Difference between revisions of "User:The-Marksman/Sandbox4"

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''A non race specific alternative to the [[Saiyan_Warrior_(3.5e_Class)|Saiyan Warrior]] class.''
 
 
{{author
 
{{author
 
|author_name=The-Marksman
 
|author_name=The-Marksman
|date_created=December 2017
+
|date_created=Summer 2020
 +
|adopter=
 +
|date_adopted=
 
|status=Complete
 
|status=Complete
|balance=Wizard
+
|editing=
 +
|balance=High
 
}}
 
}}
 +
<div class="blank">
 +
{{#set:Summary=The Shadow Hunter is
 +
|Length=10
 +
|Minimum Level=6
 +
|Base Attack Bonus Progression=Moderate
 +
|Fortitude Save Progression=Good
 +
|Reflex Save Progression=Good
 +
|Will Save Progression=Poor
 +
}}
 +
<!-- Delete any of the following alignments if they are not allowed in the class -->
 +
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 +
</div>
 +
  
<div class="blank">
 
[[Summary::Across the galaxy, some warriors have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon.]]
 
[[Length::20]]
 
[[Minimum Level::1]]
 
[[Base Attack Bonus Progression::Good]]
 
[[Fortitude Save Progression::Good]]
 
[[Reflex Save Progression::Good]]
 
[[Will Save Progression::Good]]
 
[[Class Ability::Monk-like Abilities, Psionic-like point pool, Invocations, Rage-like transformations]]
 
[[Class Ability Progression::Full]]
 
  
[[Allowed Alignments::Lawful Good]]
+
==Shadow Hunter==
[[Allowed Alignments::Lawful Neutral]]
 
[[Allowed Alignments::Lawful Evil]]
 
[[Allowed Alignments::Neutral Good]]
 
[[Allowed Alignments::Neutral]]
 
[[Allowed Alignments::Neutral Evil]]
 
[[Allowed Alignments::Chaotic Good]]
 
[[Allowed Alignments::Chaotic Neutral]]
 
[[Allowed Alignments::Chaotic Evil]]
 
</div>
 
  
==Undead Stalker==
 
  
===Making a Undead Stalker===
+
===Becoming a Shadow Hunter===
  
'''Alignment:''' Any.
 
  
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.
+
{| class="dragon monstats" cellspacing="0" cellpadding="0"
 +
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
 +
|-
 +
! Alignment:
 +
| Any non-evil
 +
|-
 +
! Base Attack:
 +
| +4
 +
|-
 +
! Skills:
 +
| Hide 3 ranks, Move Silently 3 ranks
 +
|-
 +
! Special:
 +
| Must possess angel blood. This is represented through either having the Half-Celestial template, being an Aasimar or having any of the celestial bloodlines as described on pages 20 & 21 in the Unearthed Arcana.
 +
|}
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+
+
|+ <div>{{Anchor|Table: The Shadow Hunter}}</div>
<div>{{Anchor|Table: The Undead Stalker}}</div>
+
<p>Hit Die: d8</p>
[[SRD:Hit Dice|Hit Die]]: d8
 
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
Line 46: Line 53:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
+
! rowspan="2" | Minor<br/>Runes
|-  
+
! rowspan="2" | Moderate<br/>Runes
 +
! rowspan="2" | Major<br/>Runes
 +
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup>
 
|-
 
|1st|| class="left" | +1 || +2 || +2 || +0
 
| class="left" | 1st [[#Favored Enemy|Favored Enemy]], [[#Track|Track]], [[#Wild Empathy|Wild Empathy]]
 
|—||—||—||—
 
|-
 
|2nd|| class="left" | +2 || +3 || +3 || +0
 
| class="left" | [[#Combat Style|Combat Style]]
 
|—||—||—||—
 
|-
 
|3rd|| class="left" | +3 || +3 || +3 || +1
 
| class="left" | [[#Endurance|Endurance]]
 
|—||—||—||—
 
 
|-  
 
|-  
|4th||class="left" | +4 || +4 || +4 || +1
+
|1st|| | +1 || +2 || +2 || +0
| class="left" | [[#Animal Companion|Animal Companion]]
+
| class="left" | [[#Serif Blade|Serif Blade]]
|0||||—||—
+
|0||0||0
 
|-  
 
|-  
|5th||class="left" | +5 || +4 || +4 || +1
+
|2nd|| | +2 || +3 || +3 || +0
| class="left" | 2nd [[#Favored Enemy|Favored Enemy]]
+
| class="left" | [[#Runes|Runes]]
|0||||—||—
+
|1||0||0
 
