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Word Warrior (3.5e Class)

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|status=In ProgressComplete, still open to improvement.
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<div class="blank">
{{#set:Summary=A melee An otherwise martial warrior whose strikes are empowered by Wordcasting[[Wordcasting_(3.5e_Variant_Rule)|wordcasting]] effects.
|Length=20|Base Attack Bonus Progression=Good
|Fortitude Save Progression=Poor
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Spontaneous Spellcasting
|Class Ability=Alternate Magic
|Class Ability Progression=Other
</div>
<!-- If your page should contain a picture, replace this line with [[File:PicturenameWhisper_gnome_by_spyders.jpgjpeg|thumb|right|150px300px|Insert the caption hereA Word Warrior.]] -->
==Word Warrior==
Upon the discovery and subsequent spread of [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]], martial warriors wondered how saying words of power could enhance their practice. Those delving into the mysteries of wordcasting were at first dismayed by the necessity of using body language to convey the dimensions and locations of [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|Shape Words]]. This made the wearing of armor problematic, and required at least one hand free to cast spells. However, after some historically bad attempts at warriors using both wordcasting and swordplay, those pursuing the combination realized that they could do away with shape words by directing the magic of [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] with their blows. They could hit people while saying certain [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]], and then watch the target suffer the effects of those Words. The practice of the modern Word Warrior word warrior was born.
===Making a Word Warrior===
Word Warriors warriors enjoy a relatively diverse range of effects, including most elemental damage types, magical distruption abilities, and other effects. While not as generally effective in straight melee as some other classes, the word warrior can provide solutions where other members fail, and still manage a fairly strong offense.
'''Abilities:''' As a [[Strength]] is generally the most important for melee classspecialists, as it improves the Word Warrior all-important to-hit and can make good use add a little bit of Strengthdamage as well. For ranged specialists, Constitutionor those using [[Weapon_Finesse|weapon finesse]], and [[Dexterity]] is the most important instead. In terms Intelligence comes second, improving the saves of wordcastingyour magical effects, the Word Warrior is charisma basedand [[Constitution]] comes third, so charisma increases savesproviding much-needed hit-points. While [[Dexterity]] can be useful for melee word warrior's AC, etcany word warrior has little use for [[Charisma]] and [[Wisdom]].
'''Races:''' Any race can learn the theory behind the practice, and become a Word Warriorword warrior, but Humans, Half-Elves, and Halflings are most noted for combining martial and magical techniques, due to their adaptability.
'''Alignment:''' The art of a Word Warrior word warrior is not inherently good, nor evil. Chaotic characters enjoy the ability to modify effects on the fly, but constant martial drilling rests well with souls of a lawful bent.
'''Starting Gold:''' 4d4&times;10 gp (100 gp).
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special Abilities
! rowspan="2" | Effect Words Per RoundMagic Mantras
! rowspan="2" | Effect Words Known
|-
|-
|1st|| class="left" | +1 || +0 || +2 || +2
| class="left" | [[#Combative Wordcasting|Combative Wordcasting]] || 1 , [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsWord Magicked Weapons|Effect WordMagicked Weapons]] || 0 || 2
|-
|2nd|| class="left" | +2 || +0 || +3 || +3
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 2 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 1 || 2
|-
|3rd|| class="left" | +3 || +1 || +3 || +3
| class="left" | || 3 [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Feat]] || 1 || 3
|-
|4th||class="left" | +4 || +1 || +4 || +4
| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 4 , [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsStudy Books|Effect WordsStudy Books]] || 2 || 3
|-
|5th||class="left" | +5 || +1 || +4 || +4
| class="left" | [[#Word Magicked Weapons|| 5 Word Magicked Weapons]], [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Skill]] || 2 || 4
|-
