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(Created page with "{{author |author_name=Viatos |date_created=March 6th, 2013 |adopter= |date_adopted= |status=Complete |editing=Clarity edits only. |balance=Rogue }} <div class="blank"> {{#set...")
 
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|-
 
|-
 
! Feats:
 
! Feats:
| Esoteric Weapons Training (Rapier), Reap the Harvest
+
| Esoteric Weapons Training, Quick Draw, Reap the Harvest, Weapon Focus (must be the same weapon as Esoteric Weapons Training)
 
|-
 
|-
 
|}  
 
|}  
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|-  
 
|-  
 
| 1st || +1 || +0 || +2 || +2
 
| 1st || +1 || +0 || +2 || +2
| class="left" | [[#The Simple Path|The Simple Path]], [[#Field Scythe's Dance|Field Scythe's Dance]], [[#monk abilities|monk abilities]]
+
| class="left" | [[#The Simple Path|The Simple Path]] (Focus), [[#Field Scythe's Dance|Field Scythe's Dance]], [[#monk abilities|monk abilities]]
 
| 7  
 
| 7  
 
|-  
 
|-  
 
| 2nd || +2 || +0 || +3 || +3
 
| 2nd || +2 || +0 || +3 || +3
| class="left" | [[#Ability Boost|Ability Boost]] (Con +2), [[#Tentacles|Tentacles]]
+
| class="left" | [[#Scarecrow Invites the Flock|Scarecrow Invites the Flock]]
 
| 16  
 
| 16  
 
|-  
 
|-  
 
| 3rd || +3 || +1 || +3 || +3
 
| 3rd || +3 || +1 || +3 || +3
| class="left" | [[#Aboleth Psionics|Aboleth Psionics 1]], [[#Mucus Cloud|Mucus Cloud]] (5ft Aura)
+
| class="left" | [[#Dreams Like Chaff|Dreams Like Chaff]]
 
| 25  
 
| 25  
 
|-  
 
|-  
 
| 4th || +4 || +1 || +4 || +4
 
| 4th || +4 || +1 || +4 || +4
| class="left" | [[#Ability Boost|Ability Boost]] (Con +2), [[#Enslave|Enslave]] 1/day, [[#Least Apothesis|Least Apothesis]]
+
| class="left" | [[#The Simple Path|The Simple Path]] (Timing), [[#Enslave|Enslave]] 1/day, [[#Least Apothesis|Least Apothesis]]
 
| 36
 
| 36
 
|-  
 
|-  
 
| 5th || +5 || +1 || +4 || +4
 
| 5th || +5 || +1 || +4 || +4
| class="left" | [[#Flashes of Memory|Flashes of Memory]]
+
| class="left" | [[#Scarecrow Invites The Flock|Scarecrow Invites the Flock]]
 
| 47
 
| 47
 
|-  
 
|-  
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|-  
 
|-  
 
| 7th || +7 || +2 || +5 || +5
 
| 7th || +7 || +2 || +5 || +5
| class="left" | [[#Enslave|Enslave]] 2/day, [[#Lesser Apothesis|Lesser Apothesis]]
+
| class="left" | [[#The Simple Path|The Simple Path]] (Improved Focus), [[#Lesser Apothesis|Lesser Apothesis]]
 
| 73
 
| 73
 
|-  
 
|-  
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|-  
 
|-  
 
| 10th || +10 || +3 || +7 || +7
 
| 10th || +10 || +3 || +7 || +7
| class="left" | [[#Aboleth Apothesis|Aboleth Apothesis]], [[#Enslave|Enslave]] 3/day
+
| class="left" | [[#The Simple Path|The Simple Path]] (Ferocity), [[#Enslave|Enslave]] 3/day
 
| 120
 
| 120
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
+
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
+
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),  
+
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
+
{{Property Link|Skill|Iaijutsu Focus}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (all skills, taken individually) ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (all skills, taken individually) ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
+
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]
 +
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]
 +
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
+
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),  
 
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),  
 
|}
 
|}
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'''{{Anchor|Monk Abilities}}:''' Your Grass-Cutter Meditant levels stack with your levels of Monk for the purpose of unarmed strike damage, AC bonus, unarmored speed, and flurry of blows. They do not allow you to gain other special monk abilities such as Diamond Soul or Abundant Step.
 
'''{{Anchor|Monk Abilities}}:''' Your Grass-Cutter Meditant levels stack with your levels of Monk for the purpose of unarmed strike damage, AC bonus, unarmored speed, and flurry of blows. They do not allow you to gain other special monk abilities such as Diamond Soul or Abundant Step.
  
