchange-inline">bypass it (</del>with his <del class="diffchange diffchange-inline">party) without disarming it</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<ins class="diffchange diffchange-inline">Trap Sense</ins>}} <ins class="diffchange diffchange-inline">([[SRD:Special Abilities Overview#Extraordinary|Ex]])</ins>:''' <ins class="diffchange diffchange-inline">At 3rd level, a Raider gains an intuitive sense that alerts him </ins>to <ins class="diffchange diffchange-inline">danger from </ins>[[SRD:Traps|traps]]<ins class="diffchange diffchange-inline">, giving him </ins>a <ins class="diffchange diffchange-inline">+1 bonus on Reflex saves made to avoid traps and </ins>a <ins class="diffchange diffchange-inline">+1 dodge bonus to AC against attacks made by </ins>traps. <ins class="diffchange diffchange-inline">These bonuses rise to </ins>+<ins class="diffchange diffchange-inline">2 when </ins>the <ins class="diffchange diffchange-inline">Raider reaches 6th </ins>level<ins class="diffchange diffchange-inline">, </ins>to <ins class="diffchange diffchange-inline">+3 when he reaches 9th level, </ins>to +<ins class="diffchange diffchange-inline">4 when he reaches 12th </ins>level<ins class="diffchange diffchange-inline">, to +5 at 15th, and </ins>to <ins class="diffchange diffchange-inline">+6 at 18th level</ins>. <ins class="diffchange diffchange-inline">Trap sense bonuses gained from multiple classes stack </ins>and <ins class="diffchange diffchange-inline">this ability stacks </ins>with <ins class="diffchange diffchange-inline">the bonus to Reflex saves from </ins>his <ins class="diffchange diffchange-inline">Reactive Instinct ability</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<del class="diffchange diffchange-inline">Uncanny Dodge</del>}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <del class="diffchange diffchange-inline">Starting at </del>4th level, a Raider can <del class="diffchange diffchange-inline">react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) </del>even <del class="diffchange diffchange-inline">if he is caught flat-footed or struck by an invisible attacker</del>. <del class="diffchange diffchange-inline">However, </del>he <del class="diffchange diffchange-inline">still loses his Dexterity bonus to AC if immobilized. If </del>a <del class="diffchange diffchange-inline">Raider already has uncanny dodge from </del>a <del class="diffchange diffchange-inline">different class </del>he <del class="diffchange diffchange-inline">automatically gains Improved Uncanny Dodge </del>instead.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<ins class="diffchange diffchange-inline">Evasion</ins>}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <ins class="diffchange diffchange-inline">At </ins>4th level <ins class="diffchange diffchange-inline">and higher</ins>, a Raider can <ins class="diffchange diffchange-inline">avoid </ins>even <ins class="diffchange diffchange-inline">magical and unusual attacks with great agility</ins>. <ins class="diffchange diffchange-inline">If </ins>he <ins class="diffchange diffchange-inline">makes </ins>a <ins class="diffchange diffchange-inline">successful Reflex saving throw against an attack that normally deals half damage on </ins>a <ins class="diffchange diffchange-inline">successful save, </ins>he instead <ins class="diffchange diffchange-inline">takes no damage</ins>. <ins class="diffchange diffchange-inline">Evasion and </ins>[[#<ins class="diffchange diffchange-inline">Improved Evasion</ins>|<ins class="diffchange diffchange-inline">Improved Evasion</ins>]] <ins class="diffchange diffchange-inline">can be used only if the </ins>Raider <ins class="diffchange diffchange-inline">is wearing light armor or no armor. A </ins>[[SRD:<ins class="diffchange diffchange-inline">Helpless</ins>|<ins class="diffchange diffchange-inline">helpless</ins>]] Raider <ins class="diffchange diffchange-inline">does not gain </ins>the <ins class="diffchange diffchange-inline">benefit of evasion</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">'''{{Anchor|Trap Sense}} (</del>[[<del class="diffchange diffchange-inline">SRD:Special Abilities Overview</del>#<del class="diffchange diffchange-inline">Extraordinary</del>|<del class="diffchange diffchange-inline">Ex</del>]]<del class="diffchange diffchange-inline">):''' At 3rd level, a </del>Raider <del class="diffchange diffchange-inline">gains an intuitive sense that alerts him to danger from </del>[[SRD:<del class="diffchange diffchange-inline">Traps</del>|<del class="diffchange diffchange-inline">traps</del>]]<del class="diffchange diffchange-inline">, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the </del>Raider <del class="diffchange diffchange-inline">reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with </del>the <del class="diffchange diffchange-inline">bonus to Reflex saves from his Reactive Instinct ability</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Spells}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Begining at 4th level, a Raider gains the ability to cast a number of arcane spells from the Raider spell list (see below). When a Raider gains access to a new level of spells, he automatically knows all of the spells for that level on the Raider spell list. He can cast any spell he knows without preparing it ahead of time. Essentially the Raiders spell list is the same as his spells known list.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Spells}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Begining at 4th level, a Raider gains the ability to cast a number of arcane spells from the Raider spell list (see below). When a Raider gains access to a new level of spells, he automatically knows all of the spells for that level on the Raider spell list. He can cast any spell he knows without preparing it ahead of time. Essentially the Raiders spell list is the same as his spells known list.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l189" >Line 189:</td>
