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Water Bender(5e Class)

522 bytes added, 12:33, 2 August 2018
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As your bending powers increase you are able to affect more and more volumes of water at each time.
At 5th level 5 you learn the spells Tidal Wave and Wall of Water. Both cost 3 Bending Points to cast. At 7th level you learn the spells Control Water(Cost 2 Bending Points) and Watery Sphere(Cost 4 Bending Points). ===Adaption to Water===Starting at level 6 swimming no longer slow you down but allows you to move faster. you get swimming speed equals to 60 ft and you can breath underwater. ===Respected by the Fish===The guidance of the spirits and your connection to the water plane grants you respect from humanoids residing underwater and by those residing and or originating from the water plane. you have advantage on any charisma checks made towards them. ===Ice Barrier=== ===Whip Grab===
At level 7 you learn the spells Control Water(Cost 2 Bending Points) and Watery Sphere(Cost 4 Bending Points).
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