'''{{Anchor|The Simple Path}} ([[Ex]]):''' Ostentation is merely a distraction. A sparrow is not a peacock, and neither should be a samurai. While unarmored and carrying only a single one-handed weapon, you may add your Wisdom modifier to initiative and to Iaijutsu Focus checks.
+
'''{{Anchor|The Simple Path}} ([[Ex]]):''' Ostentation is merely a distraction. A sparrow is not a peacock, and neither should be a samurai. While unarmored and carrying only a single one-handed weapon, you may add a +2 bonus to Initiative and Iaijutsu Focus checks, and you increase your maximum Void Points by 1.
  
'''{{Anchor|Field Scythe's Dance}}:'''
+
At 4th level, while subject to the conditions above, your attacks increase their critical threat range by 1 before any other modifications.
  
'''{{Anchor|Rubbery Skin}} ([[Ex]]):''' Total defense counter attack flatfooted attack of opportunity
+
At 7th level, the bonus to Initiative and Iaijutsu Focus rises to +4, and you increase your maximum Void Points by 1 (total 2).
  
'''{{Anchor|Ability Boost}}:''' As an Grass-Cutter Meditant gains levels in this prestige class, his ability scores increase as noted on Table: The Grass-Cutter Meditant. These increases stack and are gained as if through level advancement.
+
At 10th level, while subject to the conditions above, your attacks increase their critical multiplier by 1.
 +
 
 +
'''{{Anchor|Field Scythe's Dance}}:''' You gain extra uses of your Reap the Harvest feat equal to your Wisdom modifier (minimum 1).
 +
 
 +
'''{{Anchor|Scarecrow Invites The Flock}} ([[Ex]]):''' The Grass-Cutter welcomes foolishness. At 2nd level, you may sheath your weapon as part of a total defense action. While taking a total defense, the first attack by each threatened opponent provokes an attack of opportunity from you, and the first opponent to attack you is treated as flatfooted against this reprisal. These attacks do not count against your attacks of opportunity for the round.
 +
 
 +
'''{{Anchor|Dreams Like Chaff}}:'''  ''"If you know both yourself and your enemy, you can win a hundred battles without jeopardy."'' At 3rd level, you may make a Sense Motive check against a single enemy, DC 25 + their Charisma modifier. This is a full-round action that provokes attacks of opportunity from everyone but its target, against whom you are considered to be taking a total defense. If you are successful, you gain the following benefits against that enemy:
 +
 
 +
• You add your Wisdom modifier as an insight bonus to AC, further Sense Motive checks, critical threat confirmation rolls, and saving throws versus mind-altering effects.
 +
• You ignore miss chance, though you must be aware of your opponent.
 +
 
 +
You cannot voluntarily move away from your focused target, nor may you attack another enemy (except as an attack of opportunity) without losing the bonus. Further, you take your own Wisdom modifier as a penalty to AC and attacks against anyone but your focused target; even if you lose the benefit of Dreams Like Chaff, this penalty does not end until the start of your next turn. If your Sense Motive check during an iaijutsu duel meets the minimum DC for this ability +10, you may gain its benefits.
  
 
'''{{Anchor|Tentacles}} ([[Ex]]):''' At 2nd level, a Grass-Cutter Meditant gains two tentacle attacks that deal 1d4 + [[strength]] modifier in damage.  The tentacles sprout from his body, and an Grass-Cutter Meditant is considered proficient with these attacks.
 
'''{{Anchor|Tentacles}} ([[Ex]]):''' At 2nd level, a Grass-Cutter Meditant gains two tentacle attacks that deal 1d4 + [[strength]] modifier in damage.  The tentacles sprout from his body, and an Grass-Cutter Meditant is considered proficient with these attacks.

Revision as of 06:57, 8 March 2013

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Author: Viatos (talk)
Date Created: March 6th, 2013
Status: Complete
Editing: Clarity edits only.
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"Monk" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.


Grass-Cutter Meditant

I am not proud. I do not parade my killing to mark my skill. And so, you will be forgotten. Draw.
—Doji Suzume, the first Grass-Cutter Meditant, Tattered-Ear Tribe's "Legend of the Reaper"

The Crane strides forward boldly, and slays its enemy in a single perfect strike. Armored in pride and grace, it believes itself invulnerable. But pride and grace are not armor; the Crane survives because it is swift. And where the Crane is swift, the Sparrow is swifter still. The Sparrow never rests; it cannot, for it knows death awaits the restive. The Sparrow trusts in its wings, not its name, to guard it from harm. It shifts, hops, and flutters, always wary, always wise. When it strikes, it strikes between two heartbeats: one in the past, a heartbeat wasted on anticipation - and one from a shattered future, a heartbeat that will never sound.

