Difference between revisions of "Vinycrab (3.5e Monster)"

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|size=Diminutive |type=Aberration |subtypes=Aquatic, Bot
 
|size=Diminutive |type=Aberration |subtypes=Aquatic, Bot
 
|hd=1/2 d8 |hp=2
 
|hd=1/2 d8 |hp=2
|init=+
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|init=+2
 
|speed=30 ft, swim 20 ft
 
|speed=30 ft, swim 20 ft
 
|ac=18 (+2 dex, +2 natural, +4 size) |touch=16 |flat=16
 
|ac=18 (+2 dex, +2 natural, +4 size) |touch=16 |flat=16
|bab=+0 |grapple=-12
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|bab=+0 |grapple=-10
 
|at=Claw +6 melee (1 plus pinch, 20/x2)
 
|at=Claw +6 melee (1 plus pinch, 20/x2)
 
|full_at=Claw +6 melee (1 plus pinch, 20/x2)
 
|full_at=Claw +6 melee (1 plus pinch, 20/x2)
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''This small crab has a glossy slightly translucent white shell that reminds you of a milk bottle.  It mindlessly nibbles at its surroundings.''
 
''This small crab has a glossy slightly translucent white shell that reminds you of a milk bottle.  It mindlessly nibbles at its surroundings.''
  
The vinycrab is actually an artificial creation.  It behaves as a normal crab, but composes much of its body out of plastics by filtering microparticles of plastic out of the seawater and eating common plastic bags from the trash.  They are believed to have been created to clean up the environment, but can pose as a nuisance to grocery stores near the shore as crabs innately want to consume their plastic bag stock.  They can be commonly found crawling around the trash for goods.  Their plastic bodies are made from both hard and soft plastics, and most creatures find them naturally inedible.  In fact, it also provides them with a small amount of chemical resistance as their surface is not very reactive.
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The vinycrab is actually an artificial creation.  It behaves as a normal crab, but composes much of its body out of plastics by filtering micro-particles of plastic out of the seawater and eating common plastic bags from the trash.  They are believed to have been created to clean up the environment, but can pose as a nuisance to grocery stores near the shore as crabs innately want to consume their plastic bag stock.  They can be commonly found crawling around the trash for goods.  Their plastic bodies are made from both hard and soft plastics, and most creatures find them naturally inedible.  In fact, it also provides them with a small amount of chemical resistance as their surface is not very reactive.
  
They make poor snacks, only having the barest muscle for eating and often toxic as it picks up pollutants from its surroundings.  The poluents can discolor the normally white crabs into other colors.
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They make poor snacks, only having the barest muscle for eating and often toxic as it picks up pollutants from its surroundings.  The pollutants can discolor the normally white crabs into other colors.
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Vinycrabs breath water, but they can last for a long time on land.  They can persist for 1 hour per [[Constitution]] bonus out of water before risking suffocation.
  
 
=== Combat ===
 
=== Combat ===
  
Vinycrabs make for poor combatants.  If they don't run, they pinch in hopes to instill panic, then run when they are shaken off.
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Vinycrabs make for poor combatants.  If they don't run, they pinch in hopes to instill panic, then run when they are shaken off.  They are attracted to and eat plastics.
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'''Crabwalk {{Ex}}:'''  Vinycrabs can move strangely, allowing them their full movement when moving diagonally.
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'''Filter Feeder {{Ex}}:'''  A vinycrab slowly eliminates toxins from a water source over the course of 1d6 weeks, with every additional crab reducing the number of days (minimum 1 week).  While they are subject to disease and poison as any organic creature, they get a +4 bonus on saves against disease and poison due to their unusual biology.
  
'''<!--Special ability (tagged with {{Su}}, {{Ex}}, {{Sp}}, or {{Ps}} if applicable)-->:'''  <!--Special ability description.-->
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'''Pinch {{Ex}}:'''  A vinycrab uses its [[Dexterity]] for grapple checks.  In addition on a successful claw attack they can pinch, making a special grapple check with no bonuses or penalties from size on either attacker or defenders part.  If successful the vinycrab latches onto the target and deals its claw damage each round.  Neither target is considered grappled, but this is highly annoying and painful.  A successful grapple check can shake it off.
  
