User:The-Marksman/Sandbox2

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Shenron
Shenron's holy symbol.


Greater Deity
Symbol: One orb with 6 orbs around it, each with a different number of stars in them ranging from 1 − 7.
Home Plane: Outer Planes
Alignment: Lawful Good
Portfolio: Exploration, Travel, Discovery, Knowledge and Wishes
Clergy Alignments: LG, NG, LN
Domains: Travel, Luck, Knowledge and Magic
Favored Weapon: Claw

The deity of exploration, travel and luck, patron deity of the Dragon balls.




Shenron is an Eastern dragon, whose kind are benevolent and sacred in Oriental mythologies. Unlike the Western dragons, which have large dorsal foldable wings on their backs, he has none. He has bright vivid green scales, solid red eyes and the horns of a stag. He has a long snout with crescent shaped nostrils and a row of large sharp teeth, long flowing whiskers, and flowing green hair on his cheeks. He has four toes on each foot, each with a large razor sharp claw. Shenron is massive dragon of epic proportions, with a long serpentine body (his tail takes up three-fourths of his length). In his natural form his body is even longer than a colossal ancient red or gold dragon who are usually around 120 feet long, and Shenron is around 150 feet long. When coiled in 1 spot he generally occupies a 30 ft square.

Dogma

Shenron teaches that people should explore and see the world. He thinks that they should discover new places and new things. He teaches to take the road less travelled and to take the scenic route and see the beauty around them, and to learn about the different places, creatures and plants they see. Shenron tries to encourage his followers to do this by teaching his Namekian clerics how to make the magic artifact known as dragon balls, a series of 7 small orbs, when gathered and the magic phrase is uttered, Shenron will appear before them and reward the person who gathered the balls and summoned him with 3 wishes of their choice. Shenron instructs his clerics to only have 1 set of dragon balls active per realm/plane.

When summoned with the dragon balls he normally uses his alter size ability to make himself appear larger than he really is. Sometimes appearing 200 - 400 feet long coiled along the skyline, depending how he's feeling that day, with the tip of his tail disappearing back into the dragon balls.

Clergy and Temples

Shenron has no temples as he feels this would lead to people being stuck in 1 place, and not getting out and exploring. There are many shrines to Shenron on most all major pathways and even the occasional shrine on less beaten paths. His clerics generally dress in green garb with red or tan trim. They travel the path ways assisting travelers they find with food, water, aid and shelter. If they do camp with travelers they meet, they share knowledge of any dangers looming the other direction, or even just stories to entertain, all to help those they meet in their journey.

Statistics


Shenron

CR

Male Eternal Dragon Wizard 20 / Cleric 20 / Bard 10
LG, Colossal+ Dragon (Eternal)
Init/Senses +4 (Improved Initiative)/Darkvision 60 ft Lowlight Vision; Listen +50, Spot +50
Aura Good (20th), Divine Rank 16
Languages Can understand, speak and read any language, even non verbal languages
AC 72, touch 28, flat-footed 72
(+16 Divine, +44 Natural, +10 Deflection, -8 Size)
hp 1,476 (70d12 (840) HD); +636 from Con
Immune Immune to Fire, Cold, Electricity, Acid damage, Poisons, Diseases, Energy Drain, Ability Drain, Ability Damage, Paralysis, Transmutations, Mind-Affecting effects (Charms, Compulsions, Phantasms, Patterns and Morale effects) and magical sleep effects. Immune to banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking.
SR/PR/Resist 48/48/Damage Reduction 51/+4
Fort/Ref/Will +65/+53/+70
Speed 60 ft., fly 360 ft
Melee Bite +78 melee, 2 claws +73 melee, tail slap +73 melee − Bite 4d8 + 20 /19-20, claws 2d8 + 10, tail slap 4d6 + 31
Space/Reach 30 ft (coiled)/30 ft.
Base Atk/Grp +45/+73 (45 BAB, 20 Str, 8 Size)
Atk Options Breath Weapon: 80 ft cone of fire. 36d10 points of damage. A Reflex save (DC 60) reduces the damage by half.
Special Actions At will uses these abilities as a 20th level caster. The save DC's are 33 + the spells level. Aid, Analyze Dweomer, Antimagic Field, Astral Projection, Break Enchantment, Clairaudience / Clairvoyance, Detect Secret Doors, Detect Thoughts, Dimension Door, Discern Location, Entropic Shield, Disjunction, Dispel Magic, Divination, Find the Path, Fly, Foresight, Freedom of Movement, Identify, Imbue with spell ability, Locate Object, Legend Lore, Longstrider, Miracle, Mislead, Moment of Prescience, Phase Door, Protection from energy, Protection from spells, Spell resistance, Spell turning, Teleport, Teleport Greater, True Seeing
Combat Gear None
Abilities Str 50 (+20), Dex 10 (+0), Con 35 (+12), Int 40 (+15), Wis 45 (+17), Cha 30 (+10)
SQ Alter Reality, Alter Size, Clearsight, Craft Artifact, Create Object, Create Object (Greater), Divine Creation, Divine Inspiration, Divine Recall (History), Extra Domain (Luck), Frightful Presence, Gift of Life, Hand of Death, Know Death, Know Secrets, Life and Death, Mass Life and Death, Power of Truth, See Magic, Speak with Creatures (Plants and Animals), True Knowledge
Feats Power Attack, Combat Expertise, Improved Initiative, Skill Focus (Sense Motive), Improved Critical (Bite), Skill Focus (Listen), Skill Focus (Spot), Combat Casting, Scribe Scroll, Spell Mastery, Forge Ring, Craft Rod, Craft Wand, Craft Staff, Eschew Materials, Still Spell, Craft Magic Arms and Armor, Silent Spell, Quicken Spell, Craft Wondrous Item, Extend Spell, Persistent Spell, Empower Spell, Maximize Spell, Ignore Material Components, Improved Turning, Hover, Flyby Attack, Cleave, Great Cleave
Skills Appraise 45 (30r), Bluff 50 (40r), Concentration 72 (60r), Craft (Alchemy) 65 (50r), Decipher Script 75 (60r), Diplomacy 80 (70r), Gather Information 60 (50r), Heal 42 (25r), Intimidate 60 (50r), Knowledge (Arcana) 85 (70r), Knowledge (Dungeoneering) 85 (70r), Knowledge 85 (Geography) 85 (70r), Knowledge 85 (History) 85 (70r), Knowledge (Nature) 85 (70r), Knowledge (Nobility) 85 (70r), Knowledge (Religion) 85 (70r), Knowledge (The Planes) 85 (70r), Knowledge (Psionics) 35 (20r), Listen 50 (30r), Perform (X) 34 (24r), Search 45 (30r), Sense Motive 90 (70r), Spellcraft 75 (60r), Spot 50 (30r), Survival 47 (30r), Use Magic Device 35 (25r)
Possessions combat gear plus None
Patron Deity Domains: Travel, Luck, Knowledge and Magic
Wizard Spells/Day: (Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.
Cleric Spells/Day: (Levels 0-9) 4/9/9/9/9/8/8/8/8/7; base DC = 30 + spell level.
Bard Spells/Day: (Levels 0-4)4/9/9/8/8; base DC = 28 + spell level.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Mystic Form, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Fusion Dance, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Monsters Adamantoise, Ash Viper, Behemoth, Bomb, Cactuar, Drake, Malboro V.2, Murder of Crows, Tangle Tree, Tonberry
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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