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At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.
 
At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.
  
'''{{Anchor|Spells}}:''' Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the [[SRD:Undead Stalker Spell List|Undead Stalker spell list]]. A Undead Stalker must choose and prepare his spells in advance (see below).
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'''{{Anchor|Spells}}:''' Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the [[SRD:Undead Stalker Spell List|Undead Stalker spell list]]. A Undead Stalker can cast any spell he knows without preparing it ahead of time.
  
To prepare or cast a spell, a Undead Stalker must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a Undead Stalker’s spell is 10 + the [[SRD:Spell Level|spell level]] + the Undead Stalker’s [[SRD:Wisdom|Wisdom]] modifier.
+
To prepare or cast a spell, a Undead Stalker must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a Undead Stalker’s spell is 10 + the [[SRD:Spell Level|spell level]] + the Undead Stalker’s [[SRD:Charisma|Charisma]] modifier.
  
Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: The Undead Stalker|Table: The Undead Stalker]]. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. When [[#Table: The Undead Stalker|Table: The Undead Stalker]] indicates that the Undead Stalker gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his [[SRD:Wisdom|Wisdom]] score for that [[SRD:Spell Level|spell level]]. The Undead Stalker does not have access to any domain spells or granted [[SRD:Powers|powers]], as a [[SRD:Cleric|cleric]] does.
+
Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: The Undead Stalker|Table: The Undead Stalker]]. In addition, he receives bonus spells per day if he has a high [[SRD:Charisma|Charisma]] score. When [[#Table: The Undead Stalker|Table: The Undead Stalker]] indicates that the Undead Stalker gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his [[SRD:Charisma|Charisma]] score for that [[SRD:Spell Level|spell level]].
 
 
A Undead Stalker prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though he cannot lose a prepared spell to cast a ''cure'' spell in its place. A Undead Stalker may prepare and cast any spell on the Undead Stalker spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
 
  
 
Through 3rd level, a Undead Stalker has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is one-half his Undead Stalker level.
 
Through 3rd level, a Undead Stalker has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is one-half his Undead Stalker level.
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====Spell List====
 
====Spell List====
 +
  
 
=====1st-Level Undead Stalker Spells=====
 
=====1st-Level Undead Stalker Spells=====
 
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
 
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.
+
* [[SRD:Consecrate|Consecrate]] <SUP>M</SUP>: Fills area with positive energy, making [[SRD:Undead Type|undead]] weaker.
* [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].
 
* [[SRD:Charm Animal|Charm Animal]]: Makes one [[SRD:Animal Type|animal]] your friend.
 
 
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
 
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
* [[SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[SRD:Animal Type|animals]] or [[SRD:Plant Type|plants]].
 
 
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
 
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
 
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
 
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
 +
* [[SRD:Detect Undead|Detect Undead]]: Detects [[SRD:Undead Type|undead]] within 60 feet.
 
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
 
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
 
* [[SRD:Entangle|Entangle]]: [[SRD:Plant Type|Plants]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.
 
* [[SRD:Entangle|Entangle]]: [[SRD:Plant Type|Plants]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.
* [[SRD:Hide from Animals|Hide from Animals]]: [[SRD:Animal Type|Animals]] can’t perceive one subject/level.
+
* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
 
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
 
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
 +
* [[SRD:Know Direction|Know Direction]]: You discern north.
 +
* [[SRD:Light|Light]]: Object shines like a torch.
 
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
 
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
 
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].
 
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].
 
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
 
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
 +
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
 +
* [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
 
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
 
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
 
* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
 
* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
* [[SRD:Speak with Animals|Speak with Animals]]: You can communicate with [[SRD:Animal Type|animals]].
+
* [[SRD:Lesser Restoration|Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 [[SRD:Ability Damage|ability damage]].
* [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls [[SRD:Animal Type|animal]] to fight for you.
+
 
  
 
=====2nd-Level Undead Stalker Spells=====
 
=====2nd-Level Undead Stalker Spells=====
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* [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level.
 
* [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level.
 
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
 
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
* [[SRD:Hold Animal|Hold Animal]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Animal Type|animal]] for 1 [[SRD:Round|round]]/level.
+
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.
 
