Accelerate Time (3.5e Spell)

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Author: Leziad (talk)
Date Created: 12th August 2023
Status: Complete
Editing: Clarity edits only please
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Accelerate Time
Level: Bard 3, Sorcerer/Wizard 3, Psychic 3
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: One creature
Duration: 1 round
Saving Throw: None
Spell Resistance: No

The target of this spell gains all benefits of the haste spell, except that the target gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Those under the effect of this spell flicker from the temporal acceleration gaining an entire turn worth of action on their turn and a 50% miss chance against all attacks until the end of the spell's duration. This miss chance is ignored by another creature under the effect of this spell.

The duration of this spell can never be extended beyond 1 round.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
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Leziad's Homebrew (4368 Articles)
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 3 +, Sorcerer/Wizard 3 + and Psychic 3 +
RangeTouch +
RatingUndiscussed +
SchoolTransmutation +
SummaryA much more powerful version of haste, but limited to a single creature and one round. +
TitleAccelerate Time +