Water Predator (3.5e Soulmeld)

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Author: the bluez in the dungeon (talk)
Date Created: 15/12/2020
Status: Completed
Editing: Clarity edits only please
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Water Predator 
Descriptors: Sonic, Water
Classes: Totemist
Chakra: Arms, Crown, Totem
Saving Throw: Fortitude, Reflex

Your skin assumes a scaly appearence and becomes slimy.

You gain a bonus on grapple checks equal to +4 and a swim speed of 30 feet (9 meters), or your swim speed increases by 10 feet (3 meters).

Essentia: For every point of essentia invested in this soulmeld increase the bonus to grapple by one.  

Chakra Bind (Crown)

Your head grows large spiral horns.

You gain a gore attack that deals 1d8 + your Strength modifier. You also gain the Powerful Charge feat.

You have no penalties while using your gore attack in water. 

Chakra Bind (Arms)

Your limbs grow shell-like coverage and coral structures.

As a standard action you may clap your hands and produce a cone of sound (15 feet-4,5 meters). Any target in the area must do a Reflex save to halve the damage (1d6 + 1d6 per every essentia point invested in this soulmeld of sonic damage). In addition any target that fails the save must do a Fortitude save to avoid being stunned for one round. DC is 10 + essentia point invested + your Constitution modifier. 

Chakra Bind (Totem)

You assume an aspect similar to crustaceans.

You gain the ability to breath water as well as air. You also gain darkvision in 60 feet (18 meters) and low-light vision, while underwater.

You gain also gain a +4 bonus on saves against effects of water, magical or not. Per every point of essentia invested in this soulmeld your bonus to saves increases by one.

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Article BalanceModerate +
Authorthe bluez in the dungeon +
ClassTotemist +
DescriptorSonic + and Water +
Identifier3.5e Soulmeld +
RatingUndiscussed +
SummaryYou summon the aspect of ocean predators such as the hammerclaw and ramfishSw. +
TitleWater Predator +
TypeArms +, Crown + and Totem +