Difference between revisions of "User:Ubergeek63/Simplified D20 Class Structure"

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(Simplified D20 Class Structure)
(Simplified D20 Class Structure)
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A commoner spends his entire life toiling away at a single sort of task
 
A commoner spends his entire life toiling away at a single sort of task
  
D4, all simple weapons
+
D4, 3 simple weapons  
  
 
Signature class ability: a craft, perform, or profession - 5 bonus ranks every level.
 
Signature class ability: a craft, perform, or profession - 5 bonus ranks every level.

Revision as of 17:35, 9 July 2017


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Author: ubergeek63 (talk)
Date Created: 07/07/17
Status: <-how close to completion->
Editing: Clarity edits only please
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Simplified D20 Class Structure

A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to. No tables instead a very straightforward base line that all the classes add on.

The Baseline

Stuff that EVERYONE gets based on character level

+1 BAB every even character level, +1 saves every 3rd character level, a class appropriate feat at every even level, a signature class ability (in each base class that they take) that improves with class level and 2 skill points per lvl

ALL class abilities become class specific feats

The Commoner

A commoner spends his entire life toiling away at a single sort of task

D4, 3 simple weapons

Signature class ability: a craft, perform, or profession - 5 bonus ranks every level.

Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex).

The Fighter

The fighter covers all the normal swinging and shooting types

D10, BAB +1 every odd class level, fort save bonus (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc), all simple and martial weapons, all armors and shields

Signature class ability: rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, etc.

Craft (Int), Handle Animal (Cha), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Perform (Cha), Ride (Dex), Survival (Wis).

The Sneak

The sneak covers all the skill monkeys and the precision damage types

D8, BAB +1 every other odd lvl, dex save bonus, +6 skill points per lvl, light armor, simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword

Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

The Caster

The caster encompasses all the magic and supernatural ability bases

D6 and will save bonus

Signature class ability: a single category of spells, psionics, shapeshifting, undead turning

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Psicraft (Int), Search (Int), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Truespeak (Int), Use Rope (Dex).



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