Abaddon (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: MisterSinister (talk)
Contributors: ThunderGod Cid
Date Created: November 17th, 2010
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Information About Abaddon[edit]

Alternative Names and Titles: Apollyon, Eternal Destroyer, End To Worlds

Symbol: An empty red circle.

Portfolio: Destruction, death, the eternal end of everything

Domains Granted: Chaos, Corrupt, Destruction, Evil, War

Favoured Weapon: Scimitar

Abaddon's Statistics Block[edit]

Abaddon, Lord of the End
Size/Type: Large Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 23d8+230 (414 plus 23 temporary hp)
Initiative: +14
Speed: 50ft, fly 150ft (perfect)
Armor Class: 50, touch 32, flat-footed 40 (-1 size, +10 Dexterity, +16 armour, +10 natural, +6 deflection)
Base Attack/Grapple: +23/+41
Attack: All Endings Demise +40 melee (special, see description) or Perfect Doombringer +40 melee (1d8+22, 18-20/x2, plus 2d6 plus turn to chaos)
Full Attack: All Endings Demise +40/+35/+30/+25 melee (special, see description) and Perfect Doombringer +40/+35/+30/+25 melee (1d8+22, 18-20/x2, plus 2d6 plus turn to chaos)
Space/Reach: 10ft/10ft
Special Attacks: Alter reality, an end to all endings, dispel good (see spell description), dispel law (see spell description), rapture of rupture (see spell description), ravage form, spell-like abilities
Special Qualities: Darkvision 60ft, cloak of chaos (see spell description), fallen angel, godlike, immune to acid, cold, electricity, petrification and poison, lord of the Abyss, low-light vision, protective aura, resistance to fire 25, spell resistance 35, telepathy 1000ft, tongues, unholy aura (see spell description),
Saves: Fort +31, Ref +31, Will +33
Abilities: Str 38, Dex 30, Con 30, Int 33, Wis 35, Cha 35
Skills: Appraise +37, Bluff +38, Concentration +36, Decipher Script +37, Gather Information +38, Intimidate +38, Knowledge (arcana) +37, Knowledge (dungeoneering) +37, Knowledge (geography) +37, Knowledge (history) +37, Knowledge (nature) +37, Knowledge (nobility and royalty) +37, Knowledge (religion) +37, Knowledge (the planes) +37, Listen +38, Sense Motive +38, Spellcraft +37, Spot +38, Use Magic Device +38
Feats: Combat Expertise, Combat Reflexes, Craft Magic Arms and Armour, Craft Wondrous Item, Forge Ring, Great Cleave B, Improved Initiative, Perfect Two-Weapon Fighting B, Power Attack, Whirlwind Attack B
Environment: A chaotic-evil aligned plane
Organization: Solitary or apocalypse (Abaddon plus any number creatures the GM deems suitable)
Challenge Rating: 23
Treasure: Abaddon's Armour, All Endings' Demise, Perfect Doombringer, plus any treasure the GM deems acceptable
Alignment: Always chaotic evil
Advancement: -
Level Adjustment: -


As your eyes adjust to the bright light, you see a wondrous and terrible sight. The creature appears to be an angel, with his six wings unfurled, but his skin is jet-black, and his wings are also black-feathered. In one hand, he holds a sliver of pure darkness, blacker than even his skin, and in the other, a scimitar of fine workmanship, glowing with a dull blue light, and making a moaning noise as it moves through the air. He is clad in a beautiful suit of full plate, which glows with a powerful white light, strong enough to blind, and seeming to pierce right to your very soul. As he begins to come closely, however, you see that no angel's eyes could hold such hatred and contempt for you and everything around you.

The angels were not always the reclusive, observing and non-interfering beings they are today. There was once a time when they sought to proactively safeguard mortals of all sorts, known as the Time of Mercy. It came not long after the Material Plane was cleansed of the Abyssal taint that had once birthed it, and it was a task given to the angels to ensure that it remained that way.

Abaddon was once an angel of great power, named Apollyon, and was one of the first of their kind. He was sent to gaze upon the Material Plane, newly-cleansed. However, what he found was that it was imperfect and not yet completely rid of all the things that made it need cleansing in the first place. Thinking at first that he could make it better, Apollyon set to work, slaying evildoers and making the world a better place, one step at a time. He was widely-regarded as one of the most proactive and effective workers among the angels, and was consistently praised by the High Angelic Council for his dedication and achievements.

