5e Variant Rules

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NameSummaryAuthor
Accumulative Advantage and DisadvantageThis rule allows for especially powerful or weak positions to not be undermined by a single tactical slip-up or adjustment.Luigifan18
All or nothing SaveWhen making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1Dingobabee
BreatherNew rest typeRlyehable
ChargeAnyone remember how charging was a thing in 3.5e D&D? Now you can do it in 5th edition too.Luigifan18
Combat - Defense and Armor OptionsOptions that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blowsrules.mechanic
DeathblowsMartials should have more things to do with their extra attacks then just bonk an enemy a few times, this rule intends to address this.ESONJ
Eiji's Easy AttunementChanges the number of attunement slots, and how to unattune items.Eiji-kun
Enhanced PolearmsNew properties, minor stat modifications, and an optional rule useful for polearms.
Exotic WeaponNew weapon category for 5th editionRlyehable
Extra Player and Weapon SizesRules to help include PCs that are Large to Tiny in size.Max7238
Hero's Epic Fall DamageFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.Select Hero
Hero's Epic Fall Injury TableInjuries after falling down.Select Hero



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