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Word Warrior (3.5e Class)

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|adopter=
|date_adopted=
|status=In ProgressComplete, still open to improvement.
|editing=Ask first, except for spelling/grammar.
|balance=Rogue
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Spontaneous Spellcasting
|Class Ability=Alternate Magic
|Class Ability Progression=Other
</div>
<!-- If your page should contain a picture, replace this line with [[File:PicturenameWhisper_gnome_by_spyders.jpgjpeg|thumb|right|150px300px|Insert the caption hereA Word Warrior.]] -->
==Word Warrior==
Upon the discovery and subsequent spread of [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]], martial warriors wondered how saying words of power could enhance their practice. Those delving into the mysteries of wordcasting were at first dismayed by the necessity of using body language to convey the dimensions and locations of [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|Shape Words]]. This made the wearing of armor problematic, and required at least one hand free to cast spells. However, after some historically bad attempts at warriors using both wordcasting and swordplay, those pursuing the combination realized that they could do away with shape words by directing the magic of [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] with their blows. They could hit people while saying certain [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]], and then watch the target suffer the effects of those Words. The practice of the modern Word Warrior word warrior was born.
===Making a Word Warrior===
Word Warriors warriors enjoy a relatively diverse range of effects, including most elemental damage types, magical distruption abilities, and other effects. While not as generally effective in straight melee as some other classes, the word warrior can provide solutions where other members fail, and still manage a fairly strong offense.
'''Abilities:''' [[Strength ]] is generally the most important for melee specialists, as it improves the all-important to-hit and can add a little bit of damage, tooas well. For ranged specialists, or those using [[Weapon_Finesse|weapon finesse]], [[Dexterity ]] is the most important instead. Intelligence comes second, improving the saves of your magical effects, and [[Constitution ]] comes third, providing much-needed hit-points. While [[Dexterity ]] can be useful for melee word warrior's AC purposes, but the Word Warrior any word warrior has little use for [[Charisma ]] and [[Wisdom]].
'''Races:''' Any race can learn the theory behind the practice, and become a Word Warriorword warrior, but Humans, Half-Elves, and Halflings are most noted for combining martial and magical techniques, due to their adaptability.
'''Alignment:''' The art of a Word Warrior word warrior is not inherently good, nor evil. Chaotic characters enjoy the ability to modify effects on the fly, but constant martial drilling rests well with souls of a lawful bent.
'''Starting Gold:''' 4d4&times;10 gp (100 gp).
|-
|4th||class="left" | +4 || +1 || +4 || +4
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]], [[#Study Books|Study Books]] || 2 || 3
|-
|5th||class="left" | +5 || +1 || +4 || +4
|-
|6th||class="left" | +6 / +1 || +2 || +5 || +5
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 3 || 4
|-
|7th||class="left" | +7 / +2 || +2 || +5 || +5
|-
|8th||class="left" | +8 / +3 || +2 || +6 || +6
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 4 || 5
|-
|9th||class="left" | +9 / +4 || +3 || +6 || +6
|-
|10th||class="left" | +10 / +5 || +3 || +7 || +7
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental Wordcasting, Magic Mantra: "Lift"]] || 5 || 6
|-
|11th||class="left" | +11 / +6 / +1 || +3 || +7 || +7
| class="left" | [[#Natural Tungtwist|Natural Tungtwist]], [[#Swords and Books|Swords and Books Bonus Feat]] || 5 || 7
|-
|12th||class="left" | +12 / +7 / +2 || +4 || +8 || +8
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 6 || 7
|-
|13th||class="left" | +13 / +8 / +3 || +4 || +8 || +8
|-
|14th||class="left" | +14 / +9 / +4 || +4 || +9 || +9
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 7 || 8
|-
|15th||class="left" | +15 / +10 / +5 || +5 || +9 || +9
| class="left" | [[#Word Magicked Weapons|Word Magicked Weapons]], [[#Swords and Books|Swords and Books Bonus Feat]] || 7 || 9
|-
|16th||class="left" | +16 / +11 / +6 / +1 || +5 || +10 || +10
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 8 || 9
|-
|17th||class="left" | +17 / +12 / +7 / +1 2 || +5 || +10 || +10
| class="left" | [[#Swords and Books|Swords and Books Bonus Skill]] || 8 || 10
|-
|18th||class="left" | +18 / +13 / +8 / +2 3 || +6 || +11 || +11| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental Wordcasting, Magic Mantra: "Port"]] || 9 || 10
|-
|19th||class="left" | +19 / +14 / +9 / +3 4 || +6 || +11 || +11| class="left" | [[#Supplemental Wordcasting PoolPooled Mantras|Supplemental Wordcasting PoolPooled Mantras]], [[#Swords and Books|Swords and Books Bonus Skill]]|| 9 || 11
|-
|20th||class="left" | +20 / +15 / +10 / +5 || +6 || +12 || +12
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]], [[#Word Magicked Weapons|Word Magicked Weapons]] || 10 || 11All
|-
| colspan="42" class="skill" |
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Survival Spot Skill|SurvivalSpot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the Word Warriorword warrior.