The Grass-Cutter Meditant is no silk-robed master, eager to show off his accomplishment; he does not love the sword, but the land it defends. He draws because that defense demands he draw. His motions are simple and clean, suited to clearing fields of wheat and foes in equal measure, and with equal ease.

Becoming a Grass-Cutter Meditant

Entry Requirements
Alignment: Any non-chaotic.
Race: Human (Sparrow).
Skills: Concentration 8 ranks, Iaijutsu Focus 8 ranks, Profession (Farming) 8 ranks, Tumble 8 ranks.
Feats: Esoteric Weapons Training, Quick Draw, Reap the Harvest, Weapon Focus (must be the same weapon as Esoteric Weapons Training)

Table: The Grass-Cutter Meditant

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Fort Ref Will
1st +1 +0 +2 +2 The Simple Path (Focus), Field Scythe's Dance, monk abilities 7
2nd +2 +0 +3 +3 Scarecrow Invites the Flock 16
3rd +3 +1 +3 +3 Dreams Like Chaff 25
4th +4 +1 +4 +4 The Simple Path (Timing), Enslave 1/day, Least Apothesis 36
5th +5 +1 +4 +4 Scarecrow Invites the Flock 47
6th +6 +2 +5 +5 Ability Boost (Int +2), Aboleth Psionics 2, Mucus Cloud (Mucus Coat) 60
7th +7 +2 +5 +5 The Simple Path (Improved Focus), Lesser Apothesis 73
8th +8 +2 +6 +6 Ability Boost (Cha +2), Aboleth Prescience (1/day) 88
9th +9 +3 +6 +6 Aboleth Psionics 3, Mucus Cloud (10ft Aura, Mucus Touch) 103
10th +10 +3 +7 +7 The Simple Path (Ferocity), Enslave 3/day 120

Class Skills (6 + Int modifier per level.
Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Iaijutsu Focus (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis Move Silently (Dex Perform (Cha Profession (Wis), Sense Motive (Wis), Tumble (Dex),

Table: The Epic Grass-Cutter Meditant
Level Special
11th Bonus Feat
12th
13th Enslave 4/day
14th Aboleth Prescience (2/day), Bonus Feat
15th
16th Enslave5/day
17th Bonus Feat
18th
19th Enslave 6/day
20th Aboleth Prescience (3/day), Bonus Feat

Class Features

All of the following are class features of the Grass-Cutter Meditant.

Monk Abilities: Your Grass-Cutter Meditant levels stack with your levels of Monk for the purpose of unarmed strike damage, AC bonus, unarmored speed, and flurry of blows. They do not allow you to gain other special monk abilities such as Diamond Soul or Abundant Step.

The Simple Path (Ex): Ostentation is merely a distraction. A sparrow is not a peacock, and neither should be a samurai. While unarmored and carrying only a single one-handed weapon, you may add a +2 bonus to Initiative and Iaijutsu Focus checks, and you increase your maximum Void Points by 1.

At 4th level, while subject to the conditions above, your attacks increase their critical threat range by 1 before any other modifications.

At 7th level, the bonus to Initiative and Iaijutsu Focus rises to +4, and you increase your maximum Void Points by 1 (total 2).

At 10th level, while subject to the conditions above, your attacks increase their critical multiplier by 1.

Field Scythe's Dance: You gain extra uses of your Reap the Harvest feat equal to your Wisdom modifier (minimum 1).

Scarecrow Invites The Flock (Ex): The Grass-Cutter welcomes foolishness. At 2nd level, you may sheath your weapon as part of a total defense action. While taking a total defense, the first attack by each threatened opponent provokes an attack of opportunity from you, and the first opponent to attack you is treated as flatfooted against this reprisal. These attacks do not count against your attacks of opportunity for the round.

Dreams Like Chaff: "If you know both yourself and your enemy, you can win a hundred battles without jeopardy." At 3rd level, you may make a Sense Motive check against a single enemy, DC 25 + their Charisma modifier. This is a full-round action that provokes attacks of opportunity from everyone but its target, against whom you are considered to be taking a total defense. If you are successful, you gain the following benefits against that enemy:

• You add your Wisdom modifier as an insight bonus to AC, further Sense Motive checks, critical threat confirmation rolls, and saving throws versus mind-altering effects. • You ignore miss chance, though you must be aware of your opponent.