<td colspan="2" class="diff-lineno">Line 190:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, a Raider can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion and [[#Improved Evasion|Improved Evasion]] can be used only if the Raider is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Raider does not gain the benefit of evasion.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Raider gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Raider gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.</div></td></tr>
</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=324134&oldid=prev
The-Marksman at 16:51, 1 March 2020
2020-03-01T16:51:14Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:51, 1 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Raiders have the following game statistics.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Raiders have the following game statistics.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Abilities:''' <del class="diffchange diffchange-inline">Charisma</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Abilities:''' <ins class="diffchange diffchange-inline">Dexterity and Intelligence</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Race:''' Any</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Race:''' Any</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Weapon and Armor Proficiency:''' Raiders are proficient with all [[SRD:Simple Weapon Proficiency|simple]] weapons, and plus bolas, hand crossbows, kukris, long bow, rapier, short bow, shortsword, spiked chains, and whips. Raiders are also proficient with all [[SRD:Armor Proficiency (Light)|light]] armors, but not with any [[SRD:Shield Proficiency|shields]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Darkvision}}:''' A Raider can see in the dark up to 60 feet. [[SRD:Darkvision|Darkvision]] is black and white only, but it is otherwise like normal sight, and a Raider can function just fine with no light at all. If a Raider already has Darkvision from another source they instead increase their current Darkvision by +30 ft. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Stonecunning}}:''' This ability grants a Raider a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Raider who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a Raider can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A Raider can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up. If a Raider has this ability from another source the bonuses stack.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trapfinding}}:''' Raiders can use the Search skill to locate [[SRD:Traps|traps]] when the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Raiders can use the Disable Device skill to [[SRD:Disarm|disarm]] magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trapfinding}}:''' Raiders can use the Search skill to locate [[SRD:Traps|traps]] when the task has a Difficulty Class higher than 20. Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Raiders can use the Disable Device skill to [[SRD:Disarm|disarm]] magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. a Raider who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<del class="diffchange diffchange-inline">Evasion</del>}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <del class="diffchange diffchange-inline">At 2nd </del>level <del class="diffchange diffchange-inline">and higher</del>, a Raider can <del class="diffchange diffchange-inline">avoid </del>even <del class="diffchange diffchange-inline">magical and unusual attacks with great agility. If </del>he <del class="diffchange diffchange-inline">makes a successful Reflex saving throw against </del>an <del class="diffchange diffchange-inline">attack that normally deals half damage on a successful save</del>, he <del class="diffchange diffchange-inline">instead takes no damage. Evasion and [[#Improved Evasion|Improved Evasion]] can be used only </del>if <del class="diffchange diffchange-inline">the Raider is wearing light armor or no armor</del>. <del class="diffchange diffchange-inline">A [[SRD:Helpless|helpless]] </del>Raider <del class="diffchange diffchange-inline">does not gain the benefit of evasion</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<ins class="diffchange diffchange-inline">Uncanny Dodge</ins>}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <ins class="diffchange diffchange-inline">Starting at 4th </ins>level, a Raider can <ins class="diffchange diffchange-inline">react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) </ins>even <ins class="diffchange diffchange-inline">if </ins>he <ins class="diffchange diffchange-inline">is caught flat-footed or struck by </ins>an <ins class="diffchange diffchange-inline">invisible attacker. However</ins>, he <ins class="diffchange diffchange-inline">still loses his Dexterity bonus to AC </ins>if <ins class="diffchange diffchange-inline">immobilized</ins>. <ins class="diffchange diffchange-inline">If a </ins>Raider <ins class="diffchange diffchange-inline">already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Raider gains an intuitive sense that alerts him to danger from [[SRD:Traps|traps]], giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Raider reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack and this ability stacks with the bonus to Reflex saves from his Reactive Instinct ability.