'''Weapon and Armor Proficiency:''' A Word Warrior word warrior is proficient with all simple and martial weapons, with light and medium armor, and shields (excluding tower shields).
'''{{Anchor|Combative Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A Word Warrior word warrior preforms a variant on Wordcasting, using most of the same rules. However, instead of wordcasting spells as [[Wordcasting_(3.5e_Variant_Rule)#Casting_Time|actions]] using [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|shape words]], a Word Warrior word warrior is able to utter [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|effect words]] while attacking swinging with a weapon, or shooting a projectile (assigning words before the attack roll), hopefully conveying his choice of target with a the solid hit. In factWithout a solid hit, this the magic is by far not released, and the main way that Word Warrior can direct his word magicwarrior does not exhaust her capacity. FortunatelyWhile a word warrior is only trained in this method for casting effects, directing magic using weapon swings lends to simplicity, and the Word Warrior word warrior does not need to make [[Wordcasting_(3.5e_Variant_Rule)#Wordcasting_Check|Wordcasting Checks]] when he her uses Word Magic this way. (The Word Warrior word warrior uses his [[Intelligence ]] stat to determine the save DCs for his wordcasting - his the save DCs for her effects are 10 + [[BAB#Base_Attack_Bonus|BAB]]/'''2''' + Intelligence modifier.)
While the inability of the Word Warrior word warrior to use apply shape words like [[Wordcasting_(3.5e_Variant_Rule)#Burs|Burs]] or [[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]] or even [[Wordcasting_(3.5e_Variant_Rule)#Ayl|Ayl]] severely hampers her power--and this is worsened by limitations on [[#Combative Wordcasting Effect Words List|which effect words the Word Warrior word warrior can use]]--the Word Warriorword warrior's constant practice and drilling using both word and blade leaves her with the ability to use effect words every turn - up to her level worth of words, in fact. She starts with knowing two effect words at first level, and gains another word of her choice each odd level (3rd, 5th, etc.) until learning all available the words are knownat level 20.
Additionally, the maximum number of words the Word Warrior word warrior can use in a single attack is limited to the length of the action of that attack: 2 1+(level/3) (bonus) effect words for an AoO[[SRD:Attack_of_Opportunity|Attack of Opportunity]] hit, 10 for a 1+(level/2) effect words on any strike stemming from an [[Immediate_action|Immediate]] or [[SRD:Swift_Action|Swift]] action, and no restriction on standard action style attack attacks or special attack, and attacks as part of a full 20--every word that a level 20 wordcaster could utter during her turn--for a full round attack (split between multiple attack rolls, if applicable)action. (The Word Warrior learns [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] at Note that while the word warrior's maximum effect words per turn is equal to her level 11, which helps with this all considerably is per turn, not per round - using she can use up to her level of words on someone else's turn, if she can manage the word doubles these limitsattacks.)
The words the Word Warrior word warrior can use in this physical manner from are limited to [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]], [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]], [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]], [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]], [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]], [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]], [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]], [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]], [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]], [[Wordcasting_(3.5e_Variant_Rule)#Path|Path]], [[Wordcasting_(3.5e_Variant_Rule)#Scan|Scan]], [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]], and [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]], as summarized in . (Summarized on the appropriate list: [[#Combative Wordcasting Effect Words List|"Combative Wordcasting Effect Words List."]].)
'''{{Anchor|Word Magicked Weapons}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The combination of Word Magic and weapons has a few direct implications for the Word Warriorword warrior. First, whenever she empowers an attack with Word Magic, the weapon in question is considered a magic weapon until the start of her next turn - this may by-pass bypass damage reduction, protect the weapon, etc. Caster level of the magic weapon is based on how many words used since the start of her last turn.
Second, whenever she makes a critical hit, the target automatically fails all savesagainst that attack's effect words.
