Information for "Warmage Fix (3.5e Class)"

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Display titleWarmage Fix (3.5e Class)
Default sort keyWarmage Fix (3.5e Class)
Page length (in bytes)23,937
Page ID64718
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
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Counted as a content pageYes
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Page creatorRadthemad4 (talk | contribs)
Date of page creation06:09, 1 November 2020
Latest editorRadthemad4 (talk | contribs)
Date of latest edit07:50, 9 December 2020
Total number of edits17
Total number of distinct authors1
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Transcluded templates (13)

Templates used on this page:

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
Base Attack Bonus ProgressionPoor +
ClassWarmage +
Class AbilityArcane Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionFull +
ComponentV +, S + and M +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
LevelWarmage 2 + and Warmage 6 +
Minimum Level1 +
RangeTouch + and Close +
RatingUnrated +
Reflex Save ProgressionPoor +
SchoolTransmutation +
SkillConcentration +, Craft +, Diplomacy +, Knowledge +, Profession +, Ride +, Sense Motive +, Spellcraft +, Spot + and Survival +
Skill Points4 +
SummaryA beefed up Warmage +, The spell grants the target a +4 enhancement bonus to one ability score. +, Mass animal aptitude works like animal aptitude, except that it effects multiple creatures. Each creature recieves a bonus to the same ability score. +, Mass heroics works like heroics, except that it effects multiple creatures. Each creature receives the same bonus feat. +, Not all wars are won on the battlefield. S
Not all wars are won on the battlefield. Some warmages are trained to attack from cover of stealth, wearing down enemy armies without ever giving battle. These techiques are common both among nomadic armies and among those like the Gnomes or Kobolds who prefer to engage in guerrila warfare.
who prefer to engage in guerrila warfare. +, While the effects of magic are quite impre
While the effects of magic are quite impressive on the scale of a dungeon, they are somewhat less so on a battlefield. A well-placed fireball or cloudkill can turn the tide of a battle, but some warmages prefer a more brute-force approach. Such warmages are not necessarily popular with the line troops of their armies.
ular with the line troops of their armies. +, Warmages have access to spells that deal almost every type of energy damage, but some feel that even this flexibility is insufficient. They want to be able to create cones of acid or lines of sound. +, Some warmages are not satisfied by simply damaging people with energy and prefer to debilitate them as well. +, The warmage's spells last longer than ususal. +, Every culture that fights with both sword
Every culture that fights with both sword and spell (which is to say: every culture) has some name for those who combine the two tactics. Elven Bladesingers, Dwarven Battlesmiths, Eldritch Knights of various orders. But while the Elves insist that it is with them that the technique originated, there can be no doubt that it is the silver sword-wielding Gish of the Githyanki who represent the best-known example of this tradition. It is from them that the general term for warmages who practice with both sword and spell is taken.
actice with both sword and spell is taken. +, The warmage's spells do additional damage. + and The warmage's spells effect additional targets. +
TitleWarmage Fix +
Will Save ProgressionGood +