User:The-Marksman/Sandbox2
< User:The-MarksmanRevision as of 09:52, 3 January 2010 by The-Marksman (talk | contribs) (Created page with '{| class="zebra d20" |+ <div>{{Anchor|Table: Index of Races}}</div> |- ! rowspan="2" | Race ! rowspan="2" | Creature Type ! rowspan="2" | Racial Ability Score Modifiers ! rowspan…')
Race | Creature Type | Racial Ability Score Modifiers | Size | Land Base Speed |
Racial Traits | Favored Class | ECL | Printed in |
---|---|---|---|---|---|---|---|---|
Human | Humanoid (Human) | None | M | 30 ft | Bonus Feat, +1 Skill point per level | Any | 0 | PHB |
Neanderthal | Humanoid (Human) | +2 Str, -2 Dex +2 Con, -2 Int |
M | 30 ft | Primitive Weapon Mastery, +2 Listen, Spot, and Survival, Illiteracy, Climate Tolerant, Human Blood | Barbarian | 0 | FB |
Aasimar | Outsider (Native) | +2 Wis, +2 Cha | M | 30 ft | Darkvision 60 ft, SLA: Daylight 1/day, Resistance to Acid 5, Cold 5, and Electric 5, +2 Listen and Spot | Paladin | +1 | RoD |
Teifling | Outsider (Native) | +2 Dex, +2 Int, -2 Cha |
M | 30 ft | Darkvision 60 ft, SLA: Darkness 1/day, +2 Bluff and Hide | Rogue | +1 | RoD |
Illumian | Humanoid (Human) | None | M | 30 ft | Luminous Sigils, Glyphic Resonance, Power Sigils, Final Utterance, +2 on saves vs Shadow spells, Superior Literacy | Any | 0 | RoD |
Mongrel Folk | Humanoid (Human) | +4 Con, -2 Int, -4 Cha |
M | 30 ft | Low Light Vision, Emulate Race, Sound Imitation, Immunity to Sleep effects, Diffuse Blood, +1 on saves VS Enchantment or Illusion spells or effects, +1 on saves VS poisons, +1 Appraise, Climb, Jump, Listen, Move Silently, Search, Spot, +4 Hide and Slight of Hand | Rogue | 0 | RoD |
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Hill Dwarf | Humanoid (Dwarf) | +2 Con, -2 Cha | M | 20 ft | Darkvision 60 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +2 on saves VS Poison, +2 on saves VS Spells and Spell-like abilities, +1 attack VS Orcs & Goblins, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone | Fighter | 0 | PHB |
Gold Dwarf | Humanoid (Dwarf) | +2 Con, -2 Dex | M | 20 ft | Darkvision 60 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +2 on saves VS Poison, +2 on saves VS Spells and Spell-like abilities, +1 attack VS Aberrations, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone | Fighter | 0 | FRCS |
Deep Dwarf | Humanoid (Dwarf) | +2 Con, -2 Cha | M | 20 ft | Darkvision 90 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, +3 on saves VS Poison, +3 on saves VS Spells and Spell-like abilities, +1 attack VS Aberrations, +4 dodge bonus to AC against creatures of Giant type, +2 Appraise/Craft on stone, Light sensitivity: Dazzled when exposed to bright light | Fighter | 0 | MM |
Dream Dwarf | Humanoid (Dwarf) | +2 Con, -2 Dex | M | 20 ft | Darkvision 90 ft, +2 Stone cunning, Martial Waraxe and Urgosh, Stability, Dream Sight (See ethereal things), +2 Diplomacy with earth subtype creatures, Spell Power (+1 caster level with divination or earth descriptor spells) | Druid | 0 | RoS |
Deurgar Dwarf | Humanoid (Dwarf) | +2 Con, -4 Cha | M | 20 ft | Darkvision 120, Immune to paralysis, phantasms, poisons, Stability, +2 on saves VS Spells and Spell-like abilities, +2 Stone cunning, Spell-like abilities 1/day: Enlarge, Invisibility, Light Sensitivity: Dazzled when exposed to bright light, +4 Move Silently, +1 Listen and Spot | Fighter | +1 | MM |
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Moon Elf | Humanoid (Elf) | +2 Dex, -2 Con | M | 30 ft | Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals | Wizard | 0 | PHB |
Grey Elf | Humanoid (Elf) | -2 Str, +2 Dex -2 Con, +2 Int |
M | 30 ft | Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals | Wizard | 0 | MM |
Sun Elf | Humanoid (Elf) | +2 Int, -2 Con | M | 30 ft | Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals | Wizard | 0 | FRCS |
Wood Elf | Humanoid (Elf) | +2 Str, +2 Dex -2 Con, -2 Int |
M | 30 ft | Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals | Ranger | 0 | MM |
Wild Elf | Humanoid (Elf) | +2 Dex, -2 Int | M | 30 ft | Immune to magic sleep, +2 on saves VS Enchantment spells, Low Light Vision, Proficient in longsword, longbow, rapier, shortbow, +2 on listen, search & spot, Gain automatic Search check for hidden doors/portals | Sorcerer | 0 | MM |