However, the more he struggled, the more pointless it seemed to become. With every evildoer he struck down, two more arose; for every village rebuilt, warlords would raze ten more; and for each virtuous soul or hero restored to life, hundreds would die of completely preventable causes. Despite Apollyon putting in twice, thrice, ten times the work of the other angels, there seemed to be no end to this, and the Material Plane simply got worse, rather than better, in Apollyon's eyes.

Eventually, the task of safeguarding and protecting the Material Plane proved too much for the angels, who issued the Edict of Observation, which prohibited direct interference in the affairs of mortals unless requested specifically. To Apollyon, this was a slap in the face - he had struggled hard, harder than any of his fellow angels, and now, they would simply abandon their work, and render him unable to continue. In that moment of hesitation, Pale Night whispered to Apollyon. She said few words, but they were all that Apollyon needed to hear - and to understand what he had to do. He shed his old name, renaming himself Abaddon, in order to rid himself of his past, and readied himself for his greatest, and most terrible, act.

On the last day before the Edict would come into effect, Abaddon appeared at the Place of Gathering, from which the angels would return to the Upper Planes. There were many hundreds of their kind, including some of the truly great, among them. Many thousands of mortals also gathered there, to see them off and thank them for all that they did for them. Abaddon was the last to arrive, but he no longer saw the angels as brothers or sisters, or, indeed, the mortals as creatures worth saving. Pale Night's words made him understand that there was nothing that could be done to cleanse the Material Plane, or, indeed, any other. Everything came from the Abyss, and to the Abyss it would inevitably return; they were nothing but its reflections, and all their efforts were, indeed, in vain.

As Abaddon pondered the truth of this statement, he became torn. Why protect that which was flawed? What could it possibly do? His experiences as a protector and defender of mortals, despite all of their failings, came back to him, but he did not see the good, or those he saved - he only saw the death, the pain, the destruction, and the futility of trying to erase it.

And then it dawned on him.

As Abaddon returned to the Place of Gathering, he came bearing his weapon. In his eyes existed nothing but the desire to extinguish the Material Plane, and then after it, all else. Everything was flawed, imperfect and needed to end. To the surprise of all involved, Abaddon attacked all that were gathered there, and began to slaughter and destroy without regard to anything. Despite the pleas of his brother and sister angels to stop, and the screams of the dying mortals, he continued. With each blow, each kill, he began to change. His skin began to turn black, and his eyes, once kind, became hard and evil. His weapon, drinking in so much destruction, also began to turn black, and those that it killed became shadows of their former selves, seeking to end life just like Abaddon. These became the first shadow demons.

The angels, who could not believe what their former brother had became, unleashed powerful destructive magic to cleanse the area forever. However, Pale Night and Abaddon were smarter than that. Even as Abaddon drew all of this destruction into himself, Pale Night injected the area with a huge amount of Abyssal essence, using the attack's weakening of space and time as an entry point. This final act transformed Abaddon forever into the form he currently holds, as well as fixing his desire to destroy everything in his mind. The Place of Gathering collapsed under the weight of all this magic, and fell deep into the Abyss, becoming Eternity's End, Abaddon's layer.

Combat[edit]

Abaddon rarely tolerates any being that is not a shadow demon for long (and even with shadow demons, he's not known for his patience). He usually opens a fight with his spell-like abilities, and uses his weapons only when his opponents are weakened. If he needs allies, he will cut down the nearest, weakest living things with All Endings' Demise to create shadow demons. If threatened, Abaddon will use gate or greater teleport to retreat temporarily.

Alter Reality (Sp): Abaddon has the ability to advance his portfolio. This is considered identical to the wish spell, but may only be used to produce effects appropriate to Abaddon's portfolio or goals. Abaddon may only use this ability once per minute.

An End to All Endings (Su): When Abaddon is killed, he inflicts one final act of vengeance on all those around him. All creatures and objects within 20 miles of Abaddon suffer 100 damage, with a DC 33 Reflex save for half (DC is Charisma-based). Those within 1 mile of Abaddon instead suffer 200 damage, with a DC 33 Reflex save for half (DC as above).

Fallen Angel (Ex): While he no longer calls himself an angel (and neither would anyone else, if they know what's good for them), Abaddon still shares many of their traits. At the same time, while not being a true demon, Abaddon has taken on many of their traits. This gives him darkvision 60ft, low-light vision, immunity to acid, cold, electricity, petrification and poison, resistance to fire 25, and telepathy out to 1000ft.