|6th||class="left" | +6 / +1 || +2 || +5 || +5| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 6 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 4
|-
|7th||class="left" | +7 / +2 || +2 || +5 || +5| class="left" | || 7 [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Feat]] || 3 || 5
|-
|8th||class="left" | +8 / +3 || +2 || +6 || +6| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 8 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 4 || 5
|-
|9th||class="left" | +9 / +4 || +3 || +6 || +6| class="left" | || 9 [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books: Bonus Skill]] || 4 || 6
|-
|10th||class="left" | +10 / +5 || +3 || +7 || +7| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantra: "Lift"]] || 10 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 5 || 6
|-
|11th||class="left" | +11 / +6 / +1 || +3 || +7 || +7| class="left" | [[#Natural TungtwistSwords and Books|Natural TungtwistSwords and Books Bonus Feat]]|| 11 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 5 || 7
|-
|12th||class="left" | +12 / +7 / +2 || +4 || +8 || +8| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 12 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 6 || 7
|-
|13th||class="left" | +13 / +8 / +3 || +4 || +8 || +8| class="left" | || 13 [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Skill]] || 6 || 8
|-
|14th||class="left" | +14 / +9 / +4 || +4 || +9 || +9| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 14 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 7 || 8
|-
|15th||class="left" | +15 / +10 / +5 || +5 || +9 || +9| class="left" | [[#Word Magicked Weapons|| 15 Word Magicked Weapons]], [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Feat]] || 7 || 9
|-
|16th||class="left" | +16 / +11 / +6 / +1 || +5 || +10 || +10| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 16 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 8 || 9
|-
|17th||class="left" | +17 / +12 / +7 / +2 || +5 || +10 || +10| class="left" | || 17 [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Skill]] || 8 || 10
|-
|18th||class="left" | +18 / +13 / +8 / +3 || +6 || +11 || +11| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantra: "Port"]] || 18 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] 9 || 10
|-
|19th||class="left" | +19 / +14 / +9 / +4 || +6 || +11 || +11| class="left" | [[#Supplemental Wordcasting PoolPooled Mantras|Supplemental Wordcasting PoolPooled Mantras]] || 19 , [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsSwords and Books|Effect WordsSwords and Books Bonus Skill]] || 109 || 11
|-
|20th||class="left" | +20 / +15 / +10 / +5 || +6 || +12 || +12| class="left" | [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]] || 20 , [[Wordcasting_(3.5e_Variant_Rule)#Effect_WordsWord Magicked Weapons|Effect WordsWord Magicked Weapons]] || 10|| All
|-
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the Word Warriorword warrior.
'''Weapon and Armor Proficiency:''' A Word Warrior word warrior is proficient with all simple and martial weapons, with light and medium armor, and shields (excluding tower shields).
'''{{Anchor|Combative Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A Word Warrior word warrior preforms a variant on Wordcasting, using most of the same rules. However, instead of wordcasting spells as [[Wordcasting_(3.5e_Variant_Rule)#Casting_Time|actions]] using [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|shape words]], a Word Warrior word warrior is able to utter [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|effect words]] while swinging with a weaponor a projectile, hopefully conveying his choice of target with the solid hit. In factWithout a solid hit, this the magic is not released, and the only way the Word Warrior knows how to direct his word magicwarrior does not exhaust her capacity. FortunatelyWhile a word warrior is only trained in this method for casting effects, directing magic using weapon swings lends to simplicity, and the Word Warrior word warrior does not need to make [[Wordcasting_(3.5e_Variant_Rule)#Wordcasting_Check|Wordcasting Checks]]when her uses Word Magic this way. (The number of words the Word Warrior can use in a single attack is limited word warrior uses his [[Intelligence]] stat to determine the length of save DCs for his wordcasting - the action of that attack: 2 effect words save DCs for an AoO, her effects are 10 for a standard action style attack, and 20 for a full round attack. (The Word Warrior learns + [[Wordcasting_(3.5e_Variant_Rule)BAB#TungtwistBase_Attack_Bonus|TungtwistBAB]] at level 11, which helps with this all/'''2''' + Intelligence modifier.)
