Difference between revisions of "User:The-Marksman/Sandbox4"

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* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
 
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
 
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
 
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
 +
* [[SRD:Detect Secret Doors|Detect Secret Doors]]: Reveals hidden doors within 60 ft.
 
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
 
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
 
* [[SRD:Detect Undead|Detect Undead]]: Detects [[SRD:Undead Type|undead]] within 60 feet.
 
* [[SRD:Detect Undead|Detect Undead]]: Detects [[SRD:Undead Type|undead]] within 60 feet.
 
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
 
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
* [[SRD:Entangle|Entangle]]: [[SRD:Plant Type|Plants]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.
+
* [[SRD:Find Traps|Find Traps]]: Notice traps as a [[SRD:Rogue|rogue]] does.
 
* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
 
* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
 
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
 
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
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* [[SRD:Light|Light]]: Object shines like a torch.
 
* [[SRD:Light|Light]]: Object shines like a torch.
 
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
 
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].
 
 
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
 
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
 
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
 
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
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* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
 
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
 
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.
 
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.
 +
* [[SRD:Disguise Self|Disguise Self]]: Changes your appearance.
 +
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.
 +
* [[SRD:Invisibility|Invisibility]]: Subject is [[SRD:Invisible|invisible]] for 1 min./level or until it attacks.
 
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
 
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
 
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
 
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
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=====3rd-Level Undead Stalker Spells=====
 
=====3rd-Level Undead Stalker Spells=====
 +
* [[SRD:Alter Self|Alter Self]]: Assume form of a similar creature.
 
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
 
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
* [[SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[SRD:Plant Type|plants]].
+
* [[SRD:Glibness|Glibness]]: You gain +30 bonus on [[SRD:Bluff Skill|Bluff]] checks, and your lies can escape magical discernment.
* [[SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5).
+
* [[SRD:Invisibility Sphere|Invisibility Sphere]]: Makes everyone within 10 ft. [[SRD:Invisible|invisible]].
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.
 
 
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection from chaos'', but 10-ft. radius and 10 min./level.
 
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection from chaos'', but 10-ft. radius and 10 min./level.
 
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection from evil'', but 10-ft. radius and 10 min./level.
 
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection from evil'', but 10-ft. radius and 10 min./level.
 
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
 
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
* [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
 
 
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
 
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
 
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
 
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
 +
* [[SRD:Searing Light|Searing Light]]: Ray deals 1d8/two levels damage, more against [[SRD:Undead Type|undead]].
 +
* [[SRD:Tongues|Tongues]]: Speak any language.
 
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
 
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
 
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
 
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.

Revision as of 16:16, 1 March 2019

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Author: The-Marksman (talk)
Date Created: February 2019
Status: Complete
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Across the galaxy, some warriors have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon. 20 1 Good Good Good Poor

Full

Lawful Good Lawful Neutral Neutral Good Neutral Chaotic Good Chaotic Neutral

Undead Stalker

Making a Undead Stalker

Alignment: Any.

Starting Age: Moderate.

Table: The Undead Stalker

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +2 +0 1st Favored Enemy (Undead) +2, Track, Detect Undead
2nd +2 +3 +3 +0 Combat Style, Sneak Attack +1d6
3rd +3 +3 +3 +1 Endurance, Smite Evil 1/day
4th +4 +4 +4 +1 Greater Turn Undead, Sneak Attack +2d6 0
5th +5 +4 +4 +1 Favored Enemy (Undead) +4 0
6th +6/+1 +5 +5 +2 Improved Combat Style, Sneak Attack +3d6 1
7th +7/+2 +5 +5 +2 Woodland Stride, Smite Evil 2/day 1
8th +8/+3 +6 +6 +2 Swift Tracker, Sneak Attack +4d6 1 0
9th +9/+4 +6 +6 +3 Evasion 1 0
10th +10/+5 +7 +7 +3 Favored Enemy (Undead) +6, Sneak Attack +5d6 1 1
11th +11/+6/+1 +7 +7 +3 Combat Style Mastery, Smite Evil 3/day 1 1 0
12th +12/+7/+2 +8 +8 +4 Sneak Attack +6d6 1 1 1
13th +13/+8/+3 +8 +8 +4 Camouflage 1 1 1
14th +14/+9/+4 +9 +9 +4 Sneak Attack +7d6 2 1 1 0
15th +15/+10/+5 +9 +9 +5 Favored Enemy (Undead) +8, Smite Evil 4/day 2 1 1 1
16th +16/+11/+6/+1 +10 +10 +5 Sneak Attack +8d6 2 2 1 1
17th +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight 2 2 2 1
18th +18/+13/+8/+3 +11 +11 +6 Sneak Attack +9d6 3 2 2 1
19th +19/+14/+9/+4 +11 +11 +6 Smite Evil 5/day 3 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 Favored Enemy (Undead) +10, Sneak Attack +10d6 3 3 3 3