|-  
 
|-  
|6th||class="left" | +6/+1 || +5 || +5 || +2
+
|3rd|| | +3 || +3 || +3|| +1
| class="left" | [[#Improved Combat Style|Improved Combat Style]]
+
| class="left" | Blank
|1||—||||
+
|2||0||0
 
|-  
 
|-  
|7th||class="left" | +7/+2 || +5 || +5 || +2
+
|4th|| | +4 || +4 || +4|| +1
| class="left" | [[#Woodland Stride|Woodland Stride]]
+
| class="left" | Blank
|1||||—||
+
|3||1||0
 
|-  
 
|-  
|8th||class="left" | +8/+3 || +6 || +6 || +2
+
|5th|| | +5 || +4 || +4|| +1
| class="left" | [[#Swift Tracker|Swift Tracker]]
+
| class="left" | Blank
|1||0||—||—
+
|3||2||0
 
|-  
 
|-  
|9th||class="left" | +9/+4 || +6 || +6 || +3
+
|6th|| | +6 || +5 || +5|| +2
| class="left" | [[#Evasion|Evasion]]
+
| class="left" | Blank
|1||0||—||—
+
|4||3||1
 
|-  
 
|-  
|10th||class="left" | +10/+5 || +7 || +7 || +3
+
|7th|| | +7 || +5 || +5|| +2
| class="left" | 3rd [[#Favored Enemy|Favored Enemy]]
+
| class="left" | Blank
|1||1||—||
+
|5||3||2
 
|-  
 
|-  
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
+
|8th|| | +8 || +6 || +6|| +2
| class="left" | [[#Combat Style Mastery|Combat Style Mastery]]
+
| class="left" | Blank
|1||1||0||—
+
|6||4||3
 
|-  
 
|-  
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
+
|9th|| | +9 || +6 || +6|| +3
| class="left" |
+
| class="left" | Blank
|1||1||1||
+
|6||5||3
 
|-  
 
|-  
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
+
|10th|| | +10 || +7 || +7|| +3
| class="left" | [[#Camouflage|Camouflage]]
+
| class="left" | Blank
|1||1||1||—
+
|7||6||4
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
 
| class="left" |
 
|2||1||1||0
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
 
| class="left" |4th [[#Favored Enemy|Favored Enemy]]
 
|2||1||1||1
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
 
| class="left" |
 
|2||2||1||1
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
 
| class="left" | [[#Hide in Plain Sight|Hide in Plain Sight]]
 
|2||2||2||1
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
 
| class="left" |
 
|3||2||2||1
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
 
| class="left" |
 
|3||3||3||2
 
|-
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
 
| class="left" | 5th [[#Favored Enemy|Favored Enemy]]
 
|3||3||3||3
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (geography) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
 +
'''Class Skills ([[Skill Points::4] + [[SRD:Intelligence|Int]] modifier per level).'''<br/>
 +
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Arcana) ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]).
  
 
====Class Features====
 
====Class Features====
  
All of the following are [[SRD:Class|class]] features of the Undead Stalker.
+
All of the following are class features of the Shadow Hunter.
 
 
'''Weapon and Armor Proficiency:''' A Undead Stalker is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
 
 
 
'''{{Anchor|Favored Enemy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Undead Stalker may select a type of creature from among those given on [[#Table: Undead Stalker Favored Enemies|Table: Undead Stalker Favored Enemies]]. The Undead Stalker gains a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Listen Skill|Listen]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon [[SRD:Attack Damage|damage rolls]] against such creatures.
 
 
 
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Undead Stalker may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
 
 
 
If the Undead Stalker chooses [[SRD:Humanoid Type|humanoids]] or [[SRD:Outsider Type|outsiders]] as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the Undead Stalker’s bonuses do not stack; he simply uses whichever bonus is higher.
 