While the inability of the Word Warrior word warrior to use apply shape words like [[Wordcasting_(3.5e_Variant_Rule)#Burs|Burs]] or [[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]] or even [[Wordcasting_(3.5e_Variant_Rule)#Ayl|Ayl]] severely hampers her power--and this is worsened by limitations on [[#Combative Wordcasting Effect Words List|which effect words the Word Warrior word warrior can use]]--the Word Warriorword warrior's constant practice and drilling using both word and blade leaves her with the ability to use effect words every round turn - up to her level worth of words, in fact. She starts with knowing two effect words at first level, and gains another word of her choice each odd level (3rd, 5th, etc.) until learning all the words are knownat level 20.
The Additionally, the maximum number of words the Word Warrior word warrior can use in this physical manner from are a single attack is limited to [[Wordcasting_the length of the action of that attack: 1+(level/3.5e_Variant_Rule)#Pyr|Pyr]], [[Wordcasting_(3.5e_Variant_Rulebonus)#Lek|Lek]], effect words for an [[Wordcasting_(3.5e_Variant_Rule)#ForchSRD:Attack_of_Opportunity|ForchAttack of Opportunity]]hit, [[Wordcasting_1+(3.5e_Variant_Rulelevel/2)#Saun|Saun]], effect words on any strike stemming from an [[Wordcasting_(3.5e_Variant_Rule)#AciImmediate_action|AciImmediate]], or [[Wordcasting_(3.5e_Variant_Rule)#DethSRD:Swift_Action|DethSwift]]action, [[Wordcasting_(3and no restriction on standard action attacks or attacks as part of a full-attack action.5e_Variant_Rule)#Min|Min]] Note that while the word warrior's maximum effect words per turn is equal to her level, [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]]this is per turn, [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]]not per round - she can use up to her level of words on someone else's turn, and [[Wordcasting_(3if she can manage the attacks.5e_Variant_Rule)#Disp|Disp]], as summarized in the appropriate list: [[#Combative Wordcasting Effect Words List|"Combative Wordcasting Effect Words List"]]
'''{{AnchorThe words the word warrior can use in this physical manner from are limited to [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Supplemental Wordcasting}} Pyr]], [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]], [[SRD:Special Abilities OverviewWordcasting_(3.5e_Variant_Rule)#SupernaturalForch|SuForch]]):''' At level 2, the Word Warrior gains the ability to use specific effect words on themselves: The Word Warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#AvisSaun|AvisSaun]], [[Wordcasting_(3.5e_Variant_Rule)#LyfAci|LyfAci]], [[Wordcasting_(3.5e_Variant_Rule)#ArmDeth|ArmDeth]], [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]], [[Wordcasting_(3.5e_Variant_Rule)#InvMin|InvMin]], [[Wordcasting_(3.5e_Variant_Rule)#ExcelTerr|ExcelTerr]], [[Wordcasting_(3.5e_Variant_Rule)#SirPath|SirPath]], [[Wordcasting_(3.5e_Variant_Rule)#PortScan|PortScan]], [[Wordcasting_(3.5e_Variant_Rule)#AlThro|AlThro]], and [[Wordcasting_(3.5e_Variant_Rule)#LiftDisp|LiftDisp]]. (Summarized on the [[#Supplemental Combative Wordcasting Effect Words List|Supplemental Combative Wordcasting Effect Words List]].) The Word Warrior gains uses of that effect word equal to her level per day, and can only cast them on herself (no shape word needed). Except for the lack of shape words, and the forced self-target, the usages of these words is as normal wordcasting. (Provokes AoOs, time dependent on words, needs hand free, etc., etc.)
At level 4, level 6, and all other even levels, the Word Warrior can choose another supplemental word. He may choose a different word, and gain level-per-day usage of that new word, or he can choose the same word again, gaining an extra level-per-day number of usages in that word.