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features

All of the following are class features of the Undead Stalker.

Weapon and Armor Proficiency: A Undead Stalker is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Favored Enemy (Ex): At 1st level, a Undead Stalker's training grants him a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Undead type. Likewise, he gets a +2 bonus on weapon damage rolls against undead creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), these bonuses increases by an additional +2.

Track: A Undead Stalker gains Track as a bonus feat.

Detect Undead (Sp): At will, a Undead Stalker can use detect undead, as the spell

Sneak Attack: If a Undead Stalker can catch an Undead creature when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The Undead Stalker’s attack deals extra damage any time an undead target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Undead Stalker flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Undead Stalker levels thereafter. Should the Undead Stalker score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet, and an Undead Stalker cannot make a sneak attacks that deals nonlethal damage instead of lethal damage in a sneak attack, not even with the usual –4 penalty.

Unlike a Rogue, an Undead Stalker's sneak attack can only effect undead creatures. The Undead Stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Undead Stalker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Combat Style (Ex): At 2nd level, a Undead Stalker must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of other feats or special abilities in any way.

If the Undead Stalker selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. He loses all benefits of all of his combat styles when wearing heavy armor.

Endurance: A Undead Stalker gains Endurance as a bonus feat at 3rd level.

Smite Undead (Su): Once per day, a 3rd level Undead Stalker may attempt to smite undead with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per Undead Stalker level. If the Undead Stalker accidentally smites a creature that is not undead, the smite has no effect, but the ability is still used up for that day. At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.

Greater Turn Undead (Su): When a Undead Stalker reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of three levels lower would like a Paladin]]. Just like the domain power of the Sun Domain, any undead that would be turned by an Undead Stalker are destroyed instead.

Spells: Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the Undead Stalker Spell List. A Undead Stalker can cast any spell he knows without preparing it ahead of time. Through 3rd level, a Undead Stalker has no caster level. At 4th level and higher, his caster level is one-half his Undead Stalker level.

To cast a spell, a Undead Stalker must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Undead Stalker’s spell is 10 + the spell level + the Undead Stalker’s Charisma modifier.

Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Undead Stalker. In addition, he receives bonus spells per day if he has a high Charisma score. When the table indicates that the Undead Stalker gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

Improved Combat Style (Ex): At 6th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Woodland Stride (Ex): Starting at 7th level, a Undead Stalker may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Swift Tracker (Ex): Beginning at 8th level, a Undead Stalker can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Evasion (Ex): At 9th level, a Undead Stalker can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Undead Stalker is wearing light armor or no armor. A helpless Undead Stalker does not gain the benefit of evasion.

Combat Style Mastery (Ex): At 11th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Camouflage (Ex): A Undead Stalker of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hide in Plain Sight (Ex): While in any sort of natural terrain, a Undead Stalker of 17th level or higher can use the Hide skill even while being observed.

Spell List

1st-Level Undead Stalker Spells


2nd-Level Undead Stalker Spells


3rd-Level Undead Stalker Spells


4th-Level Undead Stalker Spells

Note

Inspiration for the class
This was inspired from the suggestion in the DMG at the end of page 175 and I decided to "bring it to life" so-to-speak. In addition, I traded Wild Empathy for Detect Undead (Like Paladin's detect evil) and traded Animal Companion for Turn Undead (as Paladin), and changed the spellcasting to spontaneous and the casting stat from Wisdom to Charisma.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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