Difference between revisions of "Vital Tenacity (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
 
Line 17: Line 17:
 
|example=
 
|example=
 
|normal=When you stabilize, you take bloody forever just to become conscious.
 
|normal=When you stabilize, you take bloody forever just to become conscious.
|special=This feat counts as [[SRD:Endurance|Endurance]] and may be taken in place of Endurance.
+
|special=This feat counts as {{Property Link|Feat Replaces|SRD:Endurance|Endurance}} and may be taken in place of Endurance.
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Latest revision as of 23:50, 8 February 2020

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 11-25-13
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Vital Tenacity [Fighter] You won't die, even if they kill you!Prerequisites: Con 13Benefit: Whenever you are dying, you gain fast healing equal to your Con modifier, until you are at 1 hp. In addition you gain your level + Con modifier in hp and your Con modifier in ability damage recovered whenever resting at night instead of the usual level in hp.

If you die you can make a standard action before you perish as a non-action, after which you die. Normal: When you stabilize, you take bloody forever just to become conscious.Special: This feat counts as Endurance and may be taken in place of Endurance.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
Feat ReplacesEndurance +
Identifier3.5e Feat +
PrerequisiteCon 13 +
RatingUndiscussed +
SummaryRecover hp when you stabilize from dying. +
TitleVital Tenacity +
TypeFighter +