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Wereraven (5e)/VRGtR

< Wereraven (5e)

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Ravenloft
Setting
Wereraven (pointer) [1]
Medium Humanoid (Humans, Shapechangers, Lycanthropes)
Armor Class: 12
Hit Points: 31
Speed: 30 ft. humanoid form; 10ft., fly 50 ft. in raven form; 30 ft. fly 50 ft. in hybrid form
STR DEX CON INT WIS CHA
Skills: Insight, Perception
Senses: passive Perception 16
Languages: Common (can't speak in raven form)
Habitat: Ravenloft
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Mimicry. [2] The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Regeneration. [2] The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the wereraven's next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Multiattack (Human or Hybrid Form Only).

Beak (Raven or Hybrid Form Only). Melee Weapon Attack

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack

Shapechanger. [2] The wereraven polymorphs into a raven-humanoid hybrid or into a Tiny raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its human form if it dies.

Unofficial Description: Wereraven that regenerates.


Sources and NotesEdit

  1. Wizards D&D Team (18 May 2021). Van Richten's Guide to Ravenloft. (5e) Wizards of the Coast. ISBN 0786967250. p. 253. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 2.2 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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