Xenophile (3.5e Prestige Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ghostwheel (talk)
Date Created: September 27, 2009
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 1 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article
 
200px
A xenophile undergoing his first major transformation.


Xenophile

The things I've seen... You've no idea the things I've seen! Or... how they've changed me...

Most beings live their whole life blissfully unaware of the aliens that dwell at the edges of the cosmos. But sometimes, the ends of the universe fold and crinkle and different artifacts find their way to the home of a myriad of different beings. Most of these artifacts are ignored, destroyed, or used as paperweights by those who have no idea at their true power. But others study their artifacts. And just as studying something changes the object being studied, so too does it change the observer...

Becoming a Xenophile

Xenophiles share a single common trait; their unhealthy fascination for all that is xenotheric in origin. As time passes and they continue to study xenotechnology, they slowly change into the creatures with whom they are so fascinated. Often the changes are at first cosmetic, and frightening for those who live in proximity to the xenophile, but sometimes the changes are abrupt and horrifying, laying waste to whole villages before the xenophile learns to control the new power under his command.

Entry Requirements
Alignment: Any non-Good, non-Lawful.
Base Attack Bonus: +3
Skills: Craft (Xenotechnology) 8, Knowledge (The Planes) 4
Feats: Toughness
Special: Must have collected at least five objects originally created by creatures of the Xenotheric subtype, or have at least 4 ranks in the Knowledge (Xeno) skill.

Table: The Xenophile

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Altered Metabolism, Mutable Flesh, Resistance Bonus Feat or +1 level of existing class
2nd +1 +3 +0 +3 Bio-Energy Pool, Bonus Xenotheric Feat, Improved Resistance, Xeno Soul
3rd +2 +3 +1 +3 Perfect Form Bonus Feat or +1 level of existing class

Class Skills (4 + Int modifier per level.
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Forgery (Int), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Listen (Wis) Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), and Swim (Str).

Class Features

All of the following are class features of the xenophile.

Spellcasting: At levels 1 and 3, the xenophile gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If he had more than one spellcasting class before becoming a xenophile, he must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Alternatively, a xenophile may choose instead to gain a bonus feat he qualifies for at the appropriate levels. This decision is made when taking the first level of the class, and cannot be changed once the first level of the prestige class is taken.

Altered Metabolism (Ex): As he encounters new and strange phenomena that most mortals were never meant to know, the xenophile begins to change. At level 1, he finds that he no longer needs to eat nor sleep. He must still rest for eight hours at a time to regain spells, powers, and the like, but need not spend this time sleeping.

Mutable Flesh (Ex): Even when others would encase the xenophile in stone, he stands firm as his new alien flesh changes and warps, resisting such effects. A first level xenophile gains immunity to all petrification effects.

Resistance (Ex): At first level, the xenophile gains resistance to some of the rigors of the creatures he studies. He gains Acid Resistance 5 and Electricity Resistance 5. Both resistances improve to 10 at level 2.

Bio-Energy Pool (Ex): Xenotheric metabolism is capable of yielding large amounts of biological energy that can be used for different purposes. A second level xenophile's biology begins to change appropriately, and he finds himself being able to harness this pool of energy, known as a Bio-Energy Pool. This Bio-Energy Pool can hold a maximum amount of charges equal to 3 plus the xenophile's Constitution modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate certain special powers.

Bonus Xenotheric Feat (Ex): As the xenophile progresses in the class, he gains more and more features of the aliens which he studies so closely. At level 2, he gains one xenotheric feat he qualifies for.

Xeno Soul (Ex): At level 2, a xenophile is so changed that he is now considered to have the Xenotheric subtype for the purpose of gaining Xenotheric Feats.

Perfect Form (Ex): At third level a xenophile is considered to have reached the pinnacle of his transformation into the type of beings he so worships. At this level, he gains the Xenotheric subtype.

Campaign Information

Playing a Xenophile

Combat: Xenophiles can fill any role in combat, depending on their class before becoming a xenophile. Their xenotheric feats allow them to be more than they once were, and their improved casting and larger selection of feats allows them a wide range of options.

Advancement: Once becoming a fully xenotheric being, the sky's the limit and the xenophile may continue progressing either in the previous class he had, or can continue in another prestige class.

Resources: Often the xenophile is a loner and must find what resources he can. However, sometimes he makes contact with xenotheric beings who feel an affinity with the changed mortal, and at times even render him assistance.

Xenophiles in the World

Landscapes full of rock and ice where nothing could live, molten valleys of fiery waterfalls, vacuums where only the hardiest of beings can live... All these I've seen and more. And you think that would surprise me?

Xenophiles are rare, but can be found anywhere in the world. Anywhere that planar rifts can form, anywhere where strange sightings and otherworldly encounters occur, and anyone with a sudden fascination with alien devices can become a xenophile.

NPC Reactions: For the most part, xenophiles keep to themselves and keep their abilities hidden--and for good reason. When NPCs discover their differences, xenophiles are often used as scapegoats or killed outright for being so alien. That they sometimes grow strange appendages or do not join a community in eating doesn't help their case either.

Xenophile Lore

Characters with ranks in Knowledge (The Planes) can research xenophiles to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The Planes)
DC Result
11 Some people have a strange fascination with artifacts that don't seem to be from this plane--some even call them alien in nature, and say that they fell from the sky.
16 The strange artifacts that some people study sometimes changes them in some way, though no one really knows how or why.
21 Beyond cosmetic changes, people who are often fascinated with such objects, called xenophiles, also gain new and strange abilities not of this world.
26 Xenophiles even gain access to a strange pool of energy within their bodies with which they can fuel different abilities which they gain.

Xenophiles in the Game

Xenophiles are the epitome of mortal transformation into a xenotheric creature. Often enough their knowledge of such beings is unmatched, and due to keeping their secrets hidden, they can be anyone.

Adaptation: If xenotheric creatures come from a different place in a specific campaign, the class can fit for a more scholarly role, that of one who studies beings from other planes and has been changed by their learnings.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: EL 8


Back to Main Page3.5e HomebrewClassesPrestige Classes


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Prestige Class +
Length3 +
Minimum Level5 +
Rated ByYX33A + and Franken Kesey +
RatingRating Pending +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Disguise +, Forgery +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Ride +, Spellcraft +, Spot + and Swim +
Skill Points4 +
SummaryTransformation into an alien creature. +
TitleXenophile +