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Facts about "Witch (3.5e Class)"
AdopterGenowhirl +
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorSisterAcacia +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Rated ByEiji-kun +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Spellcraft +, Spot +, Survival +, Swim + and Use Rope +
Skill Points6 +
SummaryThe witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there. +
TitleWitch +
Will Save ProgressionGood +