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Secret Chest|Secret Chest]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<del class="diffchange diffchange-inline">Uncanny Dodge</del>}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <del class="diffchange diffchange-inline">Starting at 4th </del>level, a Raider can <del class="diffchange diffchange-inline">react to danger before his senses would normally allow him to do so</del>. <del class="diffchange diffchange-inline">He retains her Dexterity bonus to AC (if any) even if </del>he <del class="diffchange diffchange-inline">is caught flat-footed or struck by </del>an <del class="diffchange diffchange-inline">invisible attacker. However</del>, he <del class="diffchange diffchange-inline">still loses his Dexterity bonus to AC </del>if <del class="diffchange diffchange-inline">immobilized</del>. <del class="diffchange diffchange-inline">If a </del>Raider <del class="diffchange diffchange-inline">already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|<ins class="diffchange diffchange-inline">Evasion</ins>}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <ins class="diffchange diffchange-inline">At 2nd </ins>level <ins class="diffchange diffchange-inline">and higher</ins>, a Raider can <ins class="diffchange diffchange-inline">avoid even magical and unusual attacks with great agility</ins>. <ins class="diffchange diffchange-inline">If </ins>he <ins class="diffchange diffchange-inline">makes a successful Reflex saving throw against </ins>an <ins class="diffchange diffchange-inline">attack that normally deals half damage on a successful save</ins>, he <ins class="diffchange diffchange-inline">instead takes no damage. Evasion and [[#Improved Evasion|Improved Evasion]] can be used only </ins>if <ins class="diffchange diffchange-inline">the Raider is wearing light armor or no armor</ins>. <ins class="diffchange diffchange-inline">A [[SRD:Helpless|helpless]] </ins>Raider <ins class="diffchange diffchange-inline">does not gain the benefit of evasion</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Raider gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Raider gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Raider still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Raider does not gain the benefit of improved evasion.</div></td></tr>
</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=315337&oldid=prev
The-Marksman at 02:39, 30 June 2019
2019-06-30T02:39:24Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:39, 30 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Raider==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Raider==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Raider1.jpg|thumb|300 px|]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">X</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Making a Raider===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Making a Raider===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l61" >Line 61:</td>
<td colspan="2" class="diff-lineno">Line 59:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st|| class="left" | +0 || +0 || +2 || +2</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st|| class="left" | +0 || +0 || +2 || +2</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" |  [[#<del class="diffchange diffchange-inline">Trapfinding</del>|<del class="diffchange diffchange-inline">Trapfinding</del>]], [[#<del class="diffchange diffchange-inline">Skirmish</del>|<del class="diffchange diffchange-inline">Skirmish]], [[#Ki Power|Ki Power</del>]], [[#Darkvision|Darkvision]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" |  [[#<ins class="diffchange diffchange-inline">Ki Power</ins>|<ins class="diffchange diffchange-inline">Ki Power</ins>]], [[#<ins class="diffchange diffchange-inline">Trapfinding</ins>|<ins class="diffchange diffchange-inline">Trapfinding</ins>]], [[#Darkvision|Darkvision]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+0 ||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+0 ||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd|| class="left" | +1 || +0 || +3 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd|| class="left" | +1 || +0 || +3 || +3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#Uncanny Dodge|Uncanny Dodge<del class="diffchange diffchange-inline">]], [[#Stonecunning|Stonecunning</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#Uncanny Dodge|Uncanny Dodge]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd|| class="left" | +2 || +1 || +3 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd|| class="left" | +2 || +1 || +3 || +3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | ''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1,  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | <ins class="diffchange diffchange-inline">[[#Stonecunning|Stonecunning]], </ins>''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1,  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+1 ||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+1 ||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l193" >Line 193:</td>
