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Wizard's Wand (3.5e Equipment)

Author: The Dire Reverend (talk)
Date Created: 1/8/11
Status: Complete.
Editing: Suggestions in talk page welcome.
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Wizard's Wand

Simple Light Melee

Cost: 35 gp
Damage (Small): 1
Damage (Medium)1: 1d2
Critical: 20/x2
Weight2: 1 lbs
Type3: Piercing
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A Wizard's Wand is a pointy stick to most people (It can even be used as a stake against vampires, but it's not suggested.) However, in the hands of a Wand Wizard, it becomes much more. A wizard's wand can be enchanted like a regular weapon including the same cost, granting it an enhancement bonus to ranged and melee touch attacks, save DCs as well as damage/healing rolls. However, they cannot be enchanted with any special abilities.

A Wizard's Wand can be made out of any material.

Broken(Sundered) Wizard's Wands can still be used, but any spell cast through it has a 25% chance to backfire. A spell targeted at someone else is instead targeted at the spellcaster, and a spell cast at the spellcaster is cast on a random person in range. If the spell cannot backfire (for example, a spell is personal only), It just fails. Wizard's Wands are amazingly easy to repair. A simple Mending spell will fully repair the wand, restoring it to full HP. Once repaired, it also retains it's enhancement bonuses, unlike other destroyed magical weapons.

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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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