Drow Elf | Humanoid (Elf) | +2 Dex, -2 Con, +2 Int, +2 Cha |
M | 30 ft | Darkvision 120 ft, Spell resistance 11 + level, +2 on will saves VS Spells and Spell-like abilities, Spell like abilities 1/day: dancing lights, darkness, faerie fire, Proficient with Hand Crossbow, Rapier and Shortsword, light blindness: Abrupt exposure to sunlight or daylight spell causes blindness for 1 round, and dazzled effect in subsequent rounds | Wizard (Males), Cleric (Female) | +2 | MM |
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Rock Gnome | Humanoid (Gnome) | +2 Con, -2 Str | S | 20 ft | Low Light Vision, Proficiency Gnome hooked hammer, +2 on saves VS Illusions,
+1 DC on Illusions cast, +1 Attack on kobolds and goblinoids, +4 AC VS creatures with Giant type, +2 Listen, +2 Craft Alchemy, Spell Like Abilities: Speak with animals, and with 10 Cha: 1/day-Dancing lights, Ghost sound, Prestidigitation |
Bard | 0 | PHB |
Chaos Gnome | Humanoid (Gnome) | -2 Str, +2 Dex, +2 Con, +2 Cha |
S | 20 ft | Low light vision, Proficiency Gnome hooked hammer, +4 AC VS creatures with Giant type, +2 Listen, Reroll 1/day, +1 caster level on chaos spells, Immunity to Confusion effects, Spell-like abilities: Entropic shield, Daze, Flare, | Sorcerer | +1 | RoS |
Whisper Gnome | Humanoid (Gnome) | -2 Str, +2 Dex, +2 Con, -2 Cha |
S | 30 ft | Low light vision, Darkvision 60 ft, Weapon Familiarity: Gnome Hooked Hammer, +1 attack vs Kobolds and Goblinoids, +4 dodge bonus to AC against creatures of Giant type, +4 Hide and Move Silently, +2 Listen and Spot, Spell-like Ability 1/day: Silence (centered on Whisper Gnome), with a 10 Cha also gain 1/day ghost sound, mage hand, message | Rogue | 0 | RoS |
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Half-Elf | Humanoid (Elf) | None | M | 30 ft | Immunity to sleep spells or effects, +2 on saves VS Enchantment spells or effects, Low Light Vision,
+1 Listen, Search, Spot, +2 Diplomacy, Gather Information, Elven Blood |
Any | 0 | PHB |
Half-Human Elf | Humanoid (Elf) | None | M | 30 ft | Immunity to sleep spells or effects, +2 on saves VS Enchantment spells or effects, Low Light Vision,
+1 Listen, Search, Spot, Proficient in longsword, longbow, rapier, shortbow, Elven Blood |
Wizard | 0 | DMG |
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Half-Orc | Humanoid (Orc) | +2 Str, -2 Int, -2 Cha |
M | 30 ft | Darkvision 60 ft, Orc Blood | Barbarian | 0 | PHB |
Sharakim | Humanoid (Human) | +2 Str, -2 Dex, +2 Int, -2 Cha |
M | 30 ft | Darkvision 60 ft, Natural Armor +1, +1 attack vs Orcs / Half-Orcs
Shadow Affinity: In areas of shadow or darkness +2 Hide, Move Silently, Search and Spot, Light Sensitivity: -1 on attack rolls in bright areas or in a daylight spell |
Wizard | +1 | RoD |
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Lightfoot Halfling | Humanoid (Halfling) | +2 Dex, -2 Str | S | 20 ft | +2 Climb, Jump, Move Silently, +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen | Rogue | 0 | PHB |
Tallfellow Halfling | Humanoid (Halfling) | +2 Dex, -2 Str | S | 20 ft | +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Search and Spot. Like an Elf gain auto search check for passing with 5 ft of a secret door | Rogue | 0 | MM |
Deep Halfling | Humanoid (Halfling) | +2 Dex, -2 Str | S | 20 ft | Darkvision 60 ft, +1 to all saving throws, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Stone Cunning, +2 Appraise and craft on items made of stone or metal | Rogue | 0 | MM |
Ghostwise Halfling | Humanoid (Halfling) | +2 Dex, -2 Str | S | 20 ft | +2 Climb, Jump, Move Silently, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Speak Without Sound: Can communicate with 1 creature at a time within 20 ft that has a common language | Barbarian | 0 | FRCS |
Strongheart Halfling | Humanoid (Halfling) | +2 Dex, -2 Str | S | 20 ft | +2 Climb, Jump, Move Silently, +2 VS fear effects, +1 attack with thrown weapons, +2 Listen, Bonus Feat | Rogue | 0 | FRCS |
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