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
 
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
 
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
 
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
 +
* [[SRD:See Invisibility|See Invisibility]]: Reveals [[SRD:Invisible|invisible]] creatures or objects.
 
* [[SRD:Snare|Snare]]: Creates a magic booby trap.
 
* [[SRD:Snare|Snare]]: Creates a magic booby trap.
* [[SRD:Speak with Plants|Speak with Plants]]: You can talk to normal [[SRD:Plant Type|plants]] and [[SRD:Plant Type|plant]] creatures.
+
* [[SRD:Speak with Dead|Speak with Dead]]: Corpse answers one question/two levels.
 
* [[SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''
 
* [[SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''
* [[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls [[SRD:Animal Type|animal]] to fight for you.
 
 
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
 
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
 +
  
 
=====3rd-Level Undead Stalker Spells=====
 
=====3rd-Level Undead Stalker Spells=====
* [[SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[SRD:Plant Type|plant]] creatures.
 
 
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
 
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
 
* [[SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[SRD:Plant Type|plants]].
 
* [[SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[SRD:Plant Type|plants]].
 
* [[SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5).
 
* [[SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5).
 +
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.
 +
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection from chaos'', but 10-ft. radius and 10 min./level.
 +
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection from evil'', but 10-ft. radius and 10 min./level.
 
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
 
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
 
* [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
 
* [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
* [[SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[SRD:Animal Type|animal]].
 
 
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
 
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
 
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
 
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
* [[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls [[SRD:Animal Type|animal]] to fight for you.
 
 
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
 
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
 
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
 
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
 +
  
 
=====4th-Level Undead Stalker Spells=====
 
=====4th-Level Undead Stalker Spells=====
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.
 
* [[SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level.
 
 
* [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).
 
* [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).
 +
* [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects.
 +
* [[SRD:Dispel Chaos|Dispel Chaos]]: +4 bonus against attacks by chaotic creatures.
 +
* [[SRD:Dispel Evil|Dispel Evil]]: +4 bonus against attacks by evil creatures.
 +
* [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]].
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
 
* [[SRD:Nondetection|Nondetection]]<SUP>M</SUP>: Hides subject from Divination, scrying.
 
* [[SRD:Nondetection|Nondetection]]<SUP>M</SUP>: Hides subject from Divination, scrying.
* [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls [[SRD:Animal Type|animal]] to fight for you.
 
 
* [[SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.
 
* [[SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.
 +
* [[SRD:Restoration|Restoration]]<SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains.
 +
* [[SRD:True Seeing|True Seeing]] <SUP>M</SUP>: Lets you see all things as they really are.
 +
* [[SRD:Undeath to Death|Undeath to Death]]<SUP>M</SUP>: Destroys 1d4/level [[SRD:Hit Dice|HD]] of [[SRD:Undead Type|undead]] (max 20d4).
  
 
====Note====
 
====Note====

Revision as of 15:24, 1 March 2019

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Author: The-Marksman (talk)
Date Created: February 2019
Status: Complete
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Across the galaxy, some warriors have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon. 20 1 Good Good Good Poor

Full

Lawful Good Lawful Neutral Neutral Good Neutral Chaotic Good Chaotic Neutral

Undead Stalker

Making a Undead Stalker

Alignment: Any.

Starting Age: Moderate.

