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Table: Index of Races

Race Creature Type Racial Ability Score Modifiers Size Land
Base
Speed
Racial Traits Favored Class ECL Printed in
Human Humanoid (Human) None M 30 ft Bonus Feat, +1 Skill point per level Any 0 PHB
Neanderthal Humanoid (Human) +2 Str, -2 Dex
+2 Con, -2 Int
M 30 ft Primitive Weapon Mastery, +2 Listen, Spot, and Survival, Illiteracy, Climate Tolerant, Human Blood Barbarian 0 FB
Aasimar Outsider (Native) +2 Wis, +2 Cha M 30 ft Darkvision 60 ft, SLA: Daylight 1/day, Resistance to Acid 5, Cold 5, and Electric 5, +2 Listen and Spot Paladin +1 RoD
Teifling Outsider (Native) +2 Dex, +2 Int,
-2 Cha
M 30 ft Darkvision 60 ft, SLA: Darkness 1/day, +2 Bluff and Hide Rogue +1 RoD
Illumian Humanoid (Human) None M 30 ft Luminous Sigils, Glyphic Resonance, Power Sigils, Final Utterance, +2 on saves vs Shadow spells, Superior Literacy Any 0 RoD
Mongrel Folk Humanoid (Human) +4 Con, -2 Int,
-4 Cha
M 30 ft Low Light Vision, Emulate Race, Sound Imitation, Immunity to Sleep effects, Diffuse Blood, +1 on saves VS Enchantment or Illusion spells or effects, +1 on saves VS poisons, +1 Appraise, Climb, Jump, Listen, Move Silently, Search, Spot, +4 Hide and Slight of Hand Rogue 0 RoD
.
Hill Dwarf Humanoid (Dwarf) +2 Con, -2 Cha M 20 ft Darkvision 60 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +2 on saves VS Poison, +2 on saves VS Spells and Spell-like abilities, +1 attack VS Orcs & Goblins, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone Fighter 0 PHB
Gold Dwarf Humanoid (Dwarf) +2 Con, -2 Dex M 20 ft Darkvision 60 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +2 on saves VS Poison, +2 on saves VS Spells and Spell-like abilities, +1 attack VS Aberrations, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone Fighter 0 FRCS
Deep Dwarf Humanoid (Dwarf) +2 Con, -2 Cha M 20 ft Darkvision 90 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +3 on saves VS Poison, +3 on saves VS Spells and Spell-like abilities, +1 attack VS Aberrations, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone, Light sensitivity: Dazzled when exposed to bright light Fighter 0 MM
Dream Dwarf Humanoid (Dwarf) +2 Con, -2 Dex M 20 ft Darkvision 90 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, Dream Sight (See ethereal things), +2 Diplomacy with earth subtype creatures, Spell Power (+1 caster level with divination or earth descriptor spells) Druid 0 RoS
Deurgar Dwarf Humanoid (Dwarf) +2 Con, -4 Cha M 20 ft Darkvision 120, Immune to paralysis, phantasms, poisons, Stability, +2 on saves VS Spells and Spell-like abilities, +2 Stone cunning, Spell-like abilities 1/day: Enlarge, Invisibility, Light Sensitivity: Dazzled when exposed to bright light, +4 Move Silently, +1 Listen and Spot Fighter +1 MM
.
Moon Elf Humanoid (Elf) +2 Dex, -2 Con M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Wizard 0 PHB
Grey Elf Humanoid (Elf) -2 Str, +2 Dex
-2 Con, +2 Int
M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Wizard 0 MM
Sun Elf Humanoid (Elf) +2 Int, -2 Con M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Wizard 0 FRCS
Wood Elf Humanoid (Elf) +2 Str, +2 Dex
-2 Con, -2 Int
M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Ranger 0 MM
Wild Elf Humanoid (Elf) +2 Dex, -2 Int M 30 ft Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals Sorcerer 0 MM
Drow Elf Humanoid (Elf) +2 Dex, -2 Con,
+2 Int, +2 Cha
M 30 ft Darkvision 120 ft, Spell resistance 11 + level, +2 on will saves VS Spells and Spell-like abilities, Spell like abilities 1/day: dancing lights, darkness, faerie fire, Proficient with Hand Crossbow, Rapier and Shortsword, light blindness: Abrupt exposure to sunlight or daylight spell causes blindness for 1 round, and dazzled effect in subsequent rounds Wizard (Males), Cleric (Female) +2 MM
.
Rock Gnome Humanoid (Gnome) +2 Con, -2 Str S 20 ft Low Light Vision, Proficiency Gnome hooked hammer, +2 on saves VS Illusions,

