Difference between revisions of "Zone of Vigor (3.5e Spell)"

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m (New fluff section.)
(Dispellable...we don't want monsters finding this behind you.)
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|casttime=10 minutes
 
|casttime=10 minutes
 
|range=close
 
|range=close
|dur=24 hours
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|dur=24 hours (D)
 
|tsea=ae
 
|tsea=ae
 
|subj=20ft. circle
 
|subj=20ft. circle
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This spell creates a 20ft zone in which living creatures inside of it are under the effects of a ''Greater Vigor''<sup>[[Publication:Spell_Compendium|SC]]</sup> spell.  If this spell is placed in a minor negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a ''Vigor''<sup>[[Publication:Spell_Compendium|SC]]</sup> spell.  If this spell is placed in a major negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a ''Lesser Vigor''<sup>[[Publication:Spell_Compendium|SC]]</sup> spell.
 
This spell creates a 20ft zone in which living creatures inside of it are under the effects of a ''Greater Vigor''<sup>[[Publication:Spell_Compendium|SC]]</sup> spell.  If this spell is placed in a minor negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a ''Vigor''<sup>[[Publication:Spell_Compendium|SC]]</sup> spell.  If this spell is placed in a major negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a ''Lesser Vigor''<sup>[[Publication:Spell_Compendium|SC]]</sup> spell.
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While this spell is active, the bandages glow a bright white color.  When the spell ends, the bandages turn to dust, and disappear, leaving no evidence of the zone.
  
 
''Material Component:''  250gp worth of bandages to outline the area of healing.
 
''Material Component:''  250gp worth of bandages to outline the area of healing.

Revision as of 01:46, 28 October 2010

Homebrew.png
Author: Havvy (talk)
Date Created: July 27th, 2010
Status: Quasi-balanced
Editing: Change spell level if it doesn't fit.
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 1 users liked it (3/4).
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Zone of Vigor
Conjuration (Healing)
Level: Cleric 6, Druid 6
Components: V, S, M
Casting time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect or Area: 20ft. circle
Duration: 24 hours (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Watching the grim scenes of the war, you know causalities will be high. As such, you ask that nobody both you for a few minutes, as you set up the field for the spell. You cast it and already you see that injured are coming towards you, looking for help.

Walking into the grand cathedral, you see a glowing white circle. There are people in it, and their bruises are disappearing.

This spell creates a 20ft zone in which living creatures inside of it are under the effects of a Greater VigorSC spell. If this spell is placed in a minor negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a VigorSC spell. If this spell is placed in a major negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a Lesser VigorSC spell.

While this spell is active, the bandages glow a bright white color. When the spell ends, the bandages turn to dust, and disappear, leaving no evidence of the zone.

Material Component: 250gp worth of bandages to outline the area of healing.


Havvy's Homebrew (191 Articles)
Havvyv
Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

AuthorHavvy +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelCleric 6 + and Druid 6 +
RangeClose +
Rated ByAarnott + and Foxwarrior +
RatingRating Pending +
SchoolConjuration +
SubschoolHealing +
SummarySmall zone heals living creatures. +
TitleZone of Vigor +