Difference between revisions of "Zone of OSHA-Compliance (3.5e Spell)"

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|comp=V, S
 
|comp=V, S
 
|casttime=1 [[SRD:Round|round]]
 
|casttime=1 [[SRD:Round|round]]
|range=20-foot-radius emanation
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|range=20-foot-radius emanation centered on you, or a 60-foot-radius area
 
|dur=10 min./level {{D}}
 
|dur=10 min./level {{D}}
 
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|summary=Creates a bubble around you in which nothing can go wrong. Trust me.
 
|summary=Creates a bubble around you in which nothing can go wrong. Trust me.
 
}}
 
}}
[[File:OSHA Compliance.jpg|thumb|right|257px|This wouldn't have happened if you had a sturdy safety barrier, now would it?]]
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[[File:OSHA Compliance.jpg|thumb|right|257px|This wouldn't have happened if you had a sturdy safety barrier, now, would it?]]
''Safety first.''
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''Safety First, Last, and Always.''
  
You create a shimmering bubble of faintly yellow energy that surrounds you in a 20-foot-radius emanation and moves with you. Within the space of this bubble, everything becomes a whole lot safer. The following effects appear as you get in range and wink out again when you leave the area:
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You create a shimmering bubble of faintly yellow energy that either surrounds you in a 20-foot-radius emanation and moves with you, or remains in a stationary 60-foot-radius spread. Within the space of this bubble, everything becomes extremely safe. The following effects appear as they enter the bubble and wink out again when they leave it.
  
*Any sheer drop of 2 feet or more becomes shielded by safety rails of indestructible [[SRD:Force Effect|force]]. The safety rails are incapable of trapping or otherwise pinning any creature, and always appear in a way as to not obstruct any creatures or objects. You can still choose to hop over them with a [[SRD:Jump Skill|Jump]] check or by expending a move action, but why would you want to? Always ensure your personal safety first.
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*Any sheer drop of 2 feet or more becomes shielded by safety rails of indestructible [[SRD:Force Effect|force]]. The safety rails are incapable of trapping or otherwise pinning any creature, and always appear in a way as to not obstruct any creatures or objects. You can still choose to hop over them with a [[SRD:Jump Skill|Jump]] check or by expending a [[SRD:Move Action|move action]], but why would you want to? Always ensure your personal safety first.
*Any localized mundane physical hazard in the area capable of dealing 1 or more points of damage is clearly indicated by a 1-foot-thick black-and-yellow safety line on the ground, starting 5 feet from the hazardous object and surrounding it on all accessible sides. Hazards that this spell responds to are exposed machinery like cogs, spiky or otherwise damaging surfaces, sources of intense [[SRD:Fire Effect|fire]] and heat, [[SRD:Acid Effect|acid]] or [[SRD:Electricity Effect|electricity]], machines and objects with violently moving parts and mundane traps that take a DC of up to 15 + your caster level to find. Only effects that don't move and last more than 1 [[SRD:Round|round]] are outlined in this manner. Cross safety lines at your own peril.
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*Any localized mundane physical hazard in the area capable of dealing 1 or more points of damage is clearly indicated by a 1-foot-thick black-and-yellow safety line on the ground, starting 5 feet from the hazardous object and surrounding it on all accessible sides. Hazards that this spell responds to include exposed machinery like cogs, spiky or otherwise damaging surfaces, sources of intense [[SRD:Fire Effect|fire]] and heat, [[SRD:Acid Effect|acid]], or [[SRD:Electricity Effect|electricity]], machines and objects with violently moving parts, and mundane traps that take a DC of up to 15 + your caster level to find. Only effects that don't move and last more than 1 [[SRD:Round|round]] are outlined in this manner. Cross safety lines at your own peril.
*Interior areas with at least one safety hazard are outfitted with floating emergency exit signs, and any hallway with two or more branching corridors is outfitted with a floating arrows pointing to the nearest exit. Always know where the nearest exit is.
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*Interior areas with at least one safety hazard are outfitted with floating emergency exit signs, and any hallway with two or more branching corridors is outfitted with floating arrows pointing to the nearest exit. Always know where the nearest exit is.
*Any unlabeled buttons, switches and manually operated mechanisms will be magically supplied with glowing label stickers that describe their function and provide detailed instructions for safe handling. Any mechanisms or technology that you require a [[SRD:Knowledge Skill|Knowledge]] (architecture and engineering) check with a DC of more than 15 + your caster level to understand the function of will remain unlabeled. Always properly check what a button does before you press it.
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*Any unlabeled buttons, switches, and manually operated mechanisms will be magically supplied with glowing label stickers that describe their function and provide detailed instructions for safe handling. Any mechanisms or technology that requires a [[SRD:Knowledge Skill|Knowledge]] (architecture and engineering) check with a DC of more than 15 + your caster level to understand the function of will remain unlabeled. Always properly check what a button does before you press it.
*Any creature within the area of the spell is automatically adorned with a safety helmet made of indestructible [[SRD:Force Effect|force]], granting them resistance to all damage sources coming from above (stuff like avalanches, falling debris, vertically displaced construction tools and the occasional ''[[SRD:Flame Strike|flame strike]]'') equal to 10 + your caster level. Likewise, whenever a creature operates a tool that requires safety equipment within the area of this spell, a force-version of the equipment is immediately conjured on the creature's person if it doesn't yet have them, such as an arc welder automatically gaining a welding helmet, a construction worker or factory laborer being outfitted with safety shoes, etcetera. Always wear your safety gear.
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*Any creature within the area of the spell is automatically adorned with a safety helmet made of indestructible [[SRD:Force Effect|force]], granting them resistance to all damage sources coming from above (stuff like avalanches, falling debris, vertically displaced construction tools, and the occasional ''[[SRD:Flame Strike|flame strike]]'') equal to 10 + your caster level. Likewise, whenever a creature operates a tool that requires safety equipment within the area of this spell, a force-made version of the equipment is immediately conjured on the creature's person if it doesn't yet have them, such as an arc welder automatically gaining a welding helmet, a construction worker or factory laborer being outfitted with safety shoes, et cetera. Always wear your safety gear.
  
