Difference between revisions of "War Chime (3.5e Equipment)"

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|author_name=Ganteka Future
 
|author_name=Ganteka Future
 
|date_created=3 February 2010
 
|date_created=3 February 2010
|status=Version 1.0
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|cost=450
|sdamage=1d8
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|sdamage=1d8 plus 1 Sonic
|mdamage=1d10
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|mdamage=1d10 plus 1 Sonic
|crit=×2+1d6 Sonic
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|crit=×2 plus 1d8 Sonic
 
|range=
 
|range=
 
|weight=3
 
|weight=3
 
|type=Bludgeoning
 
|type=Bludgeoning
|hp=15
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|hp=20
|hardness=15
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|hardness=10
 
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''"CLONG!"''
 
''"CLONG!"''
 
[[Image:WarChime.png|A war chime|right]]
 
[[Image:WarChime.png|A war chime|right]]
A war chime is too awkward to use in one hand without special training; thus, it is an exotic weapon. A character can use a war chime two-handed as a martial weapon.
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A war chime is unwieldy to use in one hand without special training. A character can use a war chime two-handed as a martial weapon.
  
A war chime is much like a great club, except it's hollow, and metal.
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The weapon itself is a hollow cylinder, much like a wind chime or a pipe organ's pipe, reinforced for combat. A long handle extends from one end, while the other end is open. All war chimes are masterwork weapons. The price given above reflects this.
  
A war chime is a finely tuned weapon. Notoriously tricky to craft, the weapon requires alloying [[SRD:Adamantine|adamantine]] and [[SRD:Mithral|mithral]] in proper ratio. The weapon itself is a hollow cylinder, much like a wind chime or a pipe organ's pipe, except built for combat. A long handle extends from one end, and the other end is open. All war chimes are masterwork weapons. The given price reflects this. With its specific construction, a war chime may not be constructed of other materials.
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When this weapon deals a successful critical hit or an attack with a "natural 20", it deals an additional 1d8 [[SRD:Sonic Effect|sonic]] damage.  
  
Being partly made from [[SRD:Adamantine|adamantine]], the weapon ignores 10 points of hardness when dealing damage against an object. Being partly made of mithral, and being mostly hollow, the weapon is a remarkably light implement. Despite it's weight, the weapon is unwieldy in one hand for its size and requires proper training to use one-handed.
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The chime itself can be rung as a [[SRD:Standard Actions|standard action]] to make noise or sound a warning.
  
In addition, when this weapon deals a critical hit, it deals an additional 1d6 [[SRD:Sonic Effect|sonic]] damage.  
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Traditionally, the war chime is used in ceremonies rather than combat. Some guard outposts carry war chimes to signal warnings simply by hitting it on something hard (such as an enemy troop).
  
Most combatants shy away from the war chime, citing its unusual balance as a complaint, as the handle weighs more than the chime. Traditionally, the war chime is used in ceremonies rather than combat. Some guard outposts carry war chimes to signal warnings simply by hitting it on something hard (occasionally an enemy troop).
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These statistics could also represent a war tuning fork.
 
 
Reflavored, the war chime can be a war tuning fork.
 
  
  

Latest revision as of 20:01, 25 April 2020

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Author: Ganteka Future (talk)
Date Created: 3 February 2010
Status: Version 2.0
Editing: Clarity edits only please
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War Chime

Exotic One-Handed Melee

Cost: 450 gp
Damage (Small): 1d8 plus 1 Sonic
Damage (Medium)1: 1d10 plus 1 Sonic
Critical: ×2 plus 1d8 Sonic
Weight2: 3 lbs
Type3: Bludgeoning
HP4: 20
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


"CLONG!"

A war chime

A war chime is unwieldy to use in one hand without special training. A character can use a war chime two-handed as a martial weapon.

The weapon itself is a hollow cylinder, much like a wind chime or a pipe organ's pipe, reinforced for combat. A long handle extends from one end, while the other end is open. All war chimes are masterwork weapons. The price given above reflects this.

When this weapon deals a successful critical hit or an attack with a "natural 20", it deals an additional 1d8 sonic damage.

The chime itself can be rung as a standard action to make noise or sound a warning.

Traditionally, the war chime is used in ceremonies rather than combat. Some guard outposts carry war chimes to signal warnings simply by hitting it on something hard (such as an enemy troop).

These statistics could also represent a war tuning fork.



Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorGanteka Future +
ClassMelee +
Cost450 gp +
Critical×2 plus 1d8 Sonic +
Damage1d10 plus 1 Sonic +
Damage TypeBludgeoning +
Hardness10 +
Hit Points20 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range+
RatingUnrated +
SizeOne-Handed +
TitleWar Chime +
Weight3 +