5e Variant Rules

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NameSummaryAuthor
Accumulative Advantage and DisadvantageThis rule allows for especially powerful or weak positions to not be undermined by a single tactical slip-up or adjustment.Luigifan18
All or nothing SavePlease insert a summary of your variant rule here.Dingobabee
BreatherNew rest typeRlyehable
Called ShotsMany times, a player might want to target a specific limb or appendage to gain an advantage against a certain enemy or to weaken them so that allies might have an advantage. This variant attempts to allow for this in a balanced way that all players who make attacks can use, regardless of whether they're martial or magical in nature.Ghostwheel
ChargeAnyone remember how charging was a thing in 3.5e D&D? Now you can do it in 5th edition too.Luigifan18
DelaySometimes a character might want to wait for precisely the right moment to act; in such a case, they wait for others to move before taking their own turn.Ghostwheel
E20Ghostwheel
Exotic WeaponNew weapon category for 5th editionRlyehable
Expanded Ability UpgradeGhostwheel
Expanded Hit DiceHit dice in 5th edition don't have many uses. This variant attempts to provide more options for those who wish to use their hit dice in combat.Ghostwheel
Extended ProjectsA way to have your players take on long-term projects, perhaps during downtime.Ghostwheel
Extra Player and Weapon SizesRules to help include PCs that are Large to Tiny in size.Max7238
Fixed Point Buy and RacesGhostwheel
Goading ChallengeIn 5th edition, there are few ways for melee characters to control the ebb and flow of the battlefield. This variant allows them to force an enemy to focus upon them, at the same time giving their fellow party members a chance to escape the havoc of the battle.Ghostwheel
Risky CastingIn 5th edition, spellcasters can be as comfortable while on the frontline or grappled as their melee counterparts without much trouble, which invalidates certain tactics. This variant attempts to rectify the issues that might arise.Ghostwheel
Simplified Point BuyGhostwheel
Strength as Damage ReductionBoost the importance of Strength by giving it as damage reduction.Ghostwheel
Variant FirearmsFirearms in the DMG are very similar to crossbows. This attempts to make them more different from other weapons.Ghostwheel
Variant Recurring SavesWhile recurring saves are good as a concept, unfortunately they can be out of reach for various creatures.Ghostwheel
Variant Surprise RoundsGetting the jump on enemies is a bit too powerful; using this variant, you can give a clear advantage to the surprising party without invalidating an entire round's worth of actions.Ghostwheel



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