'''<!--Another special ability (tagged with {{Su}}, {{Ex}}, {{Sp}}, or {{Ps}} if applicable)-->:'''  <!--Special ability description.-->
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=== Animal Companion and Familiar ===
  
'''<!--Another special ability (tagged with {{Su}}, {{Ex}}, {{Sp}}, or {{Ps}} if applicable)-->:''' <!--Special ability description.-->
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The vinycrab can be taken as a familiar. It grants the owner a +3 bonus on saves against poison and disease.
  
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{{#set:Prerequisite=None
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|Benefit=+3 saves vs disease/poison.
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}}
  
 
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[[Category:Monster]]
 
[[Category:Monster]]
  
[[Category:Familiar]]{{Navboxes}}
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[[Category:Familiar]]
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{{Navboxes}}

Revision as of 05:41, 2 October 2019


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Author: Eiji-kun (talk)
Date Created: 10-2-19
Status: Complete
Editing: Clarity edits only please
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Vinycrab
Size/Type: Diminutive Aberration (Aquatic, Bot)
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2
Speed: 30 ft, swim 20 ft
Armor Class: 18 (+2 dex, +2 natural, +4 size), touch 16, flat-footed 16
Base Attack/Grapple: +0/-10
Attack: Claw +6 melee (1 plus pinch, 20/x2)
Full Attack: Claw +6 melee (1 plus pinch, 20/x2)
Space/Reach: 1 ft/0 ft
Special Attacks: Pinch
Special Qualities: Crabwalk, Filter Feeder, Resist Acid 5
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 1, Dex 14, Con 13, Int -, Wis , Cha
Skills: -
Feats: Weapon FinesseB
Environment: Underwater, Shorelines
Organization: Solitary, Pair, or Cast (3-300)
Challenge Rating: 1/4
Treasure: None
Alignment: Always True Neutral
Advancement: 1-2 HD (Diminutive), 2-3 HD (Tiny), 3-4 HD (Small)
Level Adjustment:


This small crab has a glossy slightly translucent white shell that reminds you of a milk bottle. It mindlessly nibbles at its surroundings.

The vinycrab is actually an artificial creation. It behaves as a normal crab, but composes much of its body out of plastics by filtering micro-particles of plastic out of the seawater and eating common plastic bags from the trash. They are believed to have been created to clean up the environment, but can pose as a nuisance to grocery stores near the shore as crabs innately want to consume their plastic bag stock. They can be commonly found crawling around the trash for goods. Their plastic bodies are made from both hard and soft plastics, and most creatures find them naturally inedible. In fact, it also provides them with a small amount of chemical resistance as their surface is not very reactive.

They make poor snacks, only having the barest muscle for eating and often toxic as it picks up pollutants from its surroundings. The pollutants can discolor the normally white crabs into other colors.

Vinycrabs breath water, but they can last for a long time on land. They can persist for 1 hour per Constitution bonus out of water before risking suffocation.

Combat

Vinycrabs make for poor combatants. If they don't run, they pinch in hopes to instill panic, then run when they are shaken off. They are attracted to and eat plastics.

Crabwalk (Ex): Vinycrabs can move strangely, allowing them their full movement when moving diagonally.

Filter Feeder (Ex): A vinycrab slowly eliminates toxins from a water source over the course of 1d6 weeks, with every additional crab reducing the number of days (minimum 1 week). While they are subject to disease and poison as any organic creature, they get a +4 bonus on saves against disease and poison due to their unusual biology.

Pinch (Ex): A vinycrab uses its Dexterity for grapple checks. In addition on a successful claw attack they can pinch, making a special grapple check with no bonuses or penalties from size on either attacker or defenders part. If successful the vinycrab latches onto the target and deals its claw damage each round. Neither target is considered grappled, but this is highly annoying and painful. A successful grapple check can shake it off.

Animal Companion and Familiar

The vinycrab can be taken as a familiar. It grants the owner a +3 bonus on saves against poison and disease.



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Eiji-kun's Homebrew (4983 Articles)
Eiji-kunv
AlignmentAlways True Neutral +
AuthorEiji-kun +
Benefit+3 saves vs disease/poison. +
Challenge Rating1/4 +
EnvironmentUnderwater, Shorelines +
Identifier3.5e Monster +
Level Adjustment+
PrerequisiteNone +
RatingUndiscussed +
SizeDiminutive +
SubtypeAquatic + and Bot +
TitleVinycrab +
TypeAberration +