Difference between revisions of "Weardskäl (3.5e Equipment)"
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*You gain the benefits of mettle. | *You gain the benefits of mettle. | ||
*Your adjacent squares count as [[SRD:Difficult Terrain|difficult terrain]] to enemies. | *Your adjacent squares count as [[SRD:Difficult Terrain|difficult terrain]] to enemies. | ||
− | *You gain your [[SRD:Constitution|Constitution]] bonus as a bonus to your [[SRD:Armor Bonus|armor bonus]] to [[SRD:Armor Class|AC]], and you gain [[SRD:Damage Reduction|damage reduction]]/- and a bonus to saving throws and checks to resist being moved against your will equal to half of your [[SRD:Armor Bonus|armor bonus]] to [[SRD:Armor Class|AC]]. | + | *You gain your [[SRD:Constitution|Constitution]] bonus as a bonus to your [[SRD:Armor Bonus|armor bonus]] to [[SRD:Armor Class|AC]], and you gain [[SRD:Damage Reduction|damage reduction]]/- and a bonus to saving throws and checks to resist [[SRD:Staggered|staggering]], [[SRD:Stunned|stunning]] and being moved against your will equal to half of your [[SRD:Armor Bonus|armor bonus]] to [[SRD:Armor Class|AC]]. |
− | *These above benefits are only in effect when you are firmly standing on solid ground. They disappear when you stand on loose ground, lose contact with the ground altogether, are mounted on another creature, perform a [[SRD:Move Action|move action]] or otherwise move more than 5 feet in a single [[SRD:Round|round]], whether by your will or against it. To regain the benefits of the weardskäl, you must reroot yourself to the ground with a solid stance as a [[SRD: | + | *These above benefits are only in effect when you are firmly standing on solid ground and don't move. They disappear when you stand on loose ground, lose contact with the ground altogether, are mounted on another creature, perform a [[SRD:Move Action|move action]] or otherwise move more than 5 feet in a single [[SRD:Round|round]], whether by your will or against it. To regain the benefits of the weardskäl, you must reroot yourself to the ground with a solid stance as a [[SRD:Full-Round Action|full-round action]]. |
[[SRD:Craft Skill|Craft]] (metalworking and stoneworking) DC [[Craft DC::30]]. Market Price [[Cost::6,800 gp]]. | [[SRD:Craft Skill|Craft]] (metalworking and stoneworking) DC [[Craft DC::30]]. Market Price [[Cost::6,800 gp]]. |
Revision as of 15:31, 5 July 2018
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A Dwarrowhelm Weard donned in full panoply. |
Weardskäl
The warrior moves and slays his enemies, but the ward stands still and guards. First seeing life by the fire and craftsmanship of the Dwarrowhelm dwarves, 'weardskäl', translated roughly as 'heavy coat befitting a ward', is their word for a panoply of armor designed for exactly such a fighting style.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 6800 gp | 13600 gp | +9 | 50 lb. | 50 |
Medium | 6800 gp | 13600 gp | +9 | 100 lb. | 50 |
Non-Standard Sizes | |||||
---|---|---|---|---|---|
Fine | 3400 gp | 6800 gp | 4 | 10 lb. | 50 |
Diminutive | 3400 gp | 6800 gp | 4 | 10 lb. | 50 |
Tiny | 3400 gp | 6800 gp | 4 | 10 lb. | 50 |
Large | 13600 gp | 27200 gp | +9 | 200 lb. | 50 |
Huge | 27200 gp | 54400 gp | +9 | 500 lb. | 50 |
Gargantuan | 54400 gp | 108800 gp | +9 | 800 lb. | 50 |
Colossal | 108800 gp | 217600 gp | +9 | 1200 lb. | 50 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
0 | -10 | 60% | 10 |
Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 10 ft. | 15 ft. | 20 ft. | 25 ft. | 30 ft. | 35 ft. | 40 ft. | 45 ft. | 50 ft. |
Don | Don Hastily | Remove |
---|---|---|
10 minutes2 | 2d4+2 minutes1 | 2d4+2 minutes1 |
|
The Dwarves of Dwarrowhelm are a reclusive and austere lot, seeking excellence in their craft but rarely sticking their heads out of their snowy mountains. The Dwarrowhelm Weards epitomize their reclusiveness, their unbreakable connection to the earth under their feet, and also the sheer ferocity with which they defend their secrets. Within the narrow passages of their underground holds, a warrior clad in weardskäl is invincible.
The weardskäl is always masterwork; price and benefits are subsumed in the above statistics.
The weardskäl grants the following benefits when worn, on top of its general protective capabilities:
- Whenever you must make a Balance check to avoid falling prone, you may make a Fortitude save instead.
- You gain the benefits of mettle.
- Your adjacent squares count as difficult terrain to enemies.
- You gain your Constitution bonus as a bonus to your armor bonus to AC, and you gain damage reduction/- and a bonus to saving throws and checks to resist staggering, stunning and being moved against your will equal to half of your armor bonus to AC.
- These above benefits are only in effect when you are firmly standing on solid ground and don't move. They disappear when you stand on loose ground, lose contact with the ground altogether, are mounted on another creature, perform a move action or otherwise move more than 5 feet in a single round, whether by your will or against it. To regain the benefits of the weardskäl, you must reroot yourself to the ground with a solid stance as a full-round action.
Craft (metalworking and stoneworking) DC 30. Market Price 6,800 gp.
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor → Expanded Armor
Arcane Spell Failure | 60% + |
Armor Bonus | +9 + |
Armor Check | -10 + |
Author | Sulacu + |
Cost | 6800 gp + and 6,800 gp + |
Craft DC | 30 + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | 0 + |
Rating | Undiscussed + |
Summary | This armor greatly boosts the wearer's defensive power when standing still. + |
Title | Weardskäl + |
Type | Heavy + |
Weight | 100 lb. + |