Godlike: Although Abaddon is not a true deity, he has many of the powers of such. He can grant spells to clerics, and gives access to the Chaos, Corrupt, Destruction, Evil, and War domains. His favoured weapon is the scimitar and his portfolio is war, destruction, endings and the desire to see everything die.

Additionally, Abaddon is immune to any attack that changes his form, mind-affecting effects, ability damage, ability drain, energy drain and any ability that would cause him to die or be instantly destroyed, unless such an effect comes from a creature that has a caster level or character level (or CR, for monsters) over 20.

Lastly, Abaddon can burn off some of his essence to stop magic dead in its tracks. As a free action that can be used outside of his turn, Abaddon can lose 42 hit points to counter any spell, supernatural ability or spell-like ability in Medium range, as if by greater dispel magic (although it can counter supernatural and spell-like abilities as if they were spells). This ignores temporary hit points, and can be used any number of times. For any ability with an ongoing or permanent duration, this merely suppresses it for 6 rounds.

Lord of the Abyss (Su): Abaddon is an ancient evil, and one of the greatest of his kind. As a result, he receives a +8 enhancement bonus to attack rolls and damage rolls, a +8 resistance bonus to all saves and a +6 deflection bonus to AC. Abaddon also has maximum hit points per hit die.

Additionally, the Abyss itself protects Abaddon from any attempt to scry on him. Anyone that uses a divination effect on Abaddon or the area within 1 mile of him must make a DC 33 Will save or become dazed for 1 round, and ending the effect automatically. Additionally, if the save is failed and Abaddon wishes it, he can use an immediate action to transport himself over to the location of the user of the divination effect, even if it is on a different plane.

Lastly, Abaddon's very presence is a blight on the surrounding area. He radiates a desecrate spell effect to a radius of twenty miles, and the innermost mile of this is subject to an unhallow effect instead, both at caster level 23rd.

Protective Aura (Su): Just like other angels, Abaddon radiates a protective aura, although his is very different in its nature to that of other angels. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on all saves to all allies within 40ft of Abaddon against any abilities from good or lawful creatures. Additionally, it functions as a magic circle against good, magic circle against law and a globe of invulnerability out to a radius of 40ft (caster level 23rd). These are not included in Abaddon's statistics block.

Ravage Form (Sp): As a full-round action, Abaddon may bestow his ravage on a creature eligible to gain a level. That creature gains its first level in the ravaged by Abaddon racial paragon class. If Abaddon attempts to ravage an unwilling creature, it receives a DC 33 Will save to resist (Cha-based).

If Abaddon wishes, he can attempt to share the senses of a creature that has at least one level in ravaged by Abaddon. This works identically to a scrying spell, except it must be centred on the creature in question. The creature doesn't get any say in the matter. Abaddon may use this ability at will. This has a caster level of 23rd.

Additionally, if any creature with at least one level in ravaged by Abaddon attempts to affect Abaddon or the area within 20 miles of him with any ability, Abaddon may choose to use dominate monster on that creature as a free action that he can use even outside of his turn. The creature receives a DC 33 save as normal. This has a caster level of 23rd, and the DC is Charisma-based.

Abaddon can also create retrievers, although he is not known for it. The process is identical to applying his normal ravage, but is subject to the usual restrictions of becoming a retriever.

Spell-Like Abilities: At-will - animate objects, blade barrier, blasphemy, chaos hammer (can be used as a swift action), cloak of chaos, contagion (can be used as a swift action), create undead, desecrate, disintegrate, dispel good, dispel law, earthquake, Elush's elemental extraction, Elush's epiphyseal erosion, Elush's explosive exsanguination, Elush's eye-blasting explosion (can be used as a swift action), Erzebet's skull bomb (can be used as a swift action), greater dispel magic (can be used as a free action 3/round), greater magic weapon, greater teleport, harm, implosion, inflict critical wounds (can be used as a swift action), inflict light wounds (can be used as a swift action, 20ft range instead of touch), magic circle against good, magic circle against law, magic vestment, mass inflict light wounds, power word blind, power word kill, power word stun, protection from good, protection from law, rapture of rupture, shatter (can be used as a swift action), spiritual weapon (can be used as a swift action), summon monster IX (chaotic or evil creatures only), symbol of death, torn from within, turn to the abyss (can be used as a swift action), unholy aura, unholy blight (can be used as a swift action), word of chaos; 1/day - apocalypse from the sky, gate, mage's disjunction, supernova. Caster level 23rd. Save DCs are Charisma-based (33 by default)

Tongues (Su): Abaddon can speak to any creature, as if under the effects of a tongues spell (caster level 23rd). This ability is always active.