Third, at level 5, whenever the Word Warrior word warrior rolls a natural 20 on a melee attack, she may hit and instead of the target automatically failing all savesor equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" in the direction of the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
Fourth, also Also at level 5, whenever the Word Warrior word warrior rolls a natural 20 on a ranged attack, she may hit and instead of the target automatically failing all savesor equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" centered on the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
LastlyFourth, at level 15, when the Word Warrior critsword warrior gets a critical hit, instead of causing the target to fail all savesor equivalent, she may maximize all dice rolled by the effect words.
Lastly, at level 20, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, the word warrior may cause each effect word to count as if she had uttered it twice. If this critical hit confirmed from the roll of a natural 20, she may additionally cause the target to fail all saves, or any other previous effect from Word Magicked Weapons.
'''{{Anchor|Magic Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' First discovered by grumbling about insufficiencies during combat, Word Warriors have found that saying effect-words with a self-concerned thought can allow them to apply effect words to themselves - this practice as since become slightly more formalized, and a mainstay of most Word Warriors. At level 2, the Word Warrior gains the ability to use specific effect words on herself: The Word Warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]], [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]], [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]], [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]], [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]], [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]], [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]]. (Summarized on [[#Supplemental Wordcasting Effect Words List|Supplemental Wordcasting Effect Words List]].) The Word Warrior gains uses of that effect word equal to her level per day, increasing every level, and can only cast them on herself (no shape word needed). Casting these words on herself does, however, require as much [[Wordcasting_(3.5e_Variant_Rule)#Casting_Times_Table|time as normal word-casting]].
At level 4'''{{Anchor|Magic Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' First discovered by grumbling about insufficiencies during combat, level 6word warriors have found that saying effect-words with a self-concerned thought can allow them to apply effect words to themselves - this practice as since become slightly more formalized, and all other even levelsis now a mainstay of most word warriors. At level 2, the Word Warrior can choose another supplemental wordwarrior gains the ability to use specific effect words on herself: The word warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]], [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]], [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]], [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]], [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]], [[Wordcasting_(3. He may choose a different 5e_Variant_Rule)#Sir|Sir]], [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]]. (Summarized on [[#Magic Mantras Effect Words List|Magic Mantras Effect Words List]].) The word warrior gains uses of that effect word, and gain equal to her level-per-day usage of that new word, or he increasing every level, and can choose the same only cast them on herself (no shape word againneeded). Casting these words on herself does, however, gaining an extra level-perrequire as much [[Wordcasting_(3.5e_Variant_Rule)#Casting_Times_Table|time as normal word-day number of usages in that wordcasting]].
At level 104, level 6, and all other even levels, the Word Warrior gains access to the [[Wordcasting_(3word warrior can gain another Mantra.5e_Variant_Rule)#Lift|Lift]] She may choose a different word allowing for levitation, and at gain level 18 gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] -per-day usage of that new word, or she can choose an already-known word, allowing for teleportationgaining an extra level-per-day number of usages in that word.
At level 10, the word warrior gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] word allowing for levitation, and at level 18 gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] word, allowing for teleportation.
'''{{Anchor|Swords and Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The nature of a Word Warrior includes both martial prowess (with more than just swords) and preternatural literacy.
As a consequence, at levels 5, 9, 13, '''{{Anchor|Swords and 17, the Word Warrior learns natural competency at Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The nature of a new skill from all the books he has read on the topic. According to the Word Warrior's interests word warrior includes both martial prowess (which are reflected in his reading materialwith more than just swords), a non-class skill becomes a class skill at these levelsand preternatural literacy.
Additionally, the Word Warrior's fighting prowess means that he can qualify for feats requiring fighter levels, with every two levels of Word Warrior counting for one fighter level. In additionAs a consequence, at levels 35, 79, 11, 1513, and 1917, the Word Warrior word warrior learns specialized fighting tactics and skills natural competency at a new skill from his experience and expertise in weaponsall the books she has read on the topic. He may choose According to the word warrior's interests (which are reflected in his reading material), a bonus [[Special:SearchByProperty/Type/Fighter|fighter feat]] non-class skill becomes a class skill at each of these levels.
Additionally, the word warrior's fighting prowess means that she may qualify for feats requiring fighter levels, with every two levels of word warrior counting for one fighter level. In addition, at levels 3, 7, 11, 15, and 19, the word warrior learns specialized fighting tactics and skills from her experience and expertise in weapons. She may choose a bonus [[Special:SearchByProperty/Type/Fighter|fighter feat]] at each of these levels.