 
 
{|  class="zebra d20"
 
|-
 
|+{{Anchor|Table: Undead Stalker Favored Enemies}}
 
|-
 
!'''Type (Subtype)'''||'''Type (Subtype)'''
 
|-
 
|[[SRD:Aberration Type|Aberration]]||[[SRD:Humanoid (reptilian)|Humanoid (reptilian)]]
 
|-
 
|[[SRD:Animal Type|Animal]]||[[SRD:Magical Beast Type|Magical beast]]
 
|-
 
|[[SRD:Construct Type|Construct]]||[[SRD:Monstrous Humanoid Type|Monstrous humanoid]]
 
|-
 
|[[SRD:Dragon Type|Dragon]] ||[[SRD:Ooze Type|Ooze]]
 
|-
 
|[[SRD:Elemental Type|Elemental]]||[[SRD:Outsider (air)|Outsider (air)]]
 
|-
 
|[[SRD:Fey Type|Fey]]||[[SRD:Outsider (chaotic)|Outsider (chaotic)]]
 
|-
 
|[[SRD:Giant Type|Giant]]||[[SRD:Outsider (earth)|Outsider (earth)]]
 
|-
 
|[[SRD:Humanoid (aquatic)|Humanoid (aquatic)]]||[[SRD:Outsider (evil)|Outsider (evil)]]
 
|-
 
|[[SRD:Humanoid (dwarf)|Humanoid (dwarf)]] ||[[SRD:Outsider (fire)|Outsider (fire)]]
 
|-
 
|[[SRD:Humanoid (elf)|Humanoid (elf)]] ||[[SRD:Outsider (good)|Outsider (good)]]
 
|-
 
|[[SRD:Humanoid (goblinoid)|Humanoid (goblinoid)]] ||[[SRD:Outsider (lawful)|Outsider (lawful)]]
 
|-
 
|[[SRD:Humanoid (gnoll)|Humanoid (gnoll)]] ||[[SRD:Outsider (native)|Outsider (native)]]
 
|-
 
|[[SRD:Humanoid (gnome)|Humanoid (gnome)]]||[[SRD:Outsider (water)|Outsider (water)]]
 
|-
 
|[[SRD:Humanoid (halfling)|Humanoid (halfling)]]||[[SRD:Plant Type|Plant]]
 
|-
 
|[[SRD:Humanoid (human)|Humanoid (human)]]||[[SRD:Undead Type|Undead]]
 
|-
 
|[[SRD:Humanoid (orc)|Humanoid (orc)]] ||[[SRD:Vermin Type|Vermin]]
 
|-
 
|}
 
 
 
'''{{Anchor|[[SRD:Track|Track]]}}:''' A Undead Stalker gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].
 
 
 
'''{{Anchor|Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Undead Stalker can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check to improve the attitude of a person. The Undead Stalker rolls 1d20 and adds his Undead Stalker level and his [[SRD:Charisma|Charisma]] bonus to determine the wild empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.
 
 
 
To use wild empathy, the Undead Stalker and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute, but, as with influencing people, it might take more or less time.
 
 
 
The Undead Stalker can also use this ability to influence a magical beast with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but he takes a –4 penalty on the check.
 
 
 
'''{{Anchor|Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Undead Stalker must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s [[SRD:Class|class]] features but does not restrict his selection of [[SRD:Feats|feats]] or special abilities in any way.
 
 
 
If the Undead Stalker selects archery, he is treated as having the [[SRD:Rapid Shot|Rapid Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
 
 
If the Undead Stalker selects two-weapon combat, he is treated as having the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
 
 
The benefits of the Undead Stalker’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
 
 
 
'''{{Anchor|[[SRD:Endurance|Endurance]]}}:''' A Undead Stalker gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]] at 3rd level.
 
 
 
'''{{Anchor|Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Undead Stalker gains an [[SRD:Animal Type|animal]] companion selected from the following list: [[SRD:Badger|badger]], [[SRD:Camel|camel]], [[SRD:Dire Rat|dire rat]], [[SRD:Dog|dog]], [[SRD:Riding Dog|riding dog]], [[SRD:Eagle|eagle]], [[SRD:Hawk|hawk]], [[SRD:Horse|horse (light or heavy)]], [[SRD:Owl|owl]], [[SRD:Pony|pony]], [[SRD:Snake|snake (Small or Medium viper)]], or [[SRD:Wolf|wolf]]. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: [[SRD:Crocodile|crocodile]], [[SRD:Porpoise|porpoise]], [[SRD:Shark|medium shark]], and [[SRD:Squid|squid]]. This [[SRD:Animal Type|animal]] is a loyal companion that accompanies the Undead Stalker on her adventures as appropriate for its kind.
 
 
 
This ability functions like the [[SRD:Druid|druid]] ability of the same name, except that the Undead Stalker’s effective [[SRD:Druid|druid]] level is one-half his Undead Stalker level. A Undead Stalker may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] just as a [[SRD:Druid|druid]] can, though again his effective [[SRD:Druid|druid]] level is half his Undead Stalker level. Like a [[SRD:Druid|druid]], a Undead Stalker cannot select an alternative [[SRD:Animal Type|animal]] if the choice would reduce his effective [[SRD:Druid|druid]] level below 1st.
 
