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Facts about "Witch (3.5e Class)"
Adopter | Genowhirl + |
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | SisterAcacia + |
Base Attack Bonus Progression | Poor + |
Class Ability | Arcane Spellcasting + and Spontaneous Spellcasting + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Spellcraft +, Spot +, Survival +, Swim + and Use Rope + |
Skill Points | 6 + |
Summary | The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there. + |
Title | Witch + |
Will Save Progression | Good + |