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Werewolf, Lesser (3.5e Monster)


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Author: Leziad (talk)
Date Created: 2 September 2011.
Status: Really not sure about balance.
Editing: Clarity edits only please
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Lesser Werewolf
Size/Type: Medium Monstrous Humanoid (Shapechanger)
Hit Dice: 4d8+16 (48 hp)
Initiative: +8
Speed: 40 feet
Armor Class: 17 (10 +3 dexterity, +4 natural armor), touch 14, flat-footed 13
Base Attack/Grapple: 4/+8
Attack: +8 Claw (1d6+6)
Full Attack: 2 +8 Claw and Bite +6 (1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death Frenzy, Pounce
Special Qualities: Bloodthirst, Monstrous, Scent, Silver Vulnerability, Old Memories
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 18, Dex 16, Con 18, Int 2, Wis 14, Cha 10
Skills: Climb +8, Swim +6, Survival +8.
Feats: Improved Initiative
Environment: Any
Organization: Solitary or Pack (3-16 lesser werewolves and 1 greater werewolf)
Challenge Rating: 4
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -


You are confronted by a massive man-wolf hybrid, it look at you in the eyes before howling and pounce toward you.

Werewolves are powerful, savage lycanthrope. During the day they are normal humans, with loved ones and social life, but when the sun fall they become monstrous perversion of the human form.

CombatEdit

Bloodthirst (Ex): A lesser werewolf lost all reason and live only for killing, a werewolf will always attempt to attack the closest non-werewolf creatures in combat.

Death Frenzy (Ex): When a lesser werewolf is brought under 0 hit point, instead of falling unconscious or dying it act normally for a single round, after which it return to it former self (dead or alive).

Monstrous (Ex): A lesser werewolf is a terrible beast to fight, having lost all reasons and attacking relentlessly. A lesser werewolf always roll maximum hit point for all it hit dices and is always hazed.

Silver Vulnerability: All weapons made of silver count as having the bane quality against the lesser werewolf.

Old Memories: Despite being a monster of pure bloodlust, a werewolf still have a zenith humanity under their bestial instinct. If confronted by a loved one the lesser werewolf must make a DC 15 will save or be dazed for one round. The lesser werewolf can only be affected once each battle, this is a mind-affecting effect.



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