You cannot voluntarily move away from your focused target, nor may you attack another enemy (except as an attack of opportunity) without losing the bonus. Further, you take your own Wisdom modifier as a penalty to AC and attacks against anyone but your focused target; even if you lose the benefit of Dreams Like Chaff, this penalty does not end until the start of your next turn. If your Sense Motive check during an iaijutsu duel meets the minimum DC for this ability +10, you may gain its benefits.

Tentacles (Ex): At 2nd level, a Grass-Cutter Meditant gains two tentacle attacks that deal 1d4 + strength modifier in damage. The tentacles sprout from his body, and an Grass-Cutter Meditant is considered proficient with these attacks.

Aboleth Psionics (Ps): At 3rd level an Grass-Cutter Meditant taps into the vast psionic powers of his namesake. He gains the following as psi-like abilities: 1/day- disable, false sensory input, mindlink.

At 6th level, the psi-like abilities change and improve. 3/day- disable, false sensory input, mindlink; 1/day- ego whip, id insinuation, psionic dominate, thought shield.

At 9th level, the psi-like abilities change and improve again. At will- disable, false sensory input, mindlink; 3/day- ego whip, id insinuation, psionic dominate, thought shield; 1/day- psionic modify memory, remote viewing, wall of ectoplasm. The saving throws for all psi-like abilities are Charisma based.

Mucus Cloud (Ex): At 3rd level an Grass-Cutter Meditant who is underwater changes his immediate surroundings into a vicous cloud of mucus that extends out in a 5 foot aura. Any creature coming into contact or inhaling this chemically altered water must succeed on a Fortitude save DC 10 + 1/2 HD + Constitution modifier or lose the ability to breath air for the next 3 hours (but gains the ability to breath water). The afflicted creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and another failed save renews the duration for another 3 hours. The aura does not function outside of water.

At 6th level, your mucus oozes even on the surface. Any creatures striking you with natural attacks or unarmed strikes are subject to the effect of the mucus cloud. However the mucus coat on your body is weaker than when underwater, and a successful saving throw renders the subject immune to your mucus coat for 24 hours (they are not immune to your mucus cloud if the are subsequently submerged in water with you).

At 9th level your underwater aura extends to a 10 foot radius, and you gain the ability to make a touch attack as a standard action, forcing the subject to save or be effected as if struck by your mucus cloud, regardless if they are underwater or on the surface.

Enslave (Su): At 4th level, a Grass-Cutter Meditant can attempt to enslave one living creature within 30 feet. The target must succeed on a Will save DC 10 + 1/2 HD + Charisma or be affected as if dominate person was cast on the target, caster level equal to character level. An Grass-Cutter Meditant has telepathy with the enslaved subject andthe subject obeys the Grass-Cutter Meditant until freed by remove curse, and can attempt a new save every 24 hours to break free. The control is also broken if the Grass-Cutter Meditant dies or travels more than 1 mile from its slave. He may only have one enslaved subject from his enslave ability at a time, if he gains another he must release the first one (though they are subject to other abilities, such as an acutal casting of dominate person). The Grass-Cutter Meditant gains an additional use of enslave every 3 levels after.

Least Apothesis (Ex): At 4th level an Grass-Cutter Meditant's body begins to radically mutate. They gain breathing vents along their back, neck, or chest, their eyes become blank red orbs devoid of pupils, and they grow a fish tail. Their inhuman appearance is now very obvious, gaining a +2 bonus on intimidate checks. They can no longer wear normal armor but must wear armor for unusual and monsterous creatures (you are permitted to modify existing armor, the cost of unusual armor is x2 the mundane price of the same armor for a normal person).

The Grass-Cutter Meditant benefits from the changes, gaining darkvision out to 60 feet (or improving existing darkvision by +30 feet), gaining the Aquatic subtype with the amphibious special quality, allowing him to breath both air and water. You may speak aboleth without need of augmentation, as you now have the appropriate number of "speaking holes". He gains a swim speed equal to his base land speed, and gains a +8 bonus on swim checks. He may take 10 on swim checks even if rushed or threatened.

