Viper Swarm (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 5-26-18
Status: Complete
Editing: Clarity edits only please
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Viper Swarm
Size/Type: Tiny Animal (Swarm)
Hit Dice: 4d8 (18 hp)
Initiative: +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Swarm (1d6 plus poison)
Full Attack: Swarm (1d6 plus poison)
Space/Reach: 10 ft/0 ft
Special Attacks: Distraction, Poison
Special Qualities: Half Damage from Slashing and Piercing, Low-Light Vision, Scent, Swarm Traits
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: None
Level Adjustment: -


Snakes. Why did it have to be snakes?

This is a swarm of tiny vipers. These creatures range widely in size. They are not particularly aggressive, but their great numbers give them confidence when riled to anger.

Combat

A viper swarm seeks to surround and attack any prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. They enjoy eating rats.

Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con, DC 12 Fortitude negates. The save DCs are Constitution-based.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AlignmentAlways Neutral +
AuthorEiji-kun +
Challenge Rating4 +
EnvironmentTemperate marshes +
Identifier3.5e Monster +
Level Adjustment- +
Rated Bybalmz +
RatingRating Pending +
SizeTiny +
SubtypeSwarm +
TitleViper Swarm +
TypeAnimal +