<td colspan="2" class="diff-lineno">Line 191:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level The Raider becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. a Raider may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level The Raider becomes so certain in the use of certain skills that he can use them reliably even under adverse conditions. Upon gaining this ability, he selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. a Raider may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Raider1.jpg|thumb|300 px|]]</ins></div></td></tr>
</table>
The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=314954&oldid=prev
The-Marksman at 20:57, 25 June 2019
2019-06-25T20:57:06Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 20:57, 25 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><br/><br/></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="zebra d20"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class="zebra d20"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|+</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|+</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l61" >Line 61:</td>
<td colspan="2" class="diff-lineno">Line 61:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st|| class="left" | +0 || +0 || +2 || +2</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|1st|| class="left" | +0 || +0 || +2 || +2</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#<del class="diffchange diffchange-inline">Ki Power</del>|<del class="diffchange diffchange-inline">Ki Power</del>]], [[#<del class="diffchange diffchange-inline">Trapfinding</del>|<del class="diffchange diffchange-inline">Trapfinding</del>]], [[#<del class="diffchange diffchange-inline">Skirmish</del>|<del class="diffchange diffchange-inline">Skirmish</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | <ins class="diffchange diffchange-inline"> </ins>[[#<ins class="diffchange diffchange-inline">Trapfinding|Trapfinding]], [[#Skirmish</ins>|<ins class="diffchange diffchange-inline">Skirmish</ins>]], [[#<ins class="diffchange diffchange-inline">Ki Power</ins>|<ins class="diffchange diffchange-inline">Ki Power</ins>]], [[#<ins class="diffchange diffchange-inline">Darkvision</ins>|<ins class="diffchange diffchange-inline">Darkvision</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+0 ||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+0 ||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd|| class="left" | +1 || +0 || +3 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd|| class="left" | +1 || +0 || +3 || +3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#Uncanny Dodge|Uncanny Dodge]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#Uncanny Dodge|Uncanny Dodge<ins class="diffchange diffchange-inline">]], [[#Stonecunning|Stonecunning</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd|| class="left" | +2 || +1 || +3 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd|| class="left" | +2 || +1 || +3 || +3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | ''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1, <del class="diffchange diffchange-inline">[[#Darkvision|Darkvision]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | ''[[#Augury|Augury]]'', [[#Trap Sense|Trap Sense]] +1,  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+1 ||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +1d6/+1 ||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
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The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=314950&oldid=prev
The-Marksman at 15:42, 25 June 2019
2019-06-25T15:42:01Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:42, 25 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l65" >Line 65:</td>
<td colspan="2" class="diff-lineno">Line 65:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd|| class="left" | +1 || +0 || +3 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|2nd|| class="left" | +1 || +0 || +3 || +3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#<del class="diffchange diffchange-inline">Evasion</del>|<del class="diffchange diffchange-inline">Evasion</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ghost Step|Ghost Step]] (Invisible), [[#<ins class="diffchange diffchange-inline">Uncanny Dodge</ins>|<ins class="diffchange diffchange-inline">Uncanny Dodge</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||—||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||—||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
<td colspan="2" class="diff-lineno">Line 73:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|4th||class="left" | +3 || +1 || +4 || +4</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|4th||class="left" | +3 || +1 || +4 || +4</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Armored Mage|Armored Mage]], [[#<del class="diffchange diffchange-inline">Summon Familiar</del>|<del class="diffchange diffchange-inline">Summon Familiar</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Armored Mage|Armored Mage]], [[#<ins class="diffchange diffchange-inline">Evasion</ins>|<ins class="diffchange diffchange-inline">Evasion</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||0||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|—||0||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|5th||class="left" | +3 || +1 || +4 || +4</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|5th||class="left" | +3 || +1 || +4 || +4</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ki Dodge|Ki Dodge]], <del class="diffchange diffchange-inline">[[#Uncanny Dodge|Uncanny Dodge]] </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | [[#Ki Dodge|Ki Dodge]], <ins class="diffchange diffchange-inline"> </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +2d6/+1 ||1||—||—||—</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| +2d6/+1 ||1||—||—||—</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