Flashes of Memory (Su): At 5th level an Grass-Cutter Meditant's stomach becomes ble to digest all manner of organic matter both cooked and uncooked, and he develops a taste for intelligent beings eaten fresh. If the Grass-Cutter Meditant consumes the nervous system of an intelligent being which has perished in the last 24 hours, he gains flashes of memory and insight from the consumed being. He may borrow either the skill ranks or a feat from the consumed creature for the next 24 hours. He can ignore racial requirements but otherwise must qualify for the feat to use it. He retains the skill ranks or the extra feat until the duration expires or he consumes another being, overwriting the old benefit with a new one.

Lesser Apothesis (Ex): At 7th level an Grass-Cutter Meditant undergoes another terrible mutation. His body hunches and elongates, becoming more fish-like with humanoid limbs hanging off of them, and he develops a third eye. He appears more aboleth than whatever the creature's former race was, gaining an additional +2 bonus to intimidate. He gains two additional tentacles, and the reach of his tentacles increases by +5 feet. His swim speed increases to x1.5 his base land speed as he becomes more adapt in the water than on land.

Aboleth Prescience (Ex): At 8th level the Grass-Cutter Meditant's vast memories stretch back far and sometimes provide brillent insight onto a situation that the disciple remembers from ages past. Once per day he may duplicate the effect of psionic moment of prescience as an extraordinary ability. In epic levels he gains another use of this ability at 11th and every 3 levels after.

Aboleth Apothesis (Ex): At 10th level the transformation is complete. The Grass-Cutter Meditant loses his arms and legs, gaining small tentacles which have the mobility to act as hands and which are capable of wielding weapons as before. His body completely shifts into that of an aboleth of the size of the original creature. As a particular surface aboleth the Grass-Cutter Meditant loses his land speed and instead gains an extraordinary hover speed (good) equal to his former land speed. For all purposes his hover speed is his land speed and things which applied to land speed now applies to his hover speed. He loses his boots item slots but retains all other item slots and gains an additional four ring slots fit around his main tentacles.

The Grass-Cutter Meditant gains telepathy out to 100 feet and +2 Str, +4 Con, and +2 Wis. The Grass-Cutter Meditant becomes immortal and no longer has a maximum age. His type changes to Aberration, and he may count as a member of initial race or as an aboleth as benefits him, including qualifying for aboleth only feats and prestige classes. As the eons pass, eventually the Grass-Cutter Meditant will grow to the size of a normal aboleth and be utterly indistinguishable from an aboleth.

The epic Grass-Cutter Meditant gains a bonus feat (selected from the list of epic Grass-Cutter Meditantfeats) every 3 levels after 10th.

Epic Grass-Cutter Meditant Bonus Feat List: <-list of bonus epic feats->

Campaign Information

Playing a Grass-Cutter Meditant

Combat: An Grass-Cutter Meditant is a psionic character who may have a few powers known, but does not focus on them. He may be a gish, and with a healthy consitution bonus and the reach of his tentacles he can make for an ideal tank.

Advancement: The Grass-Cutter Meditant can qualify for the Savant Aboleth prestige class, or focus his efforts elsewhere. Psionic gish classes help greatly.

Resources: Grass-Cutter Meditants are usually loners and insane, or cursed, but some aboleths have been known to foster and evolve Grass-Cutter Meditants as their own for some sinister purpose known only to itself.

Grass-Cutter Meditants in the World

Gods should respect their elders...
—Abolasturwann, Natalupe Grass-Cutter Meditant

NPC Reactions: Surely, this giant monsterous fish swimming through the air looking like a beast out of time and sanity won't cause a stir? But who are we kidding, the Grass-Cutter Meditant desires to become a monster, and the NPCs shall treat him as such.

Grass-Cutter Meditant Lore

Characters with ranks in Knowledge (Nobility and royalty) can research Grass-Cutter Meditants to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Dungeoneering
DC Result
10 The Grass-Cutter Meditant desires to become one with the aboleths, deep sea fish from the distant pass. They have racial memories of all those which came before them.
15 The Grass-Cutter Meditant is a host to many psi-like abilities, including the power to dominate others. Never fight one in water, for that is where they fight the best.
20 Grass-Cutter Meditants eventually turn into small aboleths themselves, but perhaps are superior in that they can swim through the air and have less of a fear of drying out than the average aboleth. Comined with psionic might, the Grass-Cutter Meditant is truely fearsome.
30 Those that reach this level of success can research specific Grass-Cutter Meditants, their legends, motives, whereabouts, and plans.

Grass-Cutter Meditants in the Game

Adaptation:

Sample Encounter: Pending

EL 15:



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