'''{{Anchor|Natural Tungtwisting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 11, when a Word Warrior first finds that he has more effect words than he can say during the swing of his ax (or spear, etc), most word warriors intuitively make the leap of necessity to using the [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] modifier word. At level 11, the Word Warrior gains the use of [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] for use in [[#Combative Wordcasting|Combative Wordcasting]], almost doubling the number of words usable during attacks.
'''{{Anchor|Study Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A bookworm by nature, the word warrior's excessive studies and extraordinary literacy allow her to gleam information from books far better than most people. At level 4, the word warrior can spend a day reading (and eating and sleeping, but nothing else) to gain a competency bonus equal to half her level on any topic of the [[Knowledge]] skill. To use this ability, the word warrior requires a roughly a day's worth of reading material related to the topic (her abilities of analysis and synthesis help her glean knowledge from even semi-related books). The word warrior then gains a (semi-)permanent competency bonus on Knowledge checks concerning the topic in question. This bonus is half of her level when she did the study, and while it does not improve as she becomes more experienced, if she completes another study on the same topic later on, the bonus is updated to reflect half of whatever her level is then.
 '''{{Anchor|Supplemental Wordcasting PoolPooled Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 19, the Word Warrior word warrior discovers something that most Wordmasters and Word Wizards know intuitively: That wordcasting really doesn't care which words you focus on. Subsequently, the Word Warrior word warrior no longer has uses per day for his her [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]], but rather a total pool of uses of each level-per-day set of uses combined. Note that this does not increase the number of words known.
====Tables====
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]] || 1d4 force
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]]1 || 1d4 sonic, deafen things
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]] || 1d4 acid, 1d4 acid over time
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]] || 1d6 negative energy, raise skeletons
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]] || 1d8 Vile damage, hurt yourself
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]] || Befuddle
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Path|Path]] || Read minds somewhat
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Scan|Scan]] || Detect properties of the target
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]] || Throw things around
{| class="zebra d20"
|+
! colspan="3" | {{Anchor|Supplemental Wordcasting Magic Mantras Effect Words List}}
|-
! rowspan="1" align="left" | '''Word'''
! rowspan="1" align="left" | '''DC (N/a)'''
! rowspan="1" align="left" | '''Effect Summary'''
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] || Grant targets the opportunity to teleport (Only for level 18+)
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]] || Make [[#Port|Port]] more precise
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] || Provide the power of flight (Only for level 10+)
|-
|}
====Playing a Word Warrior ====
'''Religion:''' Word Warriors warriors who associate more with other Wordcasting classes tend to deride faith and faith-based magic as strange and lawless. Alternatively, they may try to "figure out" divine spellcasting, as if it were a matter of doing the right actions and having the appropriate effect occur. They may, however, have an interest in gods of secrets, mysteries or spellcraft. Word Warriors warriors who associate more with the martial aspect of their skill-set often have a strong allegiance to gods of war, justice, carnage, etc. Most Word Warriors word warriors are somewhere in between.
'''Other Classes:''' The word warrior has a foot in both martial practice and intellectual wizardry, and tends to get along well with martial and arcane classes, often discussing or training together. Gods and especially the natural world tend to be outside of the word warrior's purview, though a lack of interest or comprehension does not generally result in antipathy.
'''Combat:''' The Word Warrior word warrior is, in many ways, a jack-of-all-trades and a trouble-shooter. He is not as tough or strong in melee as pure martial classes, not as flexible in magic as true spell-casters. However, his suprisingly diverse spread of offensive powers let him take advantage of his foes' weaknesses, and between supplemental word-casting and his relatively wide skill-set, he can solve many other problems. This often results in him specializing into whatever gap the party might contain, or playing second-best back-up to any particular role.
'''Advancement:''' As fitting with their dual natures, a Word Warrior word warrior may wish to specialize into more martial prestige classes, or seek out word-casting pursuits. As the Word Warrior word warrior is considered a [[Wordcasting_(3.5e_Variant_Rule)#Wordcaster|Wordcaster]], his levels in Word Warrior word warrior help him in other wordcasting classes. However, this is primarily a benefit for multi-classing, as many of the prestige classes benefit him in ways that he could not easily apply. Some wordcasting feats are effective, but against, due to the peculiarity of the Word Warriorword warrior's abilities, not all of them can be applied. Most, if not all, forms of martial advancement apply well to the Word Warriorword warrior, of course.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
[[Category:Base Class]]
[[Category:Wordcasting]]
 
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