Were-Unicorn (3.5e Monster)
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|Humanoid Form||Unicorn Form|
|Size/Type:||Medium Fey (Shapechanger)||Large Fey (Shapechanger)|
|Hit Dice:||10d6+50 (85 hp)||10d6+50 (85 hp)|
|Initiative:||+5 (+5 Dex)||+5 (+5 Dex)|
|Speed:||30 ft. (Dash 15 ft. as a swift action)||60 ft. (Dash 30 ft. as a swift action)|
|Armor Class:||21 (+5 Dex, +3 deflection, +3 natural), touch 18, flat-footed 16||21 (–1 size, +5 Dex, +3 deflection, +4 natural), touch 17, flat-footed 16|
|Attack:||Longsword +11 melee (1d8+6) or Masterwork Darkwood Composite Longbow (+6) +11 ranged (1d8+6)||Horn +15 melee (1d8+11)|
|Full Attack:||Longsword +11 melee (1d8+6) or Masterwork Darkwood Composite Longbow (+6) +11 ranged (1d8+6)||Horn +15 melee (1d8+11) and 2 hooves +8 (1d6+4)|
|Space/Reach:||5 ft./5 ft.||10 ft./5 ft.|
|Special Attacks:||—||Trample 1d6+12 (DC 23)|
|Special Qualities:||Darkvision 60', Low-Light Vision, Fast Healing 1, Damage Reduction 5/Cold Iron or Silver, scent, spell-like abilities||(as humanoid form)|
|Saves:||Fort +8, Ref +12, Will +12||Fort +8, Ref +12, Will +12|
|Abilities:||Str 22, Dex 21, Con 21, Int 10, Wis 21, Cha 26||Str 26, Dex 21, Con 21, Int 10, Wis 21, Cha 26|
|Skills:||Bluff +21, Jump +19, Listen +18, Sense Motive +18, Spot +18, Survival +18||Bluff +21, Jump +21, Listen +18, Sense Motive +18, Spot +18, Survival +18|
|Feats:||Dash, Dodge, Mobility, Run||(as humanoid form)|
|Environment:||Any land||Any land|
|Organization:||Solitary, mated pair (2) or whinnygorgle (3-6)||(as humanoid form)|
|Alignment:||Usually chaotic||(as humanoid form)|
|Advancement:||By class||By class|
"Oh no, the rainbow reveals my terrible secret!... [Unintelligible Horse Sounds]"
While not an actual unicorn, this fey transforms into a single-horned equine-like creature. It uses rumors of lycanthropy to its advantage. Their humanoid forms vary tremendously across their population, with some resembling lanky or gangly elves and others appearing as more robust humans. Their equine form possesses a single spiraled horn which juts from its forehead. Its hair stays the same color between forms, with some tending to be quite garish.
When it changes shape, it either sheds its clothes or whatever it is wearing changes shape to suit the new form of body. Though it can have equipment meld into its form if it wishes upon transforming. In either case, it can only have one set of apparel for each given form and anything that can't be worn simply falls off if it doesn't fit or causes a conflict.
The creatures sometimes leave their young to be raised by other races.
If killed, its body twists and contorts into an awkward hybrid between its two forms.
A were-unicorn speaks Common and Sylvan, but cannot speak intelligibly while in its unicorn form.
A were-unicorn prefers to lie and trick opponents. If its abilities fail, it prefers to flee. Changing forms is a standard action which does not provoke an attack of opportunity.
Trample (Ex): A were-unicorn in its unicorn form can trample Medium and smaller creatures (1d6+12 points of damage) and are knocked prone. Opponents who do not make attacks of opportunity against it can attempt a Reflex save (DC 23) to halve the damage and negate falling prone.