Aisled Bodyguard (3.5e Monster)
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|Hit Dice:||4d10+12 (34 hp)|
|Armor Class:||15 (+4 armor, +1 dex), touch 11, flat-footed 14|
|Attack:||Mwk Guisarme +7 melee (2d4+3, 20/x3) or Mwk Sap +7 melee (1d6+2 nonlethal, 20/x2)|
|Full Attack:||Mwk Guisarme +7 melee (2d4+3, 20/x3) or Mwk Sap +7 melee (1d6+2 nonlethal, 20/x2)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||Protect Ally|
|Special Qualities:||Aisled Bodyguard Traits, Darkvision 60 ft, Display Face, DR 2/adamantine, Ferocity, Immunities, Low-Light Vision, Mimicry|
|Saves:||Fort +6, Ref +4, Will +1 (+2 vs mind affecting)|
|Abilities:||Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 8|
|Skills:||Intimidate +6, Listen +8, Sense Motive +8, Spot +10|
|Feats:||Combat Reflexes, Health Surge, Shieldblade StanceB|
|Organization:||Solitary, Pair, or Watch (3-6)|
|Treasure:||Standard (Mwk chain shirt)|
|Advancement:||By character class|
On closer inspection, the armored guardsman was not merely clad in full leathers and steel, it was in fact part of his body.
The world is a dangerous place and some aisleds take up work as guards of pilgrims, or as arms for hire protecting people.
Aisled bodyguards generally are defensive, as their job involves the protection of others rather than aggression. However they are more than capable of keeping up in battle with the military training to keep others safe and clear. The example bodyguard uses a guisarme for reach, protecting their charge from approaching enemies and blocking blows with their own body.
Aisled Bodyguard Traits: Aisled pilgrims have all the usual aisled traits, including having a Constitution score and lacking immunity to critical hits and sneak attacks. Beyond their racial abilities, the aisled bodyguard has Full BAB, 4+Int skills, d10 HD, and a good Fortitude save. They also gain a bonus fighter feat. They are proficient in all simple and martial weapons, all armor, and all shields (including tower shields). The example aisled bodyguard has placed their ability bonus in Constitution and their racial skill bonus in Spot.
Display Face (Ex): The aisled's face is a monitor or screen, and while by default it displays its face it can change this image with focus, effectively giving it simple image at will, limited to the display of its monitors. These monitors (and the versatility of its voice) also help it with disguises, but only from a distance. It has a +4 racial bonus on disguise checks, but only at distances of 20 ft and further where the fact it is a video image is less obvious. Lastly it can display simple pantomimes, images, and single words on its face as a free action which can allow any creature that can see it to understand it even if otherwise unable to hear. For obscure or indirect images, a Sense Motive check of DC 15 can reveal the meaning behind the display even if they do not share a language.
Ferocity (Ex): Once per day, if an aisled bodyguard is dropped to below 0 hp they can take a single standard action on their upcoming turn before suffering from the effects of being dropped into negative hp.
Protect Ally (Ex): As an immediate action an aisled bodyguard can interpose themselves and take an attack meant for an ally within 5 ft. If they so choose, the ally may also use an immediate action to switch places with the bodyguard. The attack goes against the bodyguard as if they were the original target.
Immunities: Aisleds are unaffected by positive and negative energy damage, and cannot benefit from positive or negative energy healing (repairSpC spells function just fine). They are immune to energy drain, exhaustion, fatigue, chemical paralysis, poison, sleep effects, and stunning.
Mimicry (Ex): Aisleds learn from others, and they can closely duplicate the skills of others. 1/day they can get the result of a d20 on an identical ability check or skill check made within the last round, using their own ranks and score. For example, an allied bard can roll a natural 19 on their Bluff check, and the aisled also treat themselves as rolling a natural 19, but only for the purpose of making a Bluff check within 1 round. They gain an additional use of this ability at 5 HD and every 5 HD beyond.