Difference between revisions of "Weardskäl (3.5e Equipment)"

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*Your adjacent squares count as [[SRD:Difficult Terrain|difficult terrain]] to enemies.
 
*Your adjacent squares count as [[SRD:Difficult Terrain|difficult terrain]] to enemies.
 
*You gain [[SRD:Damage Reduction|damage reduction]]/- as well as a bonus to saving throws and checks to resist [[SRD:Staggered|staggering]], [[SRD:Stunned|stunning]] and being moved against your will equal to your [[SRD:Constitution|Constution]] bonus, but no higher than the weardskäl's AC bonus.
 
*You gain [[SRD:Damage Reduction|damage reduction]]/- as well as a bonus to saving throws and checks to resist [[SRD:Staggered|staggering]], [[SRD:Stunned|stunning]] and being moved against your will equal to your [[SRD:Constitution|Constution]] bonus, but no higher than the weardskäl's AC bonus.
*These above benefits are only in effect when you are firmly standing on solid ground and don't move. They disappear when you stand on loose ground, lose contact with the ground altogether, are mounted on another creature, perform a [[SRD:Move Action|move action]] or otherwise move more than 5 feet in a single [[SRD:Round|round]], whether by your will or against it. To regain the benefits of the weardskäl, you must reroot yourself to the ground with a solid stance as a [[SRD:Full-Round Action|full-round action]].
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*These above benefits are only in effect when you are firmly standing on solid ground and don't move. They disappear when you stand on loose ground or [[SRD:Difficult Terrain|difficult terrain]], lose contact with the ground altogether, are mounted on another creature, or move more than 5 feet in a single [[SRD:Round|round]], whether by your will or against it. To regain the benefits of the weardskäl, you must reroot yourself to the ground with a solid stance as a [[SRD:Full-Round Action|full-round action]].
  
 
[[SRD:Craft Skill|Craft]] (metalworking and stoneworking) DC [[Craft DC::30]]. Market Price 6,800 gp.
 
[[SRD:Craft Skill|Craft]] (metalworking and stoneworking) DC [[Craft DC::30]]. Market Price 6,800 gp.

Latest revision as of 18:22, 11 October 2018

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Author: Sulacu (talk)
Date Created: July 5, 2018
Status: Complete
Editing: Clarity edits only please
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Weardskäl.jpg
A Dwarrowhelm Weard donned in full panoply.

Weardskäl[edit]

The warrior moves and slays his enemies, but the ward stands still and guards. First seeing life by the fire and craftsmanship of the Dwarrowhelm dwarves, 'weardskäl', translated roughly as 'heavy coat befitting a ward', is their word for a panoply of armor designed for exactly such a fighting style.

Weardskäl (Heavy)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 6800 gp 13600 gp +9 50 lb. 50
Medium 6800 gp 13600 gp +9 100 lb. 50
Non-Standard Sizes
Fine 3400 gp 6800 gp 4 10 lb. 50
Diminutive 3400 gp 6800 gp 4 10 lb. 50
Tiny 3400 gp 6800 gp 4 10 lb. 50
Large 13600 gp 27200 gp +9 200 lb. 50
Huge 27200 gp 54400 gp +9 500 lb. 50
Gargantuan 54400 gp 108800 gp +9 800 lb. 50
Colossal 108800 gp 217600 gp +9 1200 lb. 50
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+0 -10 60% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 10 ft. 15 ft. 20 ft. 25 ft. 30 ft. 35 ft. 40 ft. 45 ft. 50 ft.
Don Don Hastily Remove
10 minutes2 2d4+2 minutes1 2d4+2 minutes1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.
  2. The wearer must have help to don this armor. Without help, it can be donned only hastily.

The Dwarves of Dwarrowhelm are a reclusive and austere lot, seeking excellence in their craft but rarely sticking their heads out of their snowy mountains. The Dwarrowhelm Weards epitomize their reclusiveness, their unbreakable connection to the earth under their feet, and also the sheer ferocity with which they defend their secrets. Within the narrow passages of their underground holds, a warrior clad in weardskäl is invincible.

The weardskäl is always masterwork; price and benefits are subsumed in the above statistics.

The weardskäl grants the following benefits when worn, on top of its general protective capabilities:

  • Whenever you must make a Balance check to avoid falling prone, you may make a Fortitude save instead.
  • Your adjacent squares count as difficult terrain to enemies.
  • You gain damage reduction/- as well as a bonus to saving throws and checks to resist staggering, stunning and being moved against your will equal to your Constution bonus, but no higher than the weardskäl's AC bonus.
  • These above benefits are only in effect when you are firmly standing on solid ground and don't move. They disappear when you stand on loose ground or difficult terrain, lose contact with the ground altogether, are mounted on another creature, or move more than 5 feet in a single round, whether by your will or against it. To regain the benefits of the weardskäl, you must reroot yourself to the ground with a solid stance as a full-round action.

Craft (metalworking and stoneworking) DC 30. Market Price 6,800 gp.



Back to Main Page3.5e HomebrewEquipmentMundane ArmorExpanded Armor

Arcane Spell Failure60% +
Armor Bonus+9 +
Armor Check-10 +
AuthorSulacu +
Cost6800 gp +
Craft DC30 +
Identifier3.5e Equipment +
Max Dex Bonus+0 +
RatingUndiscussed +
SummaryThis armor greatly boosts the wearer's defensive power when standing still. +
TitleWeardskäl +
TypeHeavy +
Weight100 lb. +