Word of Thunder (3.5e Spell)
Rate this article |
Discuss this article
|Level:||Sacred Thunder 9|
|Casting time:||1 Standard Action|
|Effect:||One bolt of lightning.|
|Duration:||Instantaneous and see text|
|Saving Throw:||Reflex Partial, Fortitude Negate (see text)|
You shout one word of power, calling a lightning bolt of pure magical energy. The bolt of lightning strike the exact position you were when you casted this spell at the end of your turn. If the bolt strike you you are healed as per the heal spell and every creatures adjacent to you must make a reflex save or fall prone and take 1d6 damages per two caster level you have, half the damage is electricity damage, but the other half results directly from magic. A successful reflex save negate the prone but not the damage. You are healed of all ill that can be cured by either heal, break enchantment or greater restoration.
It is however possible to dodge the lightning bolt by moving away in time, if the bolt hit the ground it instead explode into a 30 feet radius spread around the area the bolt hit. Creature caught inside are knocked prone and take 1d8 damages per caster level you have, half the damage is electricity damage, but the other half results directly from magic. A successful reflex save negate the prone but not the damage. Creatures that were adjacent to the square the bolt hit become shocked (as bolt of indra) for 1 round. The caster is either way immune to the blast or it after effects.
If a creature that is not the caster is directly struck by the lightning it must make a fortitude save, if the save fail it is instantly reduced to crisp by the magical lightning. Even if the save succeed it take 2d6 damage per caster levels you have in pure magical damages, is knocked prone and become shocked for 1 minute.
This spell can't be casted without vocal components.
Focus: Divine Focus (Cleric Only)