'''{{Anchor|Natural TungtwistingWord Magicked Weapons}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 11, when a The combination of Word Warrior first finds that he Magic and weapons has more effect words than he can say during a few direct implications for the swing of his ax (or spearword warrior. First, etc)whenever she empowers an attack with Word Magic, most word warriors intuitively make the leap weapon in question is considered a magic weapon until the start of necessity to using her next turn - this may bypass damage reduction, protect the [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] modifier wordweapon, etc. At Caster level 11, of the Word Warrior gains magic weapon is based on how many words used since the use start of [[Wordcasting_(3her last turn.5e_Variant_Rule)#Tungtwist|Tungtwist]] for use in [[#Combative Wordcasting|Combative Wordcasting]]
Second, whenever she makes a critical hit, the target automatically fails all saves against that attack's effect words. Third, at level 5, whenever the word warrior rolls a natural 20 on a melee attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" in the direction of the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill. Also at level 5, whenever the word warrior rolls a natural 20 on a ranged attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" centered on the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill. Fourth, at level 15, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, she may maximize all dice rolled by the effect words. Lastly, at level 20, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, the word warrior may cause each effect word to count as if she had uttered it twice. If this critical hit confirmed from the roll of a natural 20, she may additionally cause the target to fail all saves, or any other previous effect from Word Magicked Weapons.  '''{{Anchor|Supplemental Wordcasting PoolMagic Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' First discovered by grumbling about insufficiencies during combat, word warriors have found that saying effect-words with a self-concerned thought can allow them to apply effect words to themselves - this practice as since become slightly more formalized, and is now a mainstay of most word warriors. At level 2, the word warrior gains the ability to use specific effect words on herself: The word warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]], [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]], [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]], [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]], [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]], [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]], [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]]. (Summarized on [[#Magic Mantras Effect Words List|Magic Mantras Effect Words List]].) The word warrior gains uses of that effect word equal to her level per day, increasing every level, and can only cast them on herself (no shape word needed). Casting these words on herself does, however, require as much [[Wordcasting_(3.5e_Variant_Rule)#Casting_Times_Table|time as normal word-casting]]. At level 4, level 6, and all other even levels, the word warrior can gain another Mantra. She may choose a different word, and gain level-per-day usage of that new word, or she can choose an already-known word, gaining an extra level-per-day number of usages in that word. At level 10, the word warrior gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] word allowing for levitation, and at level 18 gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] word, allowing for teleportation.  '''{{Anchor|Swords and Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The nature of a word warrior includes both martial prowess (with more than just swords) and preternatural literacy. As a consequence, at levels 5, 9, 13, and 17, the word warrior learns natural competency at a new skill from all the books she has read on the topic. According to the word warrior's interests (which are reflected in his reading material), a non-class skill becomes a class skill at these levels. Additionally, the word warrior's fighting prowess means that she may qualify for feats requiring fighter levels, with every two levels of word warrior counting for one fighter level. In addition, at levels 3, 7, 11, 15, and 19, the word warrior learns specialized fighting tactics and skills from her experience and expertise in weapons. She may choose a bonus [[Special:SearchByProperty/Type/Fighter|fighter feat]] at each of these levels.   '''{{Anchor|Study Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A bookworm by nature, the word warrior's excessive studies and extraordinary literacy allow her to gleam information from books far better than most people. At level 4, the word warrior can spend a day reading (and eating and sleeping, but nothing else) to gain a competency bonus equal to half her level on any topic of the [[Knowledge]] skill. To use this ability, the word warrior requires a roughly a day's worth of reading material related to the topic (her abilities of analysis and synthesis help her glean knowledge from even semi-related books). The word warrior then gains a (semi-)permanent competency bonus on Knowledge checks concerning the topic in question. This bonus is half of her level when she did the study, and while it does not improve as she becomes more experienced, if she completes another study on the same topic later on, the bonus is updated to reflect half of whatever her level is then.  '''{{Anchor|Pooled Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 2019, the Word Warrior word warrior discovers something that most Wordmasters and Word Wizards know intuitively: That wordcasting really doesn't care which words you focus on. Subsequently, the Word Warrior word warrior no longer has uses per day for his her [[#Supplemental WordcastingMagic Mantras|Supplemental WordcastingMagic Mantras]], but rather a total pool of uses of each level-per-day set of uses combined. Note that this does not increase the number of words known.