Table: The Undead Stalker

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +2 +0 1st Favored Enemy (Undead) +2, Track, Detect Undead
2nd +2 +3 +3 +0 Combat Style, Sneak Attack +1d6
3rd +3 +3 +3 +1 Endurance, Smite Evil 1/day
4th +4 +4 +4 +1 Turn Undead, Sneak Attack +2d6 0
5th +5 +4 +4 +1 Favored Enemy (Undead) +4 0
6th +6/+1 +5 +5 +2 Improved Combat Style, Sneak Attack +3d6 1
7th +7/+2 +5 +5 +2 Woodland Stride, Smite Evil 2/day 1
8th +8/+3 +6 +6 +2 Swift Tracker, Sneak Attack +4d6 1 0
9th +9/+4 +6 +6 +3 Evasion 1 0
10th +10/+5 +7 +7 +3 Favored Enemy (Undead) +6, Sneak Attack +5d6 1 1
11th +11/+6/+1 +7 +7 +3 Combat Style Mastery, Smite Evil 3/day 1 1 0
12th +12/+7/+2 +8 +8 +4 Sneak Attack +6d6 1 1 1
13th +13/+8/+3 +8 +8 +4 Camouflage 1 1 1
14th +14/+9/+4 +9 +9 +4 Sneak Attack +7d6 2 1 1 0
15th +15/+10/+5 +9 +9 +5 Favored Enemy (Undead) +8, Smite Evil 4/day 2 1 1 1
16th +16/+11/+6/+1 +10 +10 +5 Sneak Attack +8d6 2 2 1 1
17th +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight 2 2 2 1
18th +18/+13/+8/+3 +11 +11 +6 Sneak Attack +9d6 3 2 2 1
19th +19/+14/+9/+4 +11 +11 +6 Smite Evil 5/day 3 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 Favored Enemy (Undead) +10, Sneak Attack +10d6 3 3 3 3

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features

All of the following are class features of the Undead Stalker.

Weapon and Armor Proficiency: A Undead Stalker is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Favored Enemy (Ex): At 1st level, a Undead Stalker's training grants him a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Undead type. Likewise, he gets a +2 bonus on weapon damage rolls against Undead creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), these bonuses increases by an additional +2.

Track: A Undead Stalker gains Track as a bonus feat.

Detect Undead (Sp): At will, a Undead Stalker can use detect undead, as the spell

Sneak Attack: If a Undead Stalker can catch an Undead creature when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage.

The Undead Stalker’s attack deals extra damage any time an undead target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Undead Stalker flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Undead Stalker levels thereafter. Should the Undead Stalker score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

An Undead Stalker cannot make a sneak attacks that deals nonlethal damage instead of lethal damage. He also cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

Unlike a Rogue, an Undead Stalker's sneak attack can only effect undead creatures. The Undead Stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Undead Stalker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Combat Style (Ex): At 2nd level, a Undead Stalker must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If the Undead Stalker selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

If the Undead Stalker selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the Undead Stalker’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Endurance: A Undead Stalker gains Endurance as a bonus feat at 3rd level.

Smite Undead (Su): Once per day, a 3rd level Undead Stalker may attempt to smite undead with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per Undead Stalker level. If the Undead Stalker accidentally smites a creature that is not undead, the smite has no effect, but the ability is still used up for that day.

At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.

Spells: Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the Undead Stalker spell list. A Undead Stalker can cast any spell he knows without preparing it ahead of time.

To prepare or cast a spell, a Undead Stalker must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Undead Stalker’s spell is 10 + the spell level + the Undead Stalker’s Charisma modifier.

Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Undead Stalker. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: The Undead Stalker indicates that the Undead Stalker gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

Through 3rd level, a Undead Stalker has no caster level. At 4th level and higher, his caster level is one-half his Undead Stalker level.

Improved Combat Style (Ex): At 6th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the Undead Stalker’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Woodland Stride (Ex): Starting at 7th level, a Undead Stalker may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Swift Tracker (Ex): Beginning at 8th level, a Undead Stalker can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Evasion (Ex): At 9th level, a Undead Stalker can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Undead Stalker is wearing light armor or no armor. A helpless Undead Stalker does not gain the benefit of evasion.

Combat Style Mastery (Ex): At 11th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the Undead Stalker’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Camouflage (Ex): A Undead Stalker of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hide in Plain Sight (Ex): While in any sort of natural terrain, a Undead Stalker of 17th level or higher can use the Hide skill even while being observed.

Spell List

1st-Level Undead Stalker Spells


2nd-Level Undead Stalker Spells


3rd-Level Undead Stalker Spells


4th-Level Undead Stalker Spells

Note

Inspiration for the class
This was inspired from the suggestion in the DMG at the end of page 175 and I decided to "bring it to life" so-to-speak. In addition, I traded Wild Empathy for Detect Undead (Like Paladin's detect evil) and traded Animal Companion for Turn Undead (as Paladin), and changed the spellcasting stat from Wisdom to Charisma.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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