 
 
'''{{Anchor|Spells}}:''' Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the [[SRD:Undead Stalker Spell List|Undead Stalker spell list]]. A Undead Stalker must choose and prepare his spells in advance (see below).
 
 
 
To prepare or cast a spell, a Undead Stalker must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a Undead Stalker’s spell is 10 + the [[SRD:Spell Level|spell level]] + the Undead Stalker’s [[SRD:Wisdom|Wisdom]] modifier.
 
 
 
Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: The Undead Stalker|Table: The Undead Stalker]]. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. When [[#Table: The Undead Stalker|Table: The Undead Stalker]] indicates that the Undead Stalker gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his [[SRD:Wisdom|Wisdom]] score for that [[SRD:Spell Level|spell level]]. The Undead Stalker does not have access to any domain spells or granted [[SRD:Powers|powers]], as a [[SRD:Cleric|cleric]] does.
 
 
 
A Undead Stalker prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though he cannot lose a prepared spell to cast a ''cure'' spell in its place. A Undead Stalker may prepare and cast any spell on the Undead Stalker spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
 
 
 
Through 3rd level, a Undead Stalker has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is one-half his Undead Stalker level.
 
 
 
'''{{Anchor|Improved Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the [[SRD:Manyshot|Manyshot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
 
 
If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
 
 
As before, the benefits of the Undead Stalker’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
 
 
 
'''{{Anchor|Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 7th level, a Undead Stalker may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
 
 
 
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
 
 
 
'''{{Anchor|Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, a Undead Stalker can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
 
 
 
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a Undead Stalker can avoid even magical and unusual attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Undead Stalker is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Undead Stalker does not gain the benefit of evasion.
 
 
 
'''{{Anchor|Combat Style Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the [[SRD:Improved Precise Shot|Improved Precise Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
 
 
If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].
 
 
 
As before, the benefits of the Undead Stalker’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
 
 
 
'''{{Anchor|Camouflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Undead Stalker of 13th level or higher can use the [[SRD:Hide Skill|Hide]] skill in any sort of natural terrain, even if the terrain doesn’t grant [[SRD:Cover|cover]] or [[SRD:Concealment|concealment]].
 
 
 
'''{{Anchor|Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural terrain, a Undead Stalker of 17th level or higher can use the [[SRD:Hide Skill|Hide]] skill even while being observed.
 
 
 
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'''Weapon and Armor Proficiencies:''' The Shadow Hunter is proficient with all simple and martial weapons as well as hand crossbow, lance, longbow, longsword, rapier, sap, shortbow, shortsword and whip. They  are also proficient with light and medium armors and with the buckler.

Revision as of 04:57, 29 July 2020

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Author: The-Marksman (talk)
Date Created: Summer 2020
Status: Complete
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Shadow Hunter

Becoming a Shadow Hunter

Entry Requirements
Alignment: Any non-evil
Base Attack: +4
Skills: Hide 3 ranks, Move Silently 3 ranks
Special: Must possess angel blood. This is represented through either having the Half-Celestial template, being an Aasimar or having any of the celestial bloodlines as described on pages 20 & 21 in the Unearthed Arcana.

Table: The Shadow Hunter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Minor
Runes
Moderate
Runes
Major
Runes
Fort Ref Will
1st +1 +2 +2 +0 Serif Blade 0 0 0
2nd +2 +3 +3 +0 Runes 1 0 0
3rd +3 +3 +3 +1 Blank 2 0 0
4th +4 +4 +4 +1 Blank 3 1 0
5th +5 +4 +4 +1 Blank 3 2 0
6th +6 +5 +5 +2 Blank 4 3 1
7th +7 +5 +5 +2 Blank 5 3 2
8th +8 +6 +6 +2 Blank 6 4 3
9th +9 +6 +6 +3 Blank 6 5 3
10th +10 +7 +7 +3 Blank 7 6 4

Class Skills ([[Skill Points::4] + Int modifier per level).
Bluff (Cha), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Move Silently (Dex), Search (Int), Tumble (Dex), Use Magic Device (Cha).

Class Features

All of the following are class features of the Shadow Hunter.

Weapon and Armor Proficiencies: The Shadow Hunter is proficient with all simple and martial weapons as well as hand crossbow, lance, longbow, longsword, rapier, sap, shortbow, shortsword and whip. They are also proficient with light and medium armors and with the buckler.