5e Variant Rules
From Dungeons and Dragons Wiki
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Add your own variant rule to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
| Name | Summary | Author |
|---|---|---|
| Accumulative Advantage and Disadvantage | This rule allows for especially powerful or weak positions to not be undermined by a single tactical slip-up or adjustment. | Luigifan18 |
| All or nothing Save | When making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1 | Dingobabee |
| Breather | New rest type | Rlyehable |
| Charge | Anyone remember how charging was a thing in 3.5e D&D? Now you can do it in 5th edition too. | Luigifan18 |
| Combat - Defense and Armor Options | Options that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blows | rules.mechanic |
| Deathblows | Martials should have more things to do with their extra attacks then just bonk an enemy a few times, this rule intends to address this. | ESONJ |
| Eiji's Easy Attunement | Changes the number of attunement slots, and how to unattune items. | Eiji-kun |
| Enhanced Polearms | New properties, minor stat modifications, and an optional rule useful for polearms. | |
| Exotic Weapon | New weapon category for 5th edition | Rlyehable |
| Extra Player and Weapon Sizes | Rules to help include PCs that are Large to Tiny in size. | Max7238 |
| Hero's Epic Fall Damage | Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. | Select Hero |
| Hero's Epic Fall Injury Table | Injuries after falling down. | Select Hero |
