Difference between revisions of "Vigil Tombwarden (3.5e Monster)"

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=== Combat ===
 
=== Combat ===
  
Tombwardens stand on designated plinths within the tombs they are assigned to guard, and will instantly activate when interlopers get within 30 feet of them. Unlike lesser vigils, tombwardens were made with affixed souls from veteran warriors trained in the sublime way.
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Tombwardens stand on designated plinths within the tombs they are assigned to guard, and will instantly activate when interlopers get within 30 feet of them. Unlike basic [[Vigil Protector (3.5e Monster)|protectors]], tombwardens were made with affixed souls from veteran warriors trained in the sublime way.
  
 
'''Favored {{Anchor|Weapon}}:''' Each tombwarden is interred with the weapon it was most proficient with in life. This is either a [[SRD:Longsword|longsword]], [[SRD:Battleaxe|battleaxe]], [[SRD:Warhammer|warhammer]] or [[SRD:Spear|spear]]. Other types of weapons can be added by DM discretion, though the above stats apply to all four named weapons. A tombwarden’s weapon is a +1 weapon made from [[Orichalcum (3.5e Equipment)|orichalcum]].  
 
'''Favored {{Anchor|Weapon}}:''' Each tombwarden is interred with the weapon it was most proficient with in life. This is either a [[SRD:Longsword|longsword]], [[SRD:Battleaxe|battleaxe]], [[SRD:Warhammer|warhammer]] or [[SRD:Spear|spear]]. Other types of weapons can be added by DM discretion, though the above stats apply to all four named weapons. A tombwarden’s weapon is a +1 weapon made from [[Orichalcum (3.5e Equipment)|orichalcum]].  

Latest revision as of 13:30, 25 January 2019


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Author: Sulacu (talk)
Date Created: December 28, 2011
Status: Work in progress
Editing: Clarity edits only please
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Tombwarden
Size/Type: Medium Construct (Augmented Undead)
Hit Dice: 8d12+20 (40 sp/72 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 21 (+3 Dex, +6 natural, +2 deflection), touch 15, flat-footed 18
Base Attack/Grapple: +4/+9
Attack: Favored weapon +11 melee (1d8+11/19-20 or ×3*)
Full Attack: Favored weapon +11 melee (1d8+11/19-20 or ×3*)
Space/Reach: 5 ft./5 ft.
Special Attacks: Maneuver-like abilities, vigilance
Special Qualities: Construct traits, darkvision 60 ft., DR 5/adamantine, immunity to electricity, low-light vision, shield, SR 20, susceptibility to turning/rebuking
Saves: Fort +2, Ref +5, Will +9
Abilities: Str 21, Dex 17, Con —, Int 12, Wis 16, Cha 15
Skills: Climb +13, Jump +13, Knowledge (local) +7, Listen +14, Martial LoreToB +14, Spot +14
Feats: Iron Will, Power Attack, Weapon Focus (favored weapon), Weapon Specialization ((favored weapon)
Environment: Ancient crypts and ruins
Organization: Solitary, official vigil (2 plus 2-6 protectors) or noble vigil (2 advanced to 12 HD plus 4-8 regular)
Challenge Rating: 6
Treasure: One +1 orichalcum weapon.
Alignment: Always lawful (any)
Advancement: 9-12 HD (Medium)
Level Adjustment:


*: Depending on the critical properties of the wielded weapon.

The tombs of ancient nobles are teeming with traps. Unlike the lesser vigils that burst out of alcoves to deal with intruders, these tombwardens stand in the open, observing the dark halls of their late masters like fierce statues, always ready to vanquish would-be tomb raiders with righteous indignation.

Tombwardens are intermediate-level vigils assigned to watch over the graves of lesser nobles and high-level officials. Their ornate bodies modeled after powerful heroes and demigods of Ancient mythology, and their fervour in battle is well-nefitting of such a fearsome visage. They stand about 7 and a half feet tall and weigh roughly 600 pounds.

Combat[edit]

Tombwardens stand on designated plinths within the tombs they are assigned to guard, and will instantly activate when interlopers get within 30 feet of them. Unlike basic protectors, tombwardens were made with affixed souls from veteran warriors trained in the sublime way.

Favored Weapon: Each tombwarden is interred with the weapon it was most proficient with in life. This is either a longsword, battleaxe, warhammer or spear. Other types of weapons can be added by DM discretion, though the above stats apply to all four named weapons. A tombwarden’s weapon is a +1 weapon made from orichalcum.

Maneuver-Like Abilities: A tombwarden standardly knows 3 maneuvers and 1 stance, selected from the Vigil Maneuvers list (to be done). It starts every encounter with 1 of its maneuvers available, determined with a d3 roll. At the end of any turn during which the tombwarden has not used any maneuvers, it rolls another d3 to see which maneuver becomes available.

Shield (Su): A vigil tombwarden projects a personal shield with 5 hit points per Hit Die (standardly 40 hit points), with a Moderate (HD/minute) recharge speed.


Back to Main Page3.5e HomebrewMonsters

AlignmentAlways lawful (any) +
AuthorSulacu +
Challenge Rating6 +
EnvironmentAncient crypts and ruins +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeMedium +
SubtypeAugmented Undead +
TitleVigil Tombwarden +
TypeConstruct +