Abaddon's Equipment[edit]

Abaddon's Armour

Believed to be the last remaining vestige of his time as a servant of good, Abaddon's Armour gleams brightly against Abaddon's jet-black skin, and sheds a powerful white light, which seems to sear right to the soul of those who gaze upon it.

Abaddon's Armour is a suit of +6 full plate, but its enhancement bonus is superceded by Abaddon's Lord of the Abyss ability. Additionally, it is so light that it doesn't impede Abaddon's movement speed in any way. Additionally, all creatures that first gaze upon Abaddon (even if this is via a [Scrying] effect or something similar) must make a DC 33 Fort save or go blind permanently (DC is Charisma-based). Sightless creatures are not immune to this ability (though its effects may not mean much), and creatures that see through means other than sight are still affected as normal. If Abaddon wishes, he may exclude any being from this effect as a free action (although he rarely chooses to). This blindness cannot be removed with anything less than a miracle or wish spell.

Lastly, the armour's enhancement bonus also applies to Abaddon's touch AC.

All Endings' Demise

This weapon, resembling a scimitar, is actually a sliver of pure entropy, representing the end of everything. It is pitch-black, darker than even the night or the deepest lightlessness, and is shaped like a scimitar.

All Endings' Demise makes all attacks as if they were touch attacks. Those struck by All Endings Demise are not dealt normal damage, but instead gain 20 negative levels (as per energy drain). Assuming the creature survives, a DC 33 Fortitude save is required to remove these negative levels (the DC is Charisma-based). A creature that is killed by these negative levels rises as a shadow demon 1 round later, which prevents their being restored to life by anything less than miracle, true resurrection or wish. These shadow demons obey Abaddon alone. Abaddon heals 100 hit points every time these levels are inflicted, and any excess hit points are lost.

If the negative levels that would be inflicted by All Endings' Demise are prevented somehow (such as by attacking an immune target), it instead deals 1d6 damage for each negative level so prevented, and heals Abaddon the same number of hit points. Excess hit points so healed are lost.

All Endings' Demise cannot score critical hits, and cannot be used with the Power Attack feat.

Perfect Doombringer

The wretched creator of the angelwing razor was visited by Abaddon after he finished his work, and forced to create another, even greater weapon, honed on Abaddon's own wings, and slaked with the blood of its creator. A scimitar of the finest workmanship, it sheds a dull blue light, and screams every time it strikes anything.

Perfect Doombringer is a +6 scimitar, but its enhancement bonus is superceded by Abaddon's Lord of the Abyss ability. Additionally, it ignores DR and hardness of any kind and deals 2d6 damage and 2 points of Constitution damage on every hit in addition to its normal damage.

Additionally, the first creature to be struck by Perfect Doombringer each round is affected by turn to the Abyss. This happens as a free action (requiring no input from Abaddon), has a save DC of 33 (Charisma-based) and caster level 23rd.

Abaddon's Worshippers[edit]

Very few are insane enough to worship the end of everything, but every culture and race has a few such individuals. While many are simply randomly destructive, this isn't usually a way to live very long, and thus, the successful worshippers of Abaddon tend to be subtle, provoking moral panics, crusades, wars or similar actions, that lead to massive (perhaps, even sanctioned) destruction that they can take part in.

Among demons, the shadow demons, Abaddon's own creations, serve him most often, and are probably the only form of existence he can tolerate for long. At the same time, in his capacity as a being of war and destruction draw many mariliths, and even a few balors, to his side.


Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
Back to Main Page3.5e HomebrewMonsters


MisterSinister's Homebrew (321 Articles)
MisterSinisterv
AlignmentAlways chaotic evil +
AuthorMisterSinister +
Challenge Rating23 +
EnvironmentA chaotic-evil aligned plane +
Identifier3.5e Monster +
Level Adjustment- +
RatingUndiscussed +
SizeLarge +
SubtypeChaotic +, Evil + and Extraplanar +
TitleAbaddon +
TypeOutsider +