Utility Equipment (3.5e Equipment)

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Author: Neostar (talk)
Date Created: 27 November 2019
Status: Finished
Editing: Clarity edits only please
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Utility Equipement[edit]

Utility Harness

A leather harness that is worn over armor or clothing (but can be hidden by a coat). The harness is attached to the belt by two metal buckles, forms a cross in the back, and passes over the shoulders. The Utility Harness has 4 slots in the front, of which to place small objects (like vials, flasks, alchemical items, or dagger), and 1 slot in the back to carry a dagger. Those items now take a move action (instead of a full round action) to get ready. The harness has 5 points of resistance, a hardness of 2, weight 1 lb, and can carry a maximum of 10 lbs.

Cost : 20 gp

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Utility Belt

A reinforced leather belt with small pouches that has 6 slots in the front, of which to place small objects (like vials, flasks, alchemical items, or dagger). The belt has a small hook to to attach a coin purse. Those items now take a move action (instead of a full round action) to get ready. The belt has 5 points of resistance, a hardness of 2, weight 1/2 lb and can carry a maximum of 5 lbs.

Cost : 30 gp

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Utility Leg Bag

An ingenious bag strapped to a belt and to the leg with a leather strap. The bag is worn under the belt and on the leg. The Utility Leg Bag has a large pouch that count as a Spell Component Pouch, and 3 other smaller pouches, of which to place small objects (like vials, flasks, alchemical items, or dagger). Those items now take a move action (instead of a full round action) to get ready. The bag has 5 points of resistance, a hardness of 2, weight 1/2 lb, and can carry a maximum of 5 lbs.

Cost : 20 gp

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Utility Dagger Sheath

A reinforced leather compartment specially designed for a dagger, a knife, etc ... It is tied up and hidden under the clothes (on the forearm or at the ankle), by two strips of leather. It allows to hide a small weapon such as a dagger. The wearer gets a bonus of +2 on his Sleight of hand check to draw surreptitiously the weapon contained in this compartment. The dagger sheath has 2 points of resistance, and a hardness of 2.

Cost : 10 gp

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Creation and Masterwork Items

It is possible to create these equipment in a material other than leather, as long as it is fabric. Thus, it is possible to use linen, cotton, or dragon skin or dinosaur. But skin from an animal with thick natural armor will be less easy to work than others. The Craft (Tannery) skill is required to create these equipments yourself. The DC is 15 if you use cotton, linen, or standard leather. But if you use skins from an animal with a natural armor greater than +5, the DC becomes 10 + Natural Armor. For example, for anbag made with adult blue dragon skin (with a natural armor of +20), the DC will be 10 + 20 (natural armor) = 30. If the DC is 20 or more for creating one of these equipments, then it automatically becomes a masterwork item. A masterwork item with a DC of 20 cost twice a similar item with a standard quality, and twice mor for each 5 points above 20 (x4 for a DC of 25, x8 for a DC of 30, etc...). Also the resistance and hardness are replaced with the values of new materials.



Back to Main Page3.5e HomebrewEquipmentAdventuring Gear

AuthorNeostar +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA series of equipment that helps the adventurer in his mission every day and improves his daily life. +
TitleUtility Equipment +