+1 DC on Illusions cast, +1 Attack on kobolds and goblinoids, +4 AC VS creatures with Giant type, +2 Listen, +2 Craft Alchemy, Spell Like Abilities: Speak with animals, and with 10 Cha: 1/day-Dancing lights, Ghost sound, Prestidigitation

Bard 0 PHB
Chaos Gnome Humanoid (Gnome) -2 Str, +2 Dex,
+2 Con, +2 Cha
S 20 ft Low light vision, Proficiency Gnome hooked hammer, +4 AC VS creatures with Giant type, +2 Listen, Reroll 1/day, +1 caster level on chaos spells, Immunity to Confusion effects, Spell-like abilities: Entropic shield, Daze, Flare, Sorcerer +1 RoS
Whisper Gnome Humanoid (Gnome) -2 Str, +2 Dex,
+2 Con, -2 Cha
S 30 ft Low light vision, Darkvision 60 ft, Weapon Familiarity: Gnome Hooked Hammer, +1 attack vs Kobolds and Goblinoids, +4 dodge bonus to AC against creatures of Giant type, +4 Hide and Move Silently, +2 Listen and Spot, Spell-like Ability 1/day: Silence (centered on Whisper Gnome), with a 10 Cha also gain 1/day ghost sound, mage hand, message Rogue 0 RoS
.
Half-Elf Humanoid (Elf) None M 30 ft Immunity to sleep spells or effects, +2 on saves VS Enchantment spells or effects, Low Light Vision,

+1 Listen, Search, Spot, +2 Diplomacy, Gather Information, Elven Blood

Any 0 PHB
Half-Human Elf Humanoid (Elf) None M 30 ft Immunity to sleep spells or effects, +2 on saves VS Enchantment spells or effects, Low Light Vision,

+1 Listen, Search, Spot, Proficient in longsword, longbow, rapier, shortbow, Elven Blood

Wizard 0 DMG
.
Half-Orc Humanoid (Orc) +2 Str, -2 Int,
-2 Cha
M 30 ft Darkvision 60 ft, Orc Blood Barbarian 0 PHB
Sharakim Humanoid (Human) +2 Str, -2 Dex,
+2 Int, -2 Cha
M 30 ft Darkvision 60 ft, Natural Armor +1, +1 attack vs Orcs / Half-Orcs

Shadow Affinity: In areas of shadow or darkness +2 Hide, Move Silently, Search and Spot, Light Sensitivity: -1 on attack rolls in bright areas or in a daylight spell

Wizard +1 RoD
.
Lightfoot Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +2 Climb, Jump, Move Silently, +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen Rogue 0 PHB
Tallfellow Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Search and Spot. Like an Elf gain auto search check for passing with 5 ft of a secret door Rogue 0 MM
Deep Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft Darkvision 60 ft, +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Stone Cunning, +2 Appraise and craft on items made of stone or metal Rogue 0 MM
Ghostwise Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +2 Climb, Jump, Move Silently, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Speak Without Sound: Can communicate with 1 creature at a time within 20 ft that has a common language Barbarian 0 FRCS
Strongheart Halfling Humanoid (Halfling) +2 Dex, -2 Str S 20 ft +2 Climb, Jump, Move Silently, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Bonus Feat Rogue 0 FRCS
.
5th + + + + + Any
6th + + + + + Any
7th + + + + + Any
5th + + + + + Any
6th + + + + + Any
7th + + + + + Any
5th + + + + + Any
6th + + + + + Any
7th + + + + + Any
5th + + + + + Any
6th + + + + + Any
7th + + + + + Any