User:Ubergeek63/Scavenging Buff Maestro
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Contents
Introduction
Scavenges unused party magic to persistent buff entire party at lvl 12 while being helpful during the day even at lower lvls
References
Races of the Dragon Arguable since the feat used, Practical Metamagic, has nothing to do with dragons. This is under powered to have ANY dragon requirement, the only plausible reason is to sell more damned $30 books! Any reasonable GM would recognize this and drop the subtype requirement.
Unearthed Arcana - Spellcaster class, pg 77
Unearthed Arcana - Flaws, pg 91
Complete Mage - Ultimate Magus, pg 77
Heroes of Battle - War Weaver, pg 112
Complete Scoundrel - Master Spellthief, pg 79
Complete Arcane - Chain Spell, pg 76
Races of the Dragon - Versatile Spellcaster, pg 101
Complete Mage - Metamagic School Focus, pg 45
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Spellcaster takes cures as arcane spells chaining powered by wizard spells: Cure Light wounds and Cure Moderate wounds are musts
Wizard takes Blur and Displacement spells persistent powered by spell thief scavenging
Items
none
Progression
Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->
Race (Templates):
Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Beguiler 1 | + | + | + | + | Precocious Apprentice, Versatile Spellcaster, Enlarge Spell | Armored mage, trapfinding | LVL 3 beguiler spell |
2nd | Spellcaster 1 | + | + | + | + | Chain Spell | Bonus Feat | Arcane intelligence caster, CLW |
3rd | Spellthief 1 | + | + | + | + | Master Spellthief | Sneak attack +1d6, steal spell (0 or 1st), trapfinding | |
4th | War Weaver 1 | + | + | + | + | Eldritch tapestry | Cast CLW to party | |
5th | Wizard 1 | + | + | + | + | Summon familiar, Scribe scroll | ||
6th | War Weaver 2 | + | + | + | + | Extend Spell | Quiescent weaving 1 | |
7th | War Weaver 3 | + | + | + | + | Quiescent weaving 2 | Blur | |
8th | Ultimate Magus 1 | + | + | + | + | Arcane spell power +1 | Cast CMW to party | |
9th | Ultimate Magus 2 | + | + | + | + | Persistent Spell | Expanded spell knowledge (1st level or lower) | Displacement |
10th | Ultimate Magus 3 | + | + | + | + | Augmented casting | Chain CLW to party - 60-138 HP | |
11th | Ultimate Magus 4 | + | + | + | + | Arcane spell power +2, expanded spell knowledge (2nd level or lower) | Chain CMW to party - 132-294 HP | |
12th | Ultimate Magus 5 | + | + | + | + | Practical Metamagic (Persistent Spell), Metamagic School Focus (Illusion) | Bonus Feat | Blur entire party for free! |
13th | Ultimate Magus 6 | + | + | + | + | Expanded spell knowledge (3rd level or lower) | Displacement on entire party for free! | |
14th | War Weaver 4 | + | + | + | + | Quiescent weaving 3 | ||
15th | War Weaver 5 | + | + | + | + | lvl15 feat | Enlarged tapestry, quiescent weaving 4 | no longer has to touch party to deliver spells |
Other Components
Specialist wizard (Illusion)
Flaw - innatentive
Highlights
<- How and why this build works, also a place to show off just what the build can do ->
Tactics
<- How does the build function in combat? What are the common actions one pulls off in a round? ->
Further Optimization
<- Take it to the next level ->
Side Notes
<- overview of additional info about this build ->
Limitations
Versatile caster is assumed to assemble slots to cast from since spontaneous casters cast from slots. This allows a lvl 2 spell to be cast from 4 lvl 0 slots or 2 lvl 0 slots and 1 lvl 1 slot. This seems to be the intention of the feat, not of much use else wise.
Master Spellthief says "levels of ANY class that grants arcane spellcasting other than the spellthief". This is taken to mean that anytime your spell casting goes up your spell stealing and use functions do, though you do not get spell effect etc (even this is not completely liberal as it prevents 1/2 advancement prestiges from increasing your spellthief stats). This makes perfect sense since it is assumed that half to three quarters of a spellthief's casting is from stolen spell energy.
Variants
<- Can something be switched for anything else? ->
Miscellaneous
<- Any other side notes that don't fit in the above sections. ->
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