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The-Marksman
https://dnd-wiki.org/w/index.php?title=User:The-Marksman/Sandbox2&diff=314944&oldid=prev
The-Marksman at 15:17, 25 June 2019
2019-06-25T15:17:01Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:17, 25 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l184" >Line 184:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''2nd level:''' ''[[SRD:Alter Self|Alter Self]], [[SRD:Bull's Strength|Bull's Strength]], [[SRD:Cat's Grace|Cat's Grace]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Hold Person|Hold Person]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Knock|Knock]], [[SRD:Locate Object|Locate Object]], [[SRD:Make Whole|Make Whole]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Resist Energy|Resist Energy]], [[SRD:Silence|Silence]], [[SRD:Snare|Snare]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Suggestion|Suggestion]], [[SRD:Tongues|Tongues]], [[SRD:Wood Shape|Wood Shape]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''2nd level:''' ''[[SRD:Alter Self|Alter Self]], [[SRD:Bull's Strength|Bull's Strength]], [[SRD:Cat's Grace|Cat's Grace]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Gust of Wind|Gust of Wind]], [[SRD:Hold Person|Hold Person]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Knock|Knock]], [[SRD:Locate Object|Locate Object]], [[SRD:Make Whole|Make Whole]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Resist Energy|Resist Energy]], [[SRD:Silence|Silence]], [[SRD:Snare|Snare]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Suggestion|Suggestion]], [[SRD:Tongues|Tongues]], [[SRD:Wood Shape|Wood Shape]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''3rd level:''' ''[[SRD:Arcane Eye|Arcane Eye]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Flame Arrow|Flame Arrow]], [[SRD:Glibness|Glibness]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Invisibility Purge|Invisibility Purge]], [[SRD:Invisibility Sphere|Invisibility Sphere]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Nondetection|Nondetection<del class="diffchange diffchange-inline">]], [[SRD:Remove Disease|Remove Disease</del>]], [[SRD:Repel Vermin|Repel Vermin]], [[SRD:Sculpt Sound|Sculpt Sound]], [[SRD:Shrink Item|Shrink Item]], [[SRD:Speak with Dead|Speak with Dead]], [[SRD:Speak with Plants|Speak with Plants]], [[SRD:Stone Shape|Stone Shape]], [[SRD:Suggestion|Suggestion]], [[SRD:Water Breathing|Water Breathing]], [[SRD:Water Walk|Water Walk]]''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''3rd level:''' ''[[SRD:Arcane Eye|Arcane Eye]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Deep Slumber|Deep Slumber]], [[SRD:Dispel Magic|Dispel Magic]], [[SRD:Flame Arrow|Flame Arrow]], [[SRD:Glibness|Glibness]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Invisibility Purge|Invisibility Purge]], [[SRD:Invisibility Sphere|Invisibility Sphere]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Nondetection|Nondetection]], [[SRD:Repel Vermin|Repel Vermin]], [[SRD:Sculpt Sound|Sculpt Sound]], [[SRD:Shrink Item|Shrink Item]], [[SRD:Speak with Dead|Speak with Dead]], [[SRD:Speak with Plants|Speak with Plants]], [[SRD:Stone Shape|Stone Shape]], [[SRD:Suggestion|Suggestion]], [[SRD:Water Breathing|Water Breathing]], [[SRD:Water Walk|Water Walk]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door<del class="diffchange diffchange-inline">]], [[SRD:Enlarge Person Mass|Enlarge Person Mass</del>]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:<del class="diffchange diffchange-inline">Reduce Person Mass</del>|<del class="diffchange diffchange-inline">Reduce Person Mass</del>]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:<del class="diffchange diffchange-inline">Telekenisis</del>|<del class="diffchange diffchange-inline">Telekenisis</del>]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''4th level:''' ''[[SRD:Death Ward|Death Ward]], [[SRD:Detect Scrying|Detect Scrying]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Greater Invisibility|Greater Invisibility]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Locate Creature|Locate Creature<ins class="diffchange diffchange-inline">]], [[SRD:Mass Enlarge Person|Mass Enlarge Person]], [[SRD:Mass Reduce Person|Mass Reduce Person</ins>]], [[SRD:Mass Suggestion|Mass Suggestion]], [[SRD:Mislead|Mislead]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Prying Eyes|Prying Eyes]], [[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:<ins class="diffchange diffchange-inline">Secret Chest</ins>|<ins class="diffchange diffchange-inline">Secret Chest</ins>]], [[SRD:Seeming|Seeming]], [[SRD:Solid Fog|Solid Fog]], [[SRD:<ins class="diffchange diffchange-inline">Telekinesis</ins>|<ins class="diffchange diffchange-inline">Telekinesis</ins>]], [[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Zone of Silence|Zone of Silence]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Raider can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Raider already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.  </div></td></tr>
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The-Marksman