Difference between revisions of "Vertigo Smasher (3.5e Maneuver)"
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|save=Fortitude Partial (see text) | |save=Fortitude Partial (see text) |
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Unseen Shackles (Strike) | |
Level: | 4 |
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Prerequisite: | Two Unseen Shackles maneuvers |
Initiation Action: | Standard action |
Range: | 30 ft. |
Target: | One creature of large size or smaller |
Duration: | Instantaneous |
Saving Throw: | Fortitude Partial (see text) |
Up! Spin Around! Again! Again! Down! Up! Down! Up! DOWN!
As part of initiating this maneuver, make a ranged touch attack. If you hit you pull your opponent in the air, spin them around violently before viciously pounding them against a nearby hard surface again and again. This deal 7d6 + your Intelligence bonus in bludgeoning damage and the struck creature become Nauseated for 1 round and sickened for 1 minute and land Prone. The creature is allowed a Fortitude save to negate the nausea and reduce the sickened status to 1 round, on a successful save the target is allowed a DC 20 Balance check to land on it feet as well.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Unseen Shackles
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Facts about "Vertigo Smasher (3.5e Maneuver)"
Article Balance | Very High + |
Author | Leziad + |
Discipline | Unseen Shackles + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | You pull your target into the air, spin it around and smash it against the ground, dealing damage and possibly nauseating it. + |
Title | Vertigo Smasher + |
Type | Strike + |