User:Ubergeek63/Scavenging Buff Maestro

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Author: Ubergeek63
Date Created: 07/30/15
Status: dev
Editing: Clarity edits only please
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Introduction[edit]

Scavenges unused party magic to persistent buff entire party at lvl 12 while being helpful during the day even at lower lvls

References[edit]

Races of the Dragon Arguable since the feat used, Practical Metamagic, has nothing to do with dragons. This is under powered to have ANY dragon requirement, the only plausible reason is to sell more damned $30 books! Any reasonable GM would recognize this and drop the subtype requirement.

Unearthed Arcana - Spellcaster class, pg 77

Unearthed Arcana - Flaw

Complete Adventurer - Spellthief class, pg 13

Complete Mage - Ultimate Magus, pg 77

Heroes of Battle - War Weaver, pg 112

Complete Scoundrel - Master Spellthief, pg 79

Complete Arcane - Chain Spell, pg 76

Complete Arcane - Sanctum Spell, pg 82

Complete Arcane - Precocious Apprentice, pg 181

Races of the Dragon - Versatile Spellcaster, pg 101

Complete Mage - Metamagic School Focus, pg 45

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Spellcaster takes cures as arcane spells chaining powered by wizard spells: Cure Light wounds and Cure Moderate wounds are musts

Wizard takes Blur and Displacement spells to use persistent metamagic on powered by spell thief scavenging

Items[edit]

none

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Beguiler 1 +0 +0 +0 +2 Versatile Spellcaster, Enlarge Spell, Sanctum Spell Armored mage, trapfinding
2nd Spellcaster 1 +0 +0 +2 +2 Chain Spell Bonus Feat Arcane intelligence caster, CLW
3rd Spellthief 1 +0 +0 +2 +4 Master Spellthief Sneak attack +1d6, steal spell (0 or 1st), trapfinding
4th War Weaver 1 +0 +0 +2 +8 Eldritch tapestry Cast CLW to party
5th Wizard 1 +0 +0 +2 +6 Summon familiar, Scribe scroll
6th War Weaver 2 +1 +0 +2 +9 Extend Spell Quiescent weaving 1
7th War Weaver 3 +1 +1 +3 +9 Quiescent weaving 2 Blur
8th Ultimate Magus 1 +1 +1 +3 +11 Arcane spell power +1 Cast CMW to party
9th Ultimate Magus 2 +2 +1 +3 +12 Persistent Spell Expanded spell knowledge (1st level or lower) Displacement, CCW to party
10th Ultimate Magus 3 +2 +2 +4 +12 Augmented casting Chain CLW to party: 60-138 HP
11th Ultimate Magus 4 +3 +2 +4 +13 Arcane spell power +2, expanded spell knowledge (2nd level or lower) Chain CMW to party: 132-294 HP
12th Ultimate Magus 5 +3 +2 +4 +13 Practical Metamagic (Persistent Spell), Metamagic School Focus (Illusion) Bonus Feat Persistent Blur entire party for free!
13th Ultimate Magus 6 +4 +3 +5 +14 Expanded spell knowledge (3rd level or lower) Persistent Displacement on entire party for free!
14th War Weaver 4 +5 +3 +5 +15 Quiescent weaving 3
15th War Weaver 5 +5 +3 +5 +15 lvl15 feat Enlarged tapestry, quiescent weaving 4 no longer has to touch party to deliver spells

Other Components[edit]

Specialist wizard (Illusion)

Highlights[edit]

Tactics[edit]

As a support build, it is weak in battle but spell compliment can compensate at low lvls to some extent. At higher lvls will be peristent buffing the party for free the night before, and trigger a saved HP maxing cure wounds spell as a move action. In between battles lower buffs can be stored to be released as a move action at the beginning of the next battle.

At the end of the day left over party spell energy is collected and used for buffs and stored for the next days battles.

Further Optimization[edit]

More of a DE-optimization for pickier GMS:

Remove Beguiler, swap Spellthief and Spellcaster for spellthief's skill bonus, and add 2 wizard lvls. You don't qualify for War Weaver till lvl 8.

For VERY picky GMs replace Spellcaster with Beguiler or Warmage and add a Flaw to get another feat to take Extra Spell (Cure Moderate Wounds - it IS in the Bard list as an arcane spell)

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

Versatile caster is assumed to assemble slots to cast from since spontaneous casters cast from slots. This allows a lvl 2 spell to be cast from 4 lvl 0 slots or 2 lvl 0 slots and 1 lvl 1 slot. This seems to be the intention of the feat, not of much use else wise. A great help at low lvls but of less use later on.

Master Spellthief says "levels of ANY class that grants arcane spellcasting other than the spellthief". This is taken to mean that anytime your spell casting goes up your spell stealing and use functions do, though you do not get spell effect etc (even this is not completely liberal as it prevents 1/2 advancement prestiges from increasing your spellthief stats). This makes perfect sense since it is assumed that half to three quarters of a spellthief's casting is from stolen spell energy.

Variants[edit]

Warmage can be used instead of Beguiler

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



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