====Tables====
|-
! rowspan="1" align="left" | '''Word'''
! rowspan="1" align="left" | '''DC'''
! rowspan="1" align="left" | '''Effect Summary'''
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]] || +1 || 1d6 fire, burn things
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]] || +1 || 1d6 electricity
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]] || +1 || 1d4 force
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]] || +1 || 1d4 sonic, deafen things
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]] || +1 || 1d4 acid, 1d4 acid over time
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]] || +1 || 1d6 negative energy, raise skeletons
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#MinVyl|MinVyl]] || +1 || Befuddle1d8 Vile damage, hurt yourself
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#TerrMin|TerrMin]] || +1 || ScareBefuddle
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#ThroTerr|ThroTerr]] || +1 || Throw things aroundScare
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Path|Path]] || Read minds somewhat|-| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Scan|Scan]] || Detect properties of the target|-| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]] || Throw things around|-| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]] || +10/+2 || Dispel magical effects
|-
|}
{| class="zebra d20"
|+
! colspan="3" | {{Anchor|Supplemental Wordcasting Magic Mantras Effect Words List}}
|-
! rowspan="1" align="left" | '''Word'''
! rowspan="1" align="left" | '''DC'''
! rowspan="1" align="left" | '''Effect Summary'''
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]] || +2 || Turn things invisible
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]] || +1 || 1d6 positive energy, raise people
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]] || +1 || +2/+1 per 4 Armor bonus
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]] || +1 || Spell immunity
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]] || +1 || Boost skills, saves, and attack rolls
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]] || +1 || Spell resistance
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] || +15/+2 || Grant targets the opportunity to teleport(Only for level 18+)
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]] || +1 || Make [[#Port|Port]] more precise
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] || +37/+1 || Provide the power of flight(Only for level 10+)
|-
|}
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===Campaign Information===
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.====Playing a Word Warrior ====
'''Other ClassesReligion:''' <-How this class typically interacts Word warriors who associate more with other Wordcasting classes tend to deride faith and faith-based magic as strange and lawless. Alternatively, they may try to "figure out" divine spellcasting, as if it were a matter of doing the right actions and how characters having the appropriate effect occur. They may, however, have an interest in gods of this class interact secrets, mysteries or spellcraft. Word warriors who associate more with characters the martial aspect of other classestheir skill->set often have a strong allegiance to gods of war, justice, carnage, etc. Most word warriors are somewhere in between.
'''CombatOther Classes:''' <-Typical role The word warrior has a foot in combat->both martial practice and intellectual wizardry, and tends to get along well with martial and arcane classes, often discussing or training together. Gods and especially the natural world tend to be outside of the word warrior's purview, though a lack of interest or comprehension does not generally result in antipathy.
'''AdvancementCombat:''' <The word warrior is, in many ways, a jack-of-all-trades and a trouble-Typical advancement options for characters with this classshooter. He is not as tough or strong in melee as pure martial classes, not as flexible in magic as true spell-casters. However, his suprisingly diverse spread of offensive powers let him take advantage of his foes' weaknesses, and between supplemental word-casting and his relatively wide skill-set, he can solve many other problems. Include desirable multiclass optionsThis often results in him specializing into whatever gap the party might contain, or playing second-best back->up to any particular role'''Advancement:''' As fitting with their dual natures, a word warrior may wish to specialize into more martial prestige classes, or seek out word-casting pursuits. As the word warrior is considered a [[Wordcasting_(3.5e_Variant_Rule)#Wordcaster|Wordcaster]], his levels in word warrior help him in other wordcasting classes. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING AHowever, this is primarily a benefit for multi-classing, as many of the prestige classes benefit him in ways that he could not easily apply. Some wordcasting feats are effective, but against, due to the peculiarity of the word warrior's abilities, not all of them can be applied. Most, if not all, forms of martial advancement apply well to the word warrior, of course." SECTION -->
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====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->"I know melee classes solve problems by hitting them with swords, but that's just weird."|orig=<-NPC name->Siobhan Veynan, <-race-> <-class->Human Sorceress}}
<-Where characters of this class fit in a d20 world.->
[[Category:Base Class]]
[[Category:Wordcasting]]
 
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