The moment you perform an offensive action, this spell immediately ends, because violence in the workplace is against regulation. For this purpose, anything that will cause ''[[SRD:Invisibility|invisibility]]'' to end also causes this spell to end.
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The stationary version of ''Zone of OSHA-Compliance'' can be made permanent with ''[[SRD:Permanency|permanency]]'', at the cost of 1,500 XP.</onlyinclude>
 
 
''Zone of OSHA-Compliance'' can be made permanent with ''[[SRD:Permanency|permanency]]''.</onlyinclude>
 
  
  

Latest revision as of 12:10, 13 December 2016

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Author: Sulacu (talk)
Date Created: November 4, 2015
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Zone of OSHA-Compliance
Evocation / Divination [Force]
Level: Cleric 3, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 round
Range: 20-foot-radius emanation centered on you, or a 60-foot-radius area
Effect: A bubble of safety
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
This wouldn't have happened if you had a sturdy safety barrier, now, would it?

Safety First, Last, and Always.

You create a shimmering bubble of faintly yellow energy that either surrounds you in a 20-foot-radius emanation and moves with you, or remains in a stationary 60-foot-radius spread. Within the space of this bubble, everything becomes extremely safe. The following effects appear as they enter the bubble and wink out again when they leave it.

  • Any sheer drop of 2 feet or more becomes shielded by safety rails of indestructible force. The safety rails are incapable of trapping or otherwise pinning any creature, and always appear in a way as to not obstruct any creatures or objects. You can still choose to hop over them with a Jump check or by expending a move action, but why would you want to? Always ensure your personal safety first.
  • Any localized mundane physical hazard in the area capable of dealing 1 or more points of damage is clearly indicated by a 1-foot-thick black-and-yellow safety line on the ground, starting 5 feet from the hazardous object and surrounding it on all accessible sides. Hazards that this spell responds to include exposed machinery like cogs, spiky or otherwise damaging surfaces, sources of intense fire and heat, acid, or electricity, machines and objects with violently moving parts, and mundane traps that take a DC of up to 15 + your caster level to find. Only effects that don't move and last more than 1 round are outlined in this manner. Cross safety lines at your own peril.
  • Interior areas with at least one safety hazard are outfitted with floating emergency exit signs, and any hallway with two or more branching corridors is outfitted with floating arrows pointing to the nearest exit. Always know where the nearest exit is.
  • Any unlabeled buttons, switches, and manually operated mechanisms will be magically supplied with glowing label stickers that describe their function and provide detailed instructions for safe handling. Any mechanisms or technology that requires a Knowledge (architecture and engineering) check with a DC of more than 15 + your caster level to understand the function of will remain unlabeled. Always properly check what a button does before you press it.
  • Any creature within the area of the spell is automatically adorned with a safety helmet made of indestructible force, granting them resistance to all damage sources coming from above (stuff like avalanches, falling debris, vertically displaced construction tools, and the occasional flame strike) equal to 10 + your caster level. Likewise, whenever a creature operates a tool that requires safety equipment within the area of this spell, a force-made version of the equipment is immediately conjured on the creature's person if it doesn't yet have them, such as an arc welder automatically gaining a welding helmet, a construction worker or factory laborer being outfitted with safety shoes, et cetera. Always wear your safety gear.

The stationary version of Zone of OSHA-Compliance can be made permanent with permanency, at the cost of 1,500 XP.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSulacu +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelCleric 3 + and Sorcerer/Wizard 3 +
RangeOther +
Rated ByEiji-kun +, Undead Knave +, Wildmage +, Luigifan18 +, Aeturo +, STDoc + and HiddenKnowledge +
RatingRated 3.6 / 4 +
SchoolEvocation + and Divination +
SummaryCreates a bubble around you in which nothing can go wrong. Trust me. +